pub struct SubsystemManager(/* private fields */);Expand description
IL2CPP class: UnityEngine.SubsystemManager
Inherits: Object
Implementations§
Source§impl SubsystemManager
impl SubsystemManager
pub fn before_reload_subsystems() -> Action
pub fn set_before_reload_subsystems(value: Action)
pub fn after_reload_subsystems() -> Action
pub fn set_after_reload_subsystems(value: Action)
pub fn s_integrated_subsystems() -> List_1<IntegratedSubsystem>
pub fn set_s_integrated_subsystems(value: List_1<IntegratedSubsystem>)
pub fn s_standalone_subsystems() -> List_1<SubsystemWithProvider>
pub fn set_s_standalone_subsystems(value: List_1<SubsystemWithProvider>)
pub fn s_deprecated_subsystems() -> List_1<Subsystem>
pub fn set_s_deprecated_subsystems(value: List_1<Subsystem>)
pub fn reload_subsytems_started() -> Action
pub fn set_reload_subsytems_started(value: Action)
pub fn reload_subsytems_completed() -> Action
pub fn set_reload_subsytems_completed(value: Action)
Source§impl SubsystemManager
impl SubsystemManager
Sourcepub fn reload_subsystems_started()
pub fn reload_subsystems_started()
ReloadSubsystemsStarted() overload
Sourcepub fn reload_subsystems_completed()
pub fn reload_subsystems_completed()
ReloadSubsystemsCompleted() overload
Sourcepub fn initialize_integrated_subsystem(
ptr: impl Into<IntPtr>,
subsystem: impl Into<IntegratedSubsystem>,
)
pub fn initialize_integrated_subsystem( ptr: impl Into<IntPtr>, subsystem: impl Into<IntegratedSubsystem>, )
InitializeIntegratedSubsystem(::unity::IntPtr, crate::unity_engine::integratedsubsystem::IntegratedSubsystem) overload
Sourcepub fn clear_subsystems()
pub fn clear_subsystems()
ClearSubsystems() overload
Sourcepub fn static_construct_scripting_class_map()
pub fn static_construct_scripting_class_map()
StaticConstructScriptingClassMap() overload
pub fn get_subsystems<M0: IlType + Copy + ClassIdentity>( subsystems: impl Into<List_1<M0>>, )
pub fn add_subsystem_subset<M0: IlType + Copy + ClassIdentity, M1: IlType + Copy + ClassIdentity>( copy_from: impl Into<List_1<M0>>, copy_to: impl Into<List_1<M1>>, )
Sourcepub fn get_integrated_subsystem_by_ptr(
ptr: impl Into<IntPtr>,
) -> IntegratedSubsystem
pub fn get_integrated_subsystem_by_ptr( ptr: impl Into<IntPtr>, ) -> IntegratedSubsystem
GetIntegratedSubsystemByPtr(::unity::IntPtr) overload
pub fn get_instances<M0: IlType + Copy + ClassIdentity>( subsystems: impl Into<List_1<M0>>, )
Source§impl SubsystemManager
impl SubsystemManager
pub fn reload_subsystems_started_method_info() -> &'static MethodInfo
pub fn reload_subsystems_completed_method_info() -> &'static MethodInfo
pub fn initialize_integrated_subsystem_method_info() -> &'static MethodInfo
pub fn clear_subsystems_method_info() -> &'static MethodInfo
pub fn static_construct_scripting_class_map_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
pub fn get_integrated_subsystem_by_ptr_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for SubsystemManager
impl ClassIdentity for SubsystemManager
Source§impl Clone for SubsystemManager
impl Clone for SubsystemManager
Source§fn clone(&self) -> SubsystemManager
fn clone(&self) -> SubsystemManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SubsystemManager
impl FromIlInstance for SubsystemManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for SubsystemManager
impl IObject for SubsystemManager
impl ISubsystemManager for SubsystemManager
Auto Trait Implementations§
impl Freeze for SubsystemManager
impl RefUnwindSafe for SubsystemManager
impl !Send for SubsystemManager
impl !Sync for SubsystemManager
impl Unpin for SubsystemManager
impl UnwindSafe for SubsystemManager
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