pub struct TilemapRenderer(/* private fields */);Expand description
IL2CPP class: UnityEngine.Tilemaps.TilemapRenderer
Inherits: Renderer
Implementations§
Source§impl TilemapRenderer
impl TilemapRenderer
pub fn register_sprite_atlas_registered_method_info() -> &'static MethodInfo
pub fn unregister_sprite_atlas_registered_method_info() -> &'static MethodInfo
pub fn on_sprite_atlas_registered_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for TilemapRenderer
impl ClassIdentity for TilemapRenderer
Source§impl Clone for TilemapRenderer
impl Clone for TilemapRenderer
Source§fn clone(&self) -> TilemapRenderer
fn clone(&self) -> TilemapRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TilemapRenderer
impl FromIlInstance for TilemapRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TilemapRenderer
impl IObject_2 for TilemapRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for TilemapRenderer
impl IComponent for TilemapRenderer
impl IObject for TilemapRenderer
impl IRenderer for TilemapRenderer
impl ITilemapRenderer for TilemapRenderer
Auto Trait Implementations§
impl Freeze for TilemapRenderer
impl RefUnwindSafe for TilemapRenderer
impl !Send for TilemapRenderer
impl !Sync for TilemapRenderer
impl Unpin for TilemapRenderer
impl UnwindSafe for TilemapRenderer
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set_motionVectorGenerationMode(crate::unity_engine::motionvectorgenerationmode::MotionVectorGenerationMode) overloadSource§fn get_sorting_layer_id(self) -> i32
fn get_sorting_layer_id(self) -> i32
get_sortingLayerID() overloadSource§fn set_sorting_layer_id(self, value: impl Into<i32>)
fn set_sorting_layer_id(self, value: impl Into<i32>)
set_sortingLayerID(i32) overloadSource§fn get_sorting_order(self) -> i32
fn get_sorting_order(self) -> i32
get_sortingOrder() overloadSource§fn set_sorting_order(self, value: impl Into<i32>)
fn set_sorting_order(self, value: impl Into<i32>)
set_sortingOrder(i32) overloadSource§fn get_lightmap_index(self) -> i32
fn get_lightmap_index(self) -> i32
get_lightmapIndex() overloadSource§fn set_lightmap_index(self, value: impl Into<i32>)
fn set_lightmap_index(self, value: impl Into<i32>)
set_lightmapIndex(i32) overloadSource§fn get_lightmap_scale_offset(self) -> Vector4
fn get_lightmap_scale_offset(self) -> Vector4
get_lightmapScaleOffset() overloadSource§fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
set_lightmapScaleOffset(crate::unity_engine::vector4::Vector4) overloadGetSharedMaterialArray() overloadSource§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
get_materials() overloadSource§fn set_materials(self, value: impl Into<Array<Material>>)
fn set_materials(self, value: impl Into<Array<Material>>)
set_materials(::unity::Array<crate::unity_engine::material::Material>) overloadset_sharedMaterial(crate::unity_engine::material::Material) overloadget_sharedMaterials() overloadset_sharedMaterials(::unity::Array<crate::unity_engine::material::Material>) overloadSource§fn get_bounds_injected(self) -> Bounds
fn get_bounds_injected(self) -> Bounds
get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn set_static_lightmap_st_injected(self) -> Vector4
fn set_static_lightmap_st_injected(self) -> Vector4
SetStaticLightmapST_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITilemapRendererMethods for __Twhere
__T: ITilemapRenderer,
impl<__T> ITilemapRendererMethods for __Twhere
__T: ITilemapRenderer,
Source§fn register_sprite_atlas_registered(self)
fn register_sprite_atlas_registered(self)
RegisterSpriteAtlasRegistered() overloadSource§fn unregister_sprite_atlas_registered(self)
fn unregister_sprite_atlas_registered(self)
UnregisterSpriteAtlasRegistered() overloadSource§fn on_sprite_atlas_registered(self, atlas: impl Into<SpriteAtlas>)
fn on_sprite_atlas_registered(self, atlas: impl Into<SpriteAtlas>)
OnSpriteAtlasRegistered(crate::unity_engine::u2d::spriteatlas::SpriteAtlas) overload