pub struct Resources(/* private fields */);Expand description
IL2CPP class: UnityEngine.Resources
Inherits: Object
Implementations§
Source§impl Resources
impl Resources
pub fn convert_objects<M0: IlType + Copy + ClassIdentity>( raw_objects: impl Into<Array<Object_2>>, ) -> Array<M0>
Sourcepub fn find_objects_of_type_all(type: impl Into<SystemType>) -> Array<Object_2>
pub fn find_objects_of_type_all(type: impl Into<SystemType>) -> Array<Object_2>
FindObjectsOfTypeAll(::unity::SystemType) overload
pub fn load<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, ) -> M0
Sourcepub fn load_2(
path: impl Into<Il2CppString>,
system_type_instance: impl Into<SystemType>,
) -> Object_2
pub fn load_2( path: impl Into<Il2CppString>, system_type_instance: impl Into<SystemType>, ) -> Object_2
Load(::unity::Il2CppString, ::unity::SystemType) overload
Sourcepub fn load_async(
path: impl Into<Il2CppString>,
type: impl Into<SystemType>,
) -> ResourceRequest
pub fn load_async( path: impl Into<Il2CppString>, type: impl Into<SystemType>, ) -> ResourceRequest
LoadAsync(::unity::Il2CppString, ::unity::SystemType) overload
Sourcepub fn load_all(
path: impl Into<Il2CppString>,
system_type_instance: impl Into<SystemType>,
) -> Array<Object_2>
pub fn load_all( path: impl Into<Il2CppString>, system_type_instance: impl Into<SystemType>, ) -> Array<Object_2>
LoadAll(::unity::Il2CppString, ::unity::SystemType) overload
pub fn load_all_2<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, ) -> Array<M0>
Sourcepub fn get_builtin_resource(
type: impl Into<SystemType>,
path: impl Into<Il2CppString>,
) -> Object_2
pub fn get_builtin_resource( type: impl Into<SystemType>, path: impl Into<Il2CppString>, ) -> Object_2
GetBuiltinResource(::unity::SystemType, ::unity::Il2CppString) overload
pub fn get_builtin_resource_2<M0: IlType + Copy + ClassIdentity>( path: impl Into<Il2CppString>, ) -> M0
Sourcepub fn unload_asset(asset_to_unload: impl Into<Object_2>)
pub fn unload_asset(asset_to_unload: impl Into<Object_2>)
UnloadAsset(crate::unity_engine::object_2::Object_2) overload
Sourcepub fn unload_unused_assets() -> AsyncOperation
pub fn unload_unused_assets() -> AsyncOperation
UnloadUnusedAssets() overload
Source§impl Resources
impl Resources
pub fn find_objects_of_type_all_method_info() -> &'static MethodInfo
pub fn load_2_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn load_all_method_info() -> &'static MethodInfo
pub fn get_builtin_resource_method_info() -> &'static MethodInfo
pub fn unload_asset_method_info() -> &'static MethodInfo
pub fn unload_unused_assets_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Resources
impl ClassIdentity for Resources
Source§impl FromIlInstance for Resources
impl FromIlInstance for Resources
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for Resources
impl IObject for Resources
impl IResources for Resources
Auto Trait Implementations§
impl Freeze for Resources
impl RefUnwindSafe for Resources
impl !Send for Resources
impl !Sync for Resources
impl Unpin for Resources
impl UnwindSafe for Resources
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