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HumanBodyBones

Struct HumanBodyBones 

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#[repr(C)]
pub struct HumanBodyBones { pub value: i32, }
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§value: i32

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impl HumanBodyBones

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pub fn hips() -> Self

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pub fn left_upper_leg() -> Self

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pub fn right_upper_leg() -> Self

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pub fn left_lower_leg() -> Self

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pub fn right_lower_leg() -> Self

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pub fn left_foot() -> Self

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pub fn right_foot() -> Self

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pub fn spine() -> Self

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pub fn chest() -> Self

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pub fn upper_chest() -> Self

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pub fn neck() -> Self

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pub fn head() -> Self

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pub fn left_shoulder() -> Self

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pub fn right_shoulder() -> Self

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pub fn left_upper_arm() -> Self

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pub fn right_upper_arm() -> Self

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pub fn left_lower_arm() -> Self

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pub fn right_lower_arm() -> Self

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pub fn left_hand() -> Self

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pub fn right_hand() -> Self

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pub fn left_toes() -> Self

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pub fn right_toes() -> Self

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pub fn left_eye() -> Self

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pub fn right_eye() -> Self

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pub fn jaw() -> Self

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pub fn left_thumb_proximal() -> Self

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pub fn left_thumb_intermediate() -> Self

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pub fn left_thumb_distal() -> Self

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pub fn left_index_proximal() -> Self

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pub fn left_index_intermediate() -> Self

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pub fn left_index_distal() -> Self

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pub fn left_middle_proximal() -> Self

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pub fn left_middle_intermediate() -> Self

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pub fn left_middle_distal() -> Self

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pub fn left_ring_proximal() -> Self

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pub fn left_ring_intermediate() -> Self

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pub fn left_ring_distal() -> Self

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pub fn left_little_proximal() -> Self

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pub fn left_little_intermediate() -> Self

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pub fn left_little_distal() -> Self

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pub fn right_thumb_proximal() -> Self

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pub fn right_thumb_intermediate() -> Self

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pub fn right_thumb_distal() -> Self

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pub fn right_index_proximal() -> Self

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pub fn right_index_intermediate() -> Self

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pub fn right_index_distal() -> Self

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pub fn right_middle_proximal() -> Self

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pub fn right_middle_intermediate() -> Self

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pub fn right_middle_distal() -> Self

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pub fn right_ring_proximal() -> Self

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pub fn right_ring_intermediate() -> Self

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pub fn right_ring_distal() -> Self

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pub fn right_little_proximal() -> Self

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pub fn right_little_intermediate() -> Self

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pub fn right_little_distal() -> Self

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pub fn last_bone() -> Self

Trait Implementations§

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impl ClassIdentity for HumanBodyBones

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const NAME: &'static str = "HumanBodyBones"

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const NAMESPACE: &'static str = "UnityEngine"

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fn class() -> Class

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impl Clone for HumanBodyBones

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fn clone(&self) -> HumanBodyBones

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HumanBodyBones

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IlType for HumanBodyBones

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fn il_type() -> &'static Il2CppType

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impl PartialEq for HumanBodyBones

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fn eq(&self, other: &HumanBodyBones) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for HumanBodyBones

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impl Eq for HumanBodyBones

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impl StructuralPartialEq for HumanBodyBones

Auto Trait Implementations§

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impl Freeze for HumanBodyBones

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impl RefUnwindSafe for HumanBodyBones

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impl Send for HumanBodyBones

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impl Sync for HumanBodyBones

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impl Unpin for HumanBodyBones

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impl UnwindSafe for HumanBodyBones

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.