pub struct SceneManagerAPI(/* private fields */);Expand description
IL2CPP class: UnityEngine.SceneManagement.SceneManagerAPI
Inherits: Object
Implementations§
Source§impl SceneManagerAPI
impl SceneManagerAPI
pub fn s_default_api() -> SceneManagerAPI
pub fn set_s_default_api(value: SceneManagerAPI)
Source§impl SceneManagerAPI
impl SceneManagerAPI
Sourcepub fn get_active_api() -> SceneManagerAPI
pub fn get_active_api() -> SceneManagerAPI
get_ActiveAPI() overload
Sourcepub fn get_override_api() -> SceneManagerAPI
pub fn get_override_api() -> SceneManagerAPI
get_overrideAPI() overload
Source§impl SceneManagerAPI
impl SceneManagerAPI
pub fn get_active_api_method_info() -> &'static MethodInfo
pub fn get_override_api_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn load_scene_async_by_name_or_index_method_info() -> &'static MethodInfo
pub fn load_first_scene_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl SceneManagerAPI
impl SceneManagerAPI
Sourcepub unsafe fn load_scene_async_by_name_or_index(
this: impl Into<IlInstance>,
scene_name: Il2CppString,
scene_build_index: i32,
parameters: LoadSceneParameters,
must_complete_next_frame: bool,
) -> AsyncOperation
pub unsafe fn load_scene_async_by_name_or_index( this: impl Into<IlInstance>, scene_name: Il2CppString, scene_build_index: i32, parameters: LoadSceneParameters, must_complete_next_frame: bool, ) -> AsyncOperation
Direct (non-virtual) call to SceneManagerAPI’s own LoadSceneAsyncByNameOrIndex. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn load_first_scene(
this: impl Into<IlInstance>,
must_load_async: bool,
) -> AsyncOperation
pub unsafe fn load_first_scene( this: impl Into<IlInstance>, must_load_async: bool, ) -> AsyncOperation
Direct (non-virtual) call to SceneManagerAPI’s own LoadFirstScene. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for SceneManagerAPI
impl ClassIdentity for SceneManagerAPI
Source§impl Clone for SceneManagerAPI
impl Clone for SceneManagerAPI
Source§fn clone(&self) -> SceneManagerAPI
fn clone(&self) -> SceneManagerAPI
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SceneManagerAPI
impl FromIlInstance for SceneManagerAPI
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for SceneManagerAPI
impl IObject for SceneManagerAPI
impl ISceneManagerAPI for SceneManagerAPI
Auto Trait Implementations§
impl Freeze for SceneManagerAPI
impl RefUnwindSafe for SceneManagerAPI
impl !Send for SceneManagerAPI
impl !Sync for SceneManagerAPI
impl Unpin for SceneManagerAPI
impl UnwindSafe for SceneManagerAPI
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Source§fn load_scene_async_by_name_or_index(
self,
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scene_build_index: impl Into<i32>,
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must_complete_next_frame: impl Into<bool>,
) -> AsyncOperation
fn load_scene_async_by_name_or_index( self, scene_name: impl Into<Il2CppString>, scene_build_index: impl Into<i32>, parameters: impl Into<LoadSceneParameters>, must_complete_next_frame: impl Into<bool>, ) -> AsyncOperation
LoadSceneAsyncByNameOrIndex(::unity::Il2CppString, i32, crate::unity_engine::scene_management::loadsceneparameters::LoadSceneParameters, bool) overloadSource§fn load_first_scene(self, must_load_async: impl Into<bool>) -> AsyncOperation
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