pub struct GUIStateObjects(/* private fields */);Expand description
IL2CPP class: UnityEngine.GUIStateObjects
Inherits: Object
Implementations§
Source§impl GUIStateObjects
impl GUIStateObjects
pub fn s_state_cache() -> Dictionary_2<i32, Object>
pub fn set_s_state_cache(value: Dictionary_2<i32, Object>)
Source§impl GUIStateObjects
impl GUIStateObjects
Sourcepub fn get_state_object(
t: impl Into<SystemType>,
control_id: impl Into<i32>,
) -> Object
pub fn get_state_object( t: impl Into<SystemType>, control_id: impl Into<i32>, ) -> Object
GetStateObject(::unity::SystemType, i32) overload
Source§impl GUIStateObjects
impl GUIStateObjects
pub fn get_state_object_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GUIStateObjects
impl ClassIdentity for GUIStateObjects
Source§impl Clone for GUIStateObjects
impl Clone for GUIStateObjects
Source§fn clone(&self) -> GUIStateObjects
fn clone(&self) -> GUIStateObjects
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for GUIStateObjects
impl FromIlInstance for GUIStateObjects
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for GUIStateObjects
impl IGUIStateObjects for GUIStateObjects
impl IObject for GUIStateObjects
Auto Trait Implementations§
impl Freeze for GUIStateObjects
impl RefUnwindSafe for GUIStateObjects
impl !Send for GUIStateObjects
impl !Sync for GUIStateObjects
impl Unpin for GUIStateObjects
impl UnwindSafe for GUIStateObjects
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