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GlyphLoadFlags

Struct GlyphLoadFlags 

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#[repr(C)]
pub struct GlyphLoadFlags { pub value: i32, }
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§value: i32

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impl GlyphLoadFlags

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pub fn load_default() -> Self

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pub fn load_no_scale() -> Self

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pub fn load_no_hinting() -> Self

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pub fn load_render() -> Self

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pub fn load_no_bitmap() -> Self

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pub fn load_force_autohint() -> Self

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pub fn load_monochrome() -> Self

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pub fn load_no_autohint() -> Self

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pub fn load_compute_metrics() -> Self

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pub fn load_bitmap_metrics_only() -> Self

Trait Implementations§

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impl ClassIdentity for GlyphLoadFlags

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const NAME: &'static str = "GlyphLoadFlags"

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const NAMESPACE: &'static str = "UnityEngine.TextCore.LowLevel"

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fn class() -> Class

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impl Clone for GlyphLoadFlags

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fn clone(&self) -> GlyphLoadFlags

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GlyphLoadFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IlType for GlyphLoadFlags

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fn il_type() -> &'static Il2CppType

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impl PartialEq for GlyphLoadFlags

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fn eq(&self, other: &GlyphLoadFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GlyphLoadFlags

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impl Eq for GlyphLoadFlags

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impl StructuralPartialEq for GlyphLoadFlags

Auto Trait Implementations§

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impl Freeze for GlyphLoadFlags

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impl RefUnwindSafe for GlyphLoadFlags

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impl Send for GlyphLoadFlags

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impl Sync for GlyphLoadFlags

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impl Unpin for GlyphLoadFlags

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impl UnwindSafe for GlyphLoadFlags

Blanket Implementations§

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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