pub trait ITexture2DArrayMethods: ITexture2DArray {
// Provided methods
fn get_is_readable(self) -> bool { ... }
fn ctor(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<DefaultFormat>,
flags: impl Into<TextureCreationFlags>,
) { ... }
fn ctor_2(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
) { ... }
fn ctor_3(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
mip_count: impl Into<i32>,
) { ... }
fn ctor_4(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_count: impl Into<i32>,
linear: impl Into<bool>,
) { ... }
fn ctor_5(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
linear: impl Into<bool>,
) { ... }
fn ctor_6(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
) { ... }
}Provided Methods§
Sourcefn get_is_readable(self) -> bool
fn get_is_readable(self) -> bool
get_isReadable() overload
Sourcefn ctor(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<DefaultFormat>,
flags: impl Into<TextureCreationFlags>,
)
fn ctor( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<DefaultFormat>, flags: impl Into<TextureCreationFlags>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::defaultformat::DefaultFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
Sourcefn ctor_2(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
)
fn ctor_2( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags) overload
Sourcefn ctor_3(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
format: impl Into<GraphicsFormat>,
flags: impl Into<TextureCreationFlags>,
mip_count: impl Into<i32>,
)
fn ctor_3( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, format: impl Into<GraphicsFormat>, flags: impl Into<TextureCreationFlags>, mip_count: impl Into<i32>, )
.ctor(i32, i32, i32, crate::unity_engine::experimental::rendering::graphicsformat::GraphicsFormat, crate::unity_engine::experimental::rendering::texturecreationflags::TextureCreationFlags, i32) overload
Sourcefn ctor_4(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_count: impl Into<i32>,
linear: impl Into<bool>,
)
fn ctor_4( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_count: impl Into<i32>, linear: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, i32, bool) overload
Sourcefn ctor_5(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
linear: impl Into<bool>,
)
fn ctor_5( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, linear: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool, bool) overload
Sourcefn ctor_6(
self,
width: impl Into<i32>,
height: impl Into<i32>,
depth: impl Into<i32>,
texture_format: impl Into<TextureFormat>,
mip_chain: impl Into<bool>,
)
fn ctor_6( self, width: impl Into<i32>, height: impl Into<i32>, depth: impl Into<i32>, texture_format: impl Into<TextureFormat>, mip_chain: impl Into<bool>, )
.ctor(i32, i32, i32, crate::unity_engine::textureformat::TextureFormat, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITexture2DArray> ITexture2DArrayMethods for __T
unity_engine-texture2darray only.