#[repr(C)]pub struct AnimationEventSource {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl ClassIdentity for AnimationEventSource
impl ClassIdentity for AnimationEventSource
Source§impl Clone for AnimationEventSource
impl Clone for AnimationEventSource
Source§fn clone(&self) -> AnimationEventSource
fn clone(&self) -> AnimationEventSource
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationEventSource
impl Debug for AnimationEventSource
Source§impl PartialEq for AnimationEventSource
impl PartialEq for AnimationEventSource
impl Copy for AnimationEventSource
impl Eq for AnimationEventSource
impl StructuralPartialEq for AnimationEventSource
Auto Trait Implementations§
impl Freeze for AnimationEventSource
impl RefUnwindSafe for AnimationEventSource
impl Send for AnimationEventSource
impl Sync for AnimationEventSource
impl Unpin for AnimationEventSource
impl UnwindSafe for AnimationEventSource
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)