pub struct IPropertyPreview(/* private fields */);Expand description
IL2CPP class: UnityEngine.Timeline.IPropertyPreview
Implementations§
Source§impl IPropertyPreview
impl IPropertyPreview
pub fn gather_properties_method_info() -> &'static MethodInfo
Source§impl IPropertyPreview
impl IPropertyPreview
Sourcepub unsafe fn gather_properties(
this: impl Into<IlInstance>,
director: PlayableDirector,
driver: IPropertyCollector,
)
pub unsafe fn gather_properties( this: impl Into<IlInstance>, director: PlayableDirector, driver: IPropertyCollector, )
Direct (non-virtual) call to IPropertyPreview’s own GatherProperties. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for IPropertyPreview
impl ClassIdentity for IPropertyPreview
Source§impl Clone for IPropertyPreview
impl Clone for IPropertyPreview
Source§fn clone(&self) -> IPropertyPreview
fn clone(&self) -> IPropertyPreview
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IPropertyPreview
impl FromIlInstance for IPropertyPreview
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for IPropertyPreview
impl IIPropertyPreview for IPropertyPreview
Auto Trait Implementations§
impl Freeze for IPropertyPreview
impl RefUnwindSafe for IPropertyPreview
impl !Send for IPropertyPreview
impl !Sync for IPropertyPreview
impl Unpin for IPropertyPreview
impl UnwindSafe for IPropertyPreview
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§impl<T> Any for Twhere
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impl<T> Any for Twhere
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visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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Source§impl<__T> IIPropertyPreviewMethods for __Twhere
__T: IIPropertyPreview,
impl<__T> IIPropertyPreviewMethods for __Twhere
__T: IIPropertyPreview,
Source§fn gather_properties(
self,
director: impl Into<PlayableDirector>,
driver: impl Into<IPropertyCollector>,
)
fn gather_properties( self, director: impl Into<PlayableDirector>, driver: impl Into<IPropertyCollector>, )
GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector) overload