#[repr(C)]pub struct RenderingPath {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl RenderingPath
impl RenderingPath
pub fn use_player_settings() -> Self
pub fn vertex_lit() -> Self
pub fn forward() -> Self
pub fn deferred_lighting() -> Self
pub fn deferred_shading() -> Self
Trait Implementations§
Source§impl ClassIdentity for RenderingPath
impl ClassIdentity for RenderingPath
Source§impl Clone for RenderingPath
impl Clone for RenderingPath
Source§fn clone(&self) -> RenderingPath
fn clone(&self) -> RenderingPath
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderingPath
impl Debug for RenderingPath
Source§impl PartialEq for RenderingPath
impl PartialEq for RenderingPath
impl Copy for RenderingPath
impl Eq for RenderingPath
impl StructuralPartialEq for RenderingPath
Auto Trait Implementations§
impl Freeze for RenderingPath
impl RefUnwindSafe for RenderingPath
impl Send for RenderingPath
impl Sync for RenderingPath
impl Unpin for RenderingPath
impl UnwindSafe for RenderingPath
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)