pub struct TileBase(/* private fields */);Expand description
IL2CPP class: UnityEngine.Tilemaps.TileBase
Inherits: ScriptableObject
Implementations§
Source§impl TileBase
impl TileBase
pub fn refresh_tile_method_info() -> &'static MethodInfo
pub fn get_tile_data_method_info() -> &'static MethodInfo
pub fn get_tile_data_no_ref_method_info() -> &'static MethodInfo
pub fn get_tile_animation_data_method_info() -> &'static MethodInfo
pub fn get_tile_animation_data_no_ref_method_info() -> &'static MethodInfo
pub fn start_up_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl TileBase
impl TileBase
Sourcepub unsafe fn refresh_tile(
this: impl Into<IlInstance>,
position: Vector3Int,
tilemap: ITilemap_Interface,
)
pub unsafe fn refresh_tile( this: impl Into<IlInstance>, position: Vector3Int, tilemap: ITilemap_Interface, )
Direct (non-virtual) call to TileBase’s own RefreshTile. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_tile_data(
this: impl Into<IlInstance>,
position: Vector3Int,
tilemap: ITilemap_Interface,
tile_data: *mut TileData,
)
pub unsafe fn get_tile_data( this: impl Into<IlInstance>, position: Vector3Int, tilemap: ITilemap_Interface, tile_data: *mut TileData, )
Direct (non-virtual) call to TileBase’s own GetTileData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_tile_animation_data(
this: impl Into<IlInstance>,
position: Vector3Int,
tilemap: ITilemap_Interface,
tile_animation_data: *mut TileAnimationData,
) -> bool
pub unsafe fn get_tile_animation_data( this: impl Into<IlInstance>, position: Vector3Int, tilemap: ITilemap_Interface, tile_animation_data: *mut TileAnimationData, ) -> bool
Direct (non-virtual) call to TileBase’s own GetTileAnimationData. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start_up(
this: impl Into<IlInstance>,
position: Vector3Int,
tilemap: ITilemap_Interface,
go: GameObject,
) -> bool
pub unsafe fn start_up( this: impl Into<IlInstance>, position: Vector3Int, tilemap: ITilemap_Interface, go: GameObject, ) -> bool
Direct (non-virtual) call to TileBase’s own StartUp. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for TileBase
impl ClassIdentity for TileBase
Source§impl FromIlInstance for TileBase
impl FromIlInstance for TileBase
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TileBase
impl IObject_2 for TileBase
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for TileBase
impl IObject for TileBase
impl IScriptableObject for TileBase
impl ITileBase for TileBase
Auto Trait Implementations§
impl Freeze for TileBase
impl RefUnwindSafe for TileBase
impl !Send for TileBase
impl !Sync for TileBase
impl Unpin for TileBase
impl UnwindSafe for TileBase
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Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITileBaseMethods for __Twhere
__T: ITileBase,
impl<__T> ITileBaseMethods for __Twhere
__T: ITileBase,
Source§fn refresh_tile(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
)
fn refresh_tile( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, )
RefreshTile(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overloadSource§fn get_tile_data(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
) -> TileData
fn get_tile_data( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileData
GetTileData(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, *mutcrate::unity_engine::tilemaps::tiledata::TileData) overloadSource§fn get_tile_data_no_ref(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
) -> TileData
fn get_tile_data_no_ref( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileData
GetTileDataNoRef(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overloadSource§fn get_tile_animation_data(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
) -> (bool, TileAnimationData)
fn get_tile_animation_data( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> (bool, TileAnimationData)
GetTileAnimationData(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, *mutcrate::unity_engine::tilemaps::tileanimationdata::TileAnimationData) overloadSource§fn get_tile_animation_data_no_ref(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
) -> TileAnimationData
fn get_tile_animation_data_no_ref( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, ) -> TileAnimationData
GetTileAnimationDataNoRef(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface) overloadSource§fn start_up(
self,
position: impl Into<Vector3Int>,
tilemap: impl Into<ITilemap_Interface>,
go: impl Into<GameObject>,
) -> bool
fn start_up( self, position: impl Into<Vector3Int>, tilemap: impl Into<ITilemap_Interface>, go: impl Into<GameObject>, ) -> bool
StartUp(crate::unity_engine::vector3int::Vector3Int, crate::unity_engine::tilemaps::itilemap_interface::ITilemap_Interface, crate::unity_engine::gameobject::GameObject) overload