#[repr(C)]pub struct AnimationPlayMode {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Trait Implementations§
Source§impl ClassIdentity for AnimationPlayMode
impl ClassIdentity for AnimationPlayMode
Source§impl Clone for AnimationPlayMode
impl Clone for AnimationPlayMode
Source§fn clone(&self) -> AnimationPlayMode
fn clone(&self) -> AnimationPlayMode
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationPlayMode
impl Debug for AnimationPlayMode
Source§impl PartialEq for AnimationPlayMode
impl PartialEq for AnimationPlayMode
impl Copy for AnimationPlayMode
impl Eq for AnimationPlayMode
impl StructuralPartialEq for AnimationPlayMode
Auto Trait Implementations§
impl Freeze for AnimationPlayMode
impl RefUnwindSafe for AnimationPlayMode
impl Send for AnimationPlayMode
impl Sync for AnimationPlayMode
impl Unpin for AnimationPlayMode
impl UnwindSafe for AnimationPlayMode
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)