pub struct CullingGroup(/* private fields */);Expand description
IL2CPP class: UnityEngine.CullingGroup
Inherits: Object
Implementations§
Source§impl CullingGroup
impl CullingGroup
Sourcepub fn send_events(
culling_group: impl Into<CullingGroup>,
events_ptr: impl Into<IntPtr>,
count: impl Into<i32>,
)
pub fn send_events( culling_group: impl Into<CullingGroup>, events_ptr: impl Into<IntPtr>, count: impl Into<i32>, )
SendEvents(crate::unity_engine::cullinggroup::CullingGroup, ::unity::IntPtr, i32) overload
Source§impl CullingGroup
impl CullingGroup
pub fn send_events_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CullingGroup
impl ClassIdentity for CullingGroup
Source§impl Clone for CullingGroup
impl Clone for CullingGroup
Source§fn clone(&self) -> CullingGroup
fn clone(&self) -> CullingGroup
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CullingGroup
impl FromIlInstance for CullingGroup
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICullingGroup for CullingGroup
impl ICullingGroup for CullingGroup
fn m_ptr(self) -> IntPtr
fn set_m_ptr(self, value: IntPtr)
fn m_on_state_changed(self) -> CullingGroup_StateChanged
fn set_m_on_state_changed(self, value: CullingGroup_StateChanged)
impl Copy for CullingGroup
impl IObject for CullingGroup
Auto Trait Implementations§
impl Freeze for CullingGroup
impl RefUnwindSafe for CullingGroup
impl !Send for CullingGroup
impl !Sync for CullingGroup
impl Unpin for CullingGroup
impl UnwindSafe for CullingGroup
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