pub struct TrackAsset(/* private fields */);Expand description
IL2CPP class: UnityEngine.Timeline.TrackAsset
Inherits: PlayableAsset
Implementations§
Source§impl TrackAsset
impl TrackAsset
pub fn base(self) -> PlayableAsset
Source§impl TrackAsset
impl TrackAsset
pub fn k_latest_version() -> i32
pub fn set_k_latest_version(value: i32)
pub fn s_build_data() -> TrackAsset_TransientBuildData
pub fn set_s_build_data(value: TrackAsset_TransientBuildData)
pub fn k_default_curves_name() -> Il2CppString
pub fn set_k_default_curves_name(value: Il2CppString)
pub fn on_clip_playable_create() -> Action_3<TimelineClip, GameObject, Playable>
pub fn set_on_clip_playable_create( value: Action_3<TimelineClip, GameObject, Playable>, )
pub fn on_track_animation_playable_create() -> Action_3<TrackAsset, GameObject, Playable>
pub fn set_on_track_animation_playable_create( value: Action_3<TrackAsset, GameObject, Playable>, )
pub fn s_empty_cache() -> Array<TrackAsset>
pub fn set_s_empty_cache(value: Array<TrackAsset>)
pub fn s_track_binding_type_attribute_cache() -> Dictionary_2<SystemType, TrackBindingTypeAttribute>
pub fn set_s_track_binding_type_attribute_cache( value: Dictionary_2<SystemType, TrackBindingTypeAttribute>, )
Source§impl TrackAsset
impl TrackAsset
Sourcepub fn add_on_clip_playable_create(
value: impl Into<Action_3<TimelineClip, GameObject, Playable>>,
)
pub fn add_on_clip_playable_create( value: impl Into<Action_3<TimelineClip, GameObject, Playable>>, )
add_OnClipPlayableCreate(crate::system::action_3::Action_3<crate::unity_engine::timeline::timelineclip::TimelineClip,crate::unity_engine::gameobject::GameObject,crate::unity_engine::playables::playable::Playable>) overload
Sourcepub fn remove_on_clip_playable_create(
value: impl Into<Action_3<TimelineClip, GameObject, Playable>>,
)
pub fn remove_on_clip_playable_create( value: impl Into<Action_3<TimelineClip, GameObject, Playable>>, )
remove_OnClipPlayableCreate(crate::system::action_3::Action_3<crate::unity_engine::timeline::timelineclip::TimelineClip,crate::unity_engine::gameobject::GameObject,crate::unity_engine::playables::playable::Playable>) overload
Sourcepub fn add_on_track_animation_playable_create(
value: impl Into<Action_3<TrackAsset, GameObject, Playable>>,
)
pub fn add_on_track_animation_playable_create( value: impl Into<Action_3<TrackAsset, GameObject, Playable>>, )
add_OnTrackAnimationPlayableCreate(crate::system::action_3::Action_3<crate::unity_engine::timeline::trackasset::TrackAsset,crate::unity_engine::gameobject::GameObject,crate::unity_engine::playables::playable::Playable>) overload
Sourcepub fn remove_on_track_animation_playable_create(
value: impl Into<Action_3<TrackAsset, GameObject, Playable>>,
)
pub fn remove_on_track_animation_playable_create( value: impl Into<Action_3<TrackAsset, GameObject, Playable>>, )
remove_OnTrackAnimationPlayableCreate(crate::system::action_3::Action_3<crate::unity_engine::timeline::trackasset::TrackAsset,crate::unity_engine::gameobject::GameObject,crate::unity_engine::playables::playable::Playable>) overload
Sourcepub fn get_animation_clip_hash(clip: impl Into<AnimationClip>) -> i32
pub fn get_animation_clip_hash(clip: impl Into<AnimationClip>) -> i32
GetAnimationClipHash(crate::unity_engine::animationclip::AnimationClip) overload
Source§impl TrackAsset
impl TrackAsset
pub fn on_before_track_serialize_method_info() -> &'static MethodInfo
pub fn on_after_track_deserialize_method_info() -> &'static MethodInfo
pub fn on_upgrade_from_version_method_info() -> &'static MethodInfo
pub fn unity_engine_i_serialization_callback_receiver_on_before_serialize_method_info() -> &'static MethodInfo
pub fn unity_engine_i_serialization_callback_receiver_on_after_deserialize_method_info() -> &'static MethodInfo
pub fn upgrade_to_latest_version_method_info() -> &'static MethodInfo
pub fn add_on_clip_playable_create_method_info() -> &'static MethodInfo
pub fn remove_on_clip_playable_create_method_info() -> &'static MethodInfo
pub fn add_on_track_animation_playable_create_method_info() -> &'static MethodInfo
pub fn remove_on_track_animation_playable_create_method_info() -> &'static MethodInfo
pub fn get_start_method_info() -> &'static MethodInfo
pub fn get_end_method_info() -> &'static MethodInfo
pub fn get_duration_method_info() -> &'static MethodInfo
pub fn get_muted_method_info() -> &'static MethodInfo
pub fn set_muted_method_info() -> &'static MethodInfo
pub fn get_muted_in_hierarchy_method_info() -> &'static MethodInfo
pub fn get_timeline_asset_method_info() -> &'static MethodInfo
pub fn get_parent_method_info() -> &'static MethodInfo
pub fn set_parent_method_info() -> &'static MethodInfo
pub fn get_clips_method_info() -> &'static MethodInfo
pub fn get_is_empty_method_info() -> &'static MethodInfo
pub fn get_has_clips_method_info() -> &'static MethodInfo
pub fn get_has_curves_method_info() -> &'static MethodInfo
pub fn get_is_sub_track_method_info() -> &'static MethodInfo
pub fn get_outputs_method_info() -> &'static MethodInfo
pub fn get_child_tracks_method_info() -> &'static MethodInfo
pub fn get_custom_playable_typename_method_info() -> &'static MethodInfo
pub fn set_custom_playable_typename_method_info() -> &'static MethodInfo
pub fn get_curves_method_info() -> &'static MethodInfo
pub fn set_curves_method_info() -> &'static MethodInfo
pub fn unity_engine_timeline_i_curves_owner_get_default_curves_name_method_info() -> &'static MethodInfo
pub fn unity_engine_timeline_i_curves_owner_get_asset_method_info() -> &'static MethodInfo
pub fn unity_engine_timeline_i_curves_owner_get_asset_owner_method_info() -> &'static MethodInfo
pub fn unity_engine_timeline_i_curves_owner_get_target_track_method_info() -> &'static MethodInfo
pub fn get_sub_tracks_objects_method_info() -> &'static MethodInfo
pub fn get_locked_method_info() -> &'static MethodInfo
pub fn set_locked_method_info() -> &'static MethodInfo
pub fn get_locked_in_hierarchy_method_info() -> &'static MethodInfo
pub fn get_supports_notifications_method_info() -> &'static MethodInfo
pub fn internal_awake_method_info() -> &'static MethodInfo
pub fn create_curves_method_info() -> &'static MethodInfo
pub fn create_track_mixer_method_info() -> &'static MethodInfo
pub fn create_playable_method_info() -> &'static MethodInfo
pub fn create_default_clip_method_info() -> &'static MethodInfo
pub fn delete_clip_method_info() -> &'static MethodInfo
pub fn create_marker_method_info() -> &'static MethodInfo
pub fn delete_marker_method_info() -> &'static MethodInfo
pub fn get_markers_method_info() -> &'static MethodInfo
pub fn get_marker_count_method_info() -> &'static MethodInfo
pub fn get_marker_method_info() -> &'static MethodInfo
pub fn create_clip_2_method_info() -> &'static MethodInfo
pub fn create_and_add_new_clip_of_type_method_info() -> &'static MethodInfo
pub fn create_clip_of_type_method_info() -> &'static MethodInfo
pub fn create_clip_from_playable_asset_method_info() -> &'static MethodInfo
pub fn create_clip_from_asset_method_info() -> &'static MethodInfo
pub fn get_markers_raw_method_info() -> &'static MethodInfo
pub fn clear_markers_method_info() -> &'static MethodInfo
pub fn add_marker_method_info() -> &'static MethodInfo
pub fn delete_marker_raw_method_info() -> &'static MethodInfo
pub fn get_time_range_hash_method_info() -> &'static MethodInfo
pub fn add_clip_method_info() -> &'static MethodInfo
pub fn create_notifications_playable_method_info() -> &'static MethodInfo
pub fn create_playable_graph_method_info() -> &'static MethodInfo
pub fn compile_clips_method_info() -> &'static MethodInfo
pub fn gather_compilable_tracks_method_info() -> &'static MethodInfo
pub fn gather_notificiations_method_info() -> &'static MethodInfo
pub fn on_create_clip_playable_graph_method_info() -> &'static MethodInfo
pub fn configure_track_animation_method_info() -> &'static MethodInfo
pub fn sort_clips_method_info() -> &'static MethodInfo
pub fn clear_clips_internal_method_info() -> &'static MethodInfo
pub fn clear_sub_tracks_internal_method_info() -> &'static MethodInfo
pub fn on_clip_move_method_info() -> &'static MethodInfo
pub fn create_new_clip_container_internal_method_info() -> &'static MethodInfo
pub fn add_child_method_info() -> &'static MethodInfo
pub fn move_last_track_before_method_info() -> &'static MethodInfo
pub fn remove_sub_track_method_info() -> &'static MethodInfo
pub fn remove_clip_method_info() -> &'static MethodInfo
pub fn get_evaluation_time_method_info() -> &'static MethodInfo
pub fn get_sequence_time_method_info() -> &'static MethodInfo
pub fn gather_properties_method_info() -> &'static MethodInfo
pub fn get_game_object_binding_method_info() -> &'static MethodInfo
pub fn validate_clip_type_method_info() -> &'static MethodInfo
pub fn on_create_clip_method_info() -> &'static MethodInfo
pub fn update_duration_method_info() -> &'static MethodInfo
pub fn calculate_items_hash_method_info() -> &'static MethodInfo
pub fn create_playable_2_method_info() -> &'static MethodInfo
pub fn invalidate_method_info() -> &'static MethodInfo
pub fn get_notification_duration_method_info() -> &'static MethodInfo
pub fn can_compile_clips_method_info() -> &'static MethodInfo
pub fn is_compilable_method_info() -> &'static MethodInfo
pub fn update_child_track_cache_method_info() -> &'static MethodInfo
pub fn hash_method_info() -> &'static MethodInfo
pub fn get_clips_hash_method_info() -> &'static MethodInfo
pub fn get_animation_clip_hash_method_info() -> &'static MethodInfo
pub fn has_notifications_method_info() -> &'static MethodInfo
pub fn can_compile_notifications_method_info() -> &'static MethodInfo
pub fn can_compile_clips_recursive_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl TrackAsset
impl TrackAsset
Sourcepub unsafe fn on_before_track_serialize(this: impl Into<IlInstance>)
pub unsafe fn on_before_track_serialize(this: impl Into<IlInstance>)
Direct (non-virtual) call to TrackAsset’s own OnBeforeTrackSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_after_track_deserialize(this: impl Into<IlInstance>)
pub unsafe fn on_after_track_deserialize(this: impl Into<IlInstance>)
Direct (non-virtual) call to TrackAsset’s own OnAfterTrackDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_upgrade_from_version(
this: impl Into<IlInstance>,
old_version: i32,
)
pub unsafe fn on_upgrade_from_version( this: impl Into<IlInstance>, old_version: i32, )
Direct (non-virtual) call to TrackAsset’s own OnUpgradeFromVersion. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_i_serialization_callback_receiver_on_before_serialize(
this: impl Into<IlInstance>,
)
pub unsafe fn unity_engine_i_serialization_callback_receiver_on_before_serialize( this: impl Into<IlInstance>, )
Direct (non-virtual) call to TrackAsset’s own UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(
this: impl Into<IlInstance>,
)
pub unsafe fn unity_engine_i_serialization_callback_receiver_on_after_deserialize( this: impl Into<IlInstance>, )
Direct (non-virtual) call to TrackAsset’s own UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_duration(this: impl Into<IlInstance>) -> f64
pub unsafe fn get_duration(this: impl Into<IlInstance>) -> f64
Direct (non-virtual) call to TrackAsset’s own get_duration. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_is_empty(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_is_empty(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TrackAsset’s own get_isEmpty. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_has_curves(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_has_curves(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TrackAsset’s own get_hasCurves. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_outputs(
this: impl Into<IlInstance>,
) -> IEnumerable_1<PlayableBinding>
pub unsafe fn get_outputs( this: impl Into<IlInstance>, ) -> IEnumerable_1<PlayableBinding>
Direct (non-virtual) call to TrackAsset’s own get_outputs. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_curves(this: impl Into<IlInstance>) -> AnimationClip
pub unsafe fn get_curves(this: impl Into<IlInstance>) -> AnimationClip
Direct (non-virtual) call to TrackAsset’s own get_curves. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_timeline_i_curves_owner_get_default_curves_name(
this: impl Into<IlInstance>,
) -> Il2CppString
pub unsafe fn unity_engine_timeline_i_curves_owner_get_default_curves_name( this: impl Into<IlInstance>, ) -> Il2CppString
Direct (non-virtual) call to TrackAsset’s own UnityEngine.Timeline.ICurvesOwner.get_defaultCurvesName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_timeline_i_curves_owner_get_asset(
this: impl Into<IlInstance>,
) -> Object_2
pub unsafe fn unity_engine_timeline_i_curves_owner_get_asset( this: impl Into<IlInstance>, ) -> Object_2
Direct (non-virtual) call to TrackAsset’s own UnityEngine.Timeline.ICurvesOwner.get_asset. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_timeline_i_curves_owner_get_asset_owner(
this: impl Into<IlInstance>,
) -> Object_2
pub unsafe fn unity_engine_timeline_i_curves_owner_get_asset_owner( this: impl Into<IlInstance>, ) -> Object_2
Direct (non-virtual) call to TrackAsset’s own UnityEngine.Timeline.ICurvesOwner.get_assetOwner. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unity_engine_timeline_i_curves_owner_get_target_track(
this: impl Into<IlInstance>,
) -> TrackAsset
pub unsafe fn unity_engine_timeline_i_curves_owner_get_target_track( this: impl Into<IlInstance>, ) -> TrackAsset
Direct (non-virtual) call to TrackAsset’s own UnityEngine.Timeline.ICurvesOwner.get_targetTrack. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_curves(
this: impl Into<IlInstance>,
curves_clip_name: Il2CppString,
)
pub unsafe fn create_curves( this: impl Into<IlInstance>, curves_clip_name: Il2CppString, )
Direct (non-virtual) call to TrackAsset’s own CreateCurves. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_track_mixer(
this: impl Into<IlInstance>,
graph: PlayableGraph,
go: GameObject,
input_count: i32,
) -> Playable
pub unsafe fn create_track_mixer( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, input_count: i32, ) -> Playable
Direct (non-virtual) call to TrackAsset’s own CreateTrackMixer. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_playable(
this: impl Into<IlInstance>,
graph: PlayableGraph,
go: GameObject,
) -> Playable
pub unsafe fn create_playable( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, ) -> Playable
Direct (non-virtual) call to TrackAsset’s own CreatePlayable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn compile_clips(
this: impl Into<IlInstance>,
graph: PlayableGraph,
go: GameObject,
timeline_clips: IList_1_Interface<TimelineClip>,
tree: IntervalTree_1<RuntimeElement>,
) -> Playable
pub unsafe fn compile_clips( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, timeline_clips: IList_1_Interface<TimelineClip>, tree: IntervalTree_1<RuntimeElement>, ) -> Playable
Direct (non-virtual) call to TrackAsset’s own CompileClips. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_create_clip_playable_graph(
this: impl Into<IlInstance>,
graph: PlayableGraph,
go: GameObject,
tree: IntervalTree_1<RuntimeElement>,
) -> Playable
pub unsafe fn on_create_clip_playable_graph( this: impl Into<IlInstance>, graph: PlayableGraph, go: GameObject, tree: IntervalTree_1<RuntimeElement>, ) -> Playable
Direct (non-virtual) call to TrackAsset’s own OnCreateClipPlayableGraph. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_evaluation_time(
this: impl Into<IlInstance>,
out_start: *mut f64,
out_duration: *mut f64,
)
pub unsafe fn get_evaluation_time( this: impl Into<IlInstance>, out_start: *mut f64, out_duration: *mut f64, )
Direct (non-virtual) call to TrackAsset’s own GetEvaluationTime. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_sequence_time(
this: impl Into<IlInstance>,
out_start: *mut f64,
out_duration: *mut f64,
)
pub unsafe fn get_sequence_time( this: impl Into<IlInstance>, out_start: *mut f64, out_duration: *mut f64, )
Direct (non-virtual) call to TrackAsset’s own GetSequenceTime. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn gather_properties(
this: impl Into<IlInstance>,
director: PlayableDirector,
driver: IPropertyCollector,
)
pub unsafe fn gather_properties( this: impl Into<IlInstance>, director: PlayableDirector, driver: IPropertyCollector, )
Direct (non-virtual) call to TrackAsset’s own GatherProperties. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_create_clip(this: impl Into<IlInstance>, clip: TimelineClip)
pub unsafe fn on_create_clip(this: impl Into<IlInstance>, clip: TimelineClip)
Direct (non-virtual) call to TrackAsset’s own OnCreateClip. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn calculate_items_hash(this: impl Into<IlInstance>) -> i32
pub unsafe fn calculate_items_hash(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to TrackAsset’s own CalculateItemsHash. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_playable_2(
this: impl Into<IlInstance>,
graph: PlayableGraph,
game_object: GameObject,
clip: TimelineClip,
) -> Playable
pub unsafe fn create_playable_2( this: impl Into<IlInstance>, graph: PlayableGraph, game_object: GameObject, clip: TimelineClip, ) -> Playable
Direct (non-virtual) call to TrackAsset’s own CreatePlayable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn can_compile_clips(this: impl Into<IlInstance>) -> bool
pub unsafe fn can_compile_clips(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to TrackAsset’s own CanCompileClips. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn hash(this: impl Into<IlInstance>) -> i32
pub unsafe fn hash(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to TrackAsset’s own Hash. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TrackAsset
impl TrackAsset
Trait Implementations§
Source§impl ClassIdentity for TrackAsset
impl ClassIdentity for TrackAsset
Source§impl Clone for TrackAsset
impl Clone for TrackAsset
Source§fn clone(&self) -> TrackAsset
fn clone(&self) -> TrackAsset
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for TrackAsset
impl FromIlInstance for TrackAsset
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TrackAsset
impl IObject_2 for TrackAsset
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ITrackAsset for TrackAsset
impl ITrackAsset for TrackAsset
fn m_version(self) -> i32
fn set_m_version(self, value: i32)
fn m_anim_clip(self) -> AnimationClip
fn set_m_anim_clip(self, value: AnimationClip)
fn m_locked(self) -> bool
fn set_m_locked(self, value: bool)
fn m_muted(self) -> bool
fn set_m_muted(self, value: bool)
fn m_custom_playable_full_typename(self) -> Il2CppString
fn set_m_custom_playable_full_typename(self, value: Il2CppString)
fn m_curves(self) -> AnimationClip
fn set_m_curves(self, value: AnimationClip)
fn m_parent(self) -> PlayableAsset
fn set_m_parent(self, value: PlayableAsset)
fn m_children(self) -> List_1<ScriptableObject>
fn set_m_children(self, value: List_1<ScriptableObject>)
fn m_items_hash(self) -> i32
fn set_m_items_hash(self, value: i32)
fn m_clips_cache(self) -> Array<TimelineClip>
fn set_m_clips_cache(self, value: Array<TimelineClip>)
fn m_start(self) -> DiscreteTime
fn set_m_start(self, value: DiscreteTime)
fn m_end(self) -> DiscreteTime
fn set_m_end(self, value: DiscreteTime)
fn m_cache_sorted(self) -> bool
fn set_m_cache_sorted(self, value: bool)
fn m_child_track_cache(self) -> IEnumerable_1<TrackAsset>
fn set_m_child_track_cache(self, value: IEnumerable_1<TrackAsset>)
fn m_clips(self) -> List_1<TimelineClip>
fn set_m_clips(self, value: List_1<TimelineClip>)
fn m_markers(self) -> MarkerList
fn set_m_markers(self, value: MarkerList)
impl Copy for TrackAsset
impl IObject for TrackAsset
impl IPlayableAsset for TrackAsset
impl IScriptableObject for TrackAsset
Auto Trait Implementations§
impl Freeze for TrackAsset
impl RefUnwindSafe for TrackAsset
impl !Send for TrackAsset
impl !Sync for TrackAsset
impl Unpin for TrackAsset
impl UnwindSafe for TrackAsset
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IPlayableAssetMethods for __Twhere
__T: IPlayableAsset,
impl<__T> IPlayableAssetMethods for __Twhere
__T: IPlayableAsset,
Source§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overloadSource§fn get_duration(self) -> f64
fn get_duration(self) -> f64
get_duration() overloadSource§fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
get_outputs() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableObjectMethods for __Twhere
__T: IScriptableObject,
impl<__T> IScriptableObjectMethods for __Twhere
__T: IScriptableObject,
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITrackAssetMethods for __Twhere
__T: ITrackAsset,
impl<__T> ITrackAssetMethods for __Twhere
__T: ITrackAsset,
Source§fn on_before_track_serialize(self)
fn on_before_track_serialize(self)
OnBeforeTrackSerialize() overloadSource§fn on_after_track_deserialize(self)
fn on_after_track_deserialize(self)
OnAfterTrackDeserialize() overloadSource§fn on_upgrade_from_version(self, old_version: impl Into<i32>)
fn on_upgrade_from_version(self, old_version: impl Into<i32>)
OnUpgradeFromVersion(i32) overloadSource§fn unity_engine_i_serialization_callback_receiver_on_before_serialize(self)
fn unity_engine_i_serialization_callback_receiver_on_before_serialize(self)
UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() overloadSource§fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(self)
fn unity_engine_i_serialization_callback_receiver_on_after_deserialize(self)
UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() overloadSource§fn upgrade_to_latest_version(self)
fn upgrade_to_latest_version(self)
UpgradeToLatestVersion() overloadSource§fn get_duration(self) -> f64
fn get_duration(self) -> f64
get_duration() overloadSource§fn get_muted_in_hierarchy(self) -> bool
fn get_muted_in_hierarchy(self) -> bool
get_mutedInHierarchy() overloadSource§fn get_timeline_asset(self) -> TimelineAsset
fn get_timeline_asset(self) -> TimelineAsset
get_timelineAsset() overloadSource§fn get_parent(self) -> PlayableAsset
fn get_parent(self) -> PlayableAsset
get_parent() overloadSource§fn set_parent(self, value: impl Into<PlayableAsset>)
fn set_parent(self, value: impl Into<PlayableAsset>)
set_parent(crate::unity_engine::playables::playableasset::PlayableAsset) overloadSource§fn get_clips(self) -> IEnumerable_1<TimelineClip>
fn get_clips(self) -> IEnumerable_1<TimelineClip>
GetClips() overloadSource§fn get_is_empty(self) -> bool
fn get_is_empty(self) -> bool
get_isEmpty() overloadSource§fn get_has_clips(self) -> bool
fn get_has_clips(self) -> bool
get_hasClips() overloadSource§fn get_has_curves(self) -> bool
fn get_has_curves(self) -> bool
get_hasCurves() overloadSource§fn get_is_sub_track(self) -> bool
fn get_is_sub_track(self) -> bool
get_isSubTrack() overloadSource§fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
fn get_outputs(self) -> IEnumerable_1<PlayableBinding>
get_outputs() overloadSource§fn get_child_tracks(self) -> IEnumerable_1<TrackAsset>
fn get_child_tracks(self) -> IEnumerable_1<TrackAsset>
GetChildTracks() overloadSource§fn get_custom_playable_typename(self) -> Il2CppString
fn get_custom_playable_typename(self) -> Il2CppString
get_customPlayableTypename() overloadSource§fn set_custom_playable_typename(self, value: impl Into<Il2CppString>)
fn set_custom_playable_typename(self, value: impl Into<Il2CppString>)
set_customPlayableTypename(::unity::Il2CppString) overloadSource§fn get_curves(self) -> AnimationClip
fn get_curves(self) -> AnimationClip
get_curves() overloadSource§fn set_curves(self, value: impl Into<AnimationClip>)
fn set_curves(self, value: impl Into<AnimationClip>)
set_curves(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn unity_engine_timeline_i_curves_owner_get_default_curves_name(
self,
) -> Il2CppString
fn unity_engine_timeline_i_curves_owner_get_default_curves_name( self, ) -> Il2CppString
UnityEngine.Timeline.ICurvesOwner.get_defaultCurvesName() overloadSource§fn unity_engine_timeline_i_curves_owner_get_asset(self) -> Object_2
fn unity_engine_timeline_i_curves_owner_get_asset(self) -> Object_2
UnityEngine.Timeline.ICurvesOwner.get_asset() overloadSource§fn unity_engine_timeline_i_curves_owner_get_asset_owner(self) -> Object_2
fn unity_engine_timeline_i_curves_owner_get_asset_owner(self) -> Object_2
UnityEngine.Timeline.ICurvesOwner.get_assetOwner() overloadSource§fn unity_engine_timeline_i_curves_owner_get_target_track(self) -> TrackAsset
fn unity_engine_timeline_i_curves_owner_get_target_track(self) -> TrackAsset
UnityEngine.Timeline.ICurvesOwner.get_targetTrack() overloadSource§fn get_sub_tracks_objects(self) -> List_1<ScriptableObject>
fn get_sub_tracks_objects(self) -> List_1<ScriptableObject>
get_subTracksObjects() overloadSource§fn get_locked(self) -> bool
fn get_locked(self) -> bool
get_locked() overloadSource§fn set_locked(self, value: impl Into<bool>)
fn set_locked(self, value: impl Into<bool>)
set_locked(bool) overloadSource§fn get_locked_in_hierarchy(self) -> bool
fn get_locked_in_hierarchy(self) -> bool
get_lockedInHierarchy() overloadSource§fn get_supports_notifications(self) -> bool
fn get_supports_notifications(self) -> bool
get_supportsNotifications() overloadSource§fn internal_awake(self)
fn internal_awake(self)
__internalAwake() overloadSource§fn create_curves(self, curves_clip_name: impl Into<Il2CppString>)
fn create_curves(self, curves_clip_name: impl Into<Il2CppString>)
CreateCurves(::unity::Il2CppString) overloadSource§fn create_track_mixer(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
input_count: impl Into<i32>,
) -> Playable
fn create_track_mixer( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, input_count: impl Into<i32>, ) -> Playable
CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32) overloadSource§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overloadSource§fn create_default_clip(self) -> TimelineClip
fn create_default_clip(self) -> TimelineClip
CreateDefaultClip() overloadfn create_clip<M0: IlType + Copy + ClassIdentity>(self) -> TimelineClip
Source§fn delete_clip(self, clip: impl Into<TimelineClip>) -> bool
fn delete_clip(self, clip: impl Into<TimelineClip>) -> bool
DeleteClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn create_marker(
self,
type: impl Into<SystemType>,
time: impl Into<f64>,
) -> IMarker_Interface
fn create_marker( self, type: impl Into<SystemType>, time: impl Into<f64>, ) -> IMarker_Interface
CreateMarker(::unity::SystemType, f64) overloadfn create_marker_2<M0: IlType + Copy + ClassIdentity>( self, time: impl Into<f64>, ) -> M0
Source§fn delete_marker(self, marker: impl Into<IMarker_Interface>) -> bool
fn delete_marker(self, marker: impl Into<IMarker_Interface>) -> bool
DeleteMarker(crate::unity_engine::timeline::imarker_interface::IMarker_Interface) overloadSource§fn get_markers(self) -> IEnumerable_1<IMarker_Interface>
fn get_markers(self) -> IEnumerable_1<IMarker_Interface>
GetMarkers() overloadSource§fn get_marker_count(self) -> i32
fn get_marker_count(self) -> i32
GetMarkerCount() overloadSource§fn get_marker(self, idx: impl Into<i32>) -> IMarker_Interface
fn get_marker(self, idx: impl Into<i32>) -> IMarker_Interface
GetMarker(i32) overloadSource§fn create_clip_2(self, requested_type: impl Into<SystemType>) -> TimelineClip
fn create_clip_2(self, requested_type: impl Into<SystemType>) -> TimelineClip
CreateClip(::unity::SystemType) overloadSource§fn create_and_add_new_clip_of_type(
self,
requested_type: impl Into<SystemType>,
) -> TimelineClip
fn create_and_add_new_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip
CreateAndAddNewClipOfType(::unity::SystemType) overloadSource§fn create_clip_of_type(
self,
requested_type: impl Into<SystemType>,
) -> TimelineClip
fn create_clip_of_type( self, requested_type: impl Into<SystemType>, ) -> TimelineClip
CreateClipOfType(::unity::SystemType) overloadSource§fn create_clip_from_playable_asset(
self,
asset: impl Into<IPlayableAsset_Interface>,
) -> TimelineClip
fn create_clip_from_playable_asset( self, asset: impl Into<IPlayableAsset_Interface>, ) -> TimelineClip
CreateClipFromPlayableAsset(crate::unity_engine::playables::iplayableasset_interface::IPlayableAsset_Interface) overloadSource§fn create_clip_from_asset(
self,
playable_asset: impl Into<ScriptableObject>,
) -> TimelineClip
fn create_clip_from_asset( self, playable_asset: impl Into<ScriptableObject>, ) -> TimelineClip
CreateClipFromAsset(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn get_markers_raw(self) -> IEnumerable_1<ScriptableObject>
fn get_markers_raw(self) -> IEnumerable_1<ScriptableObject>
GetMarkersRaw() overloadSource§fn clear_markers(self)
fn clear_markers(self)
ClearMarkers() overloadSource§fn add_marker(self, e: impl Into<ScriptableObject>)
fn add_marker(self, e: impl Into<ScriptableObject>)
AddMarker(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn delete_marker_raw(self, marker: impl Into<ScriptableObject>) -> bool
fn delete_marker_raw(self, marker: impl Into<ScriptableObject>) -> bool
DeleteMarkerRaw(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn get_time_range_hash(self) -> i32
fn get_time_range_hash(self) -> i32
GetTimeRangeHash() overloadSource§fn add_clip(self, new_clip: impl Into<TimelineClip>)
fn add_clip(self, new_clip: impl Into<TimelineClip>)
AddClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn create_notifications_playable(
self,
graph: impl Into<PlayableGraph>,
mixer_playable: impl Into<Playable>,
go: impl Into<GameObject>,
timeline_playable: impl Into<Playable>,
) -> Playable
fn create_notifications_playable( self, graph: impl Into<PlayableGraph>, mixer_playable: impl Into<Playable>, go: impl Into<GameObject>, timeline_playable: impl Into<Playable>, ) -> Playable
CreateNotificationsPlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::playables::playable::Playable, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overloadSource§fn create_playable_graph(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
timeline_playable: impl Into<Playable>,
) -> Playable
fn create_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, timeline_playable: impl Into<Playable>, ) -> Playable
CreatePlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::playables::playable::Playable) overloadSource§fn compile_clips(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
timeline_clips: impl Into<IList_1_Interface<TimelineClip>>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
) -> Playable
fn compile_clips( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, timeline_clips: impl Into<IList_1_Interface<TimelineClip>>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable
CompileClips(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::timelineclip::TimelineClip>, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overloadSource§fn gather_compilable_tracks(
self,
tracks: impl Into<IList_1_Interface<TrackAsset>>,
)
fn gather_compilable_tracks( self, tracks: impl Into<IList_1_Interface<TrackAsset>>, )
GatherCompilableTracks(crate::system::collections::generic::ilist_1_interface::IList_1_Interface<crate::unity_engine::timeline::trackasset::TrackAsset>) overloadSource§fn gather_notificiations(self, markers: impl Into<List_1<IMarker_Interface>>)
fn gather_notificiations(self, markers: impl Into<List_1<IMarker_Interface>>)
GatherNotificiations(crate::system::collections::generic::list_1::List_1<crate::unity_engine::timeline::imarker_interface::IMarker_Interface>) overloadSource§fn on_create_clip_playable_graph(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
) -> Playable
fn on_create_clip_playable_graph( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, tree: impl Into<IntervalTree_1<RuntimeElement>>, ) -> Playable
OnCreateClipPlayableGraph(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>) overloadSource§fn configure_track_animation(
self,
tree: impl Into<IntervalTree_1<RuntimeElement>>,
go: impl Into<GameObject>,
blend: impl Into<Playable>,
)
fn configure_track_animation( self, tree: impl Into<IntervalTree_1<RuntimeElement>>, go: impl Into<GameObject>, blend: impl Into<Playable>, )
ConfigureTrackAnimation(crate::unity_engine::timeline::intervaltree_1::IntervalTree_1<crate::unity_engine::timeline::runtimeelement::RuntimeElement>, crate::unity_engine::gameobject::GameObject, crate::unity_engine::playables::playable::Playable) overloadSource§fn sort_clips(self)
fn sort_clips(self)
SortClips() overloadSource§fn clear_clips_internal(self)
fn clear_clips_internal(self)
ClearClipsInternal() overloadSource§fn clear_sub_tracks_internal(self)
fn clear_sub_tracks_internal(self)
ClearSubTracksInternal() overloadSource§fn on_clip_move(self)
fn on_clip_move(self)
OnClipMove() overloadSource§fn create_new_clip_container_internal(self) -> TimelineClip
fn create_new_clip_container_internal(self) -> TimelineClip
CreateNewClipContainerInternal() overloadSource§fn add_child(self, child: impl Into<TrackAsset>)
fn add_child(self, child: impl Into<TrackAsset>)
AddChild(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn move_last_track_before(self, asset: impl Into<TrackAsset>)
fn move_last_track_before(self, asset: impl Into<TrackAsset>)
MoveLastTrackBefore(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn remove_sub_track(self, child: impl Into<TrackAsset>) -> bool
fn remove_sub_track(self, child: impl Into<TrackAsset>) -> bool
RemoveSubTrack(crate::unity_engine::timeline::trackasset::TrackAsset) overloadSource§fn remove_clip(self, clip: impl Into<TimelineClip>)
fn remove_clip(self, clip: impl Into<TimelineClip>)
RemoveClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn get_evaluation_time(self) -> (f64, f64)
fn get_evaluation_time(self) -> (f64, f64)
GetEvaluationTime(*mutf64, *mutf64) overloadSource§fn get_sequence_time(self) -> (f64, f64)
fn get_sequence_time(self) -> (f64, f64)
GetSequenceTime(*mutf64, *mutf64) overloadSource§fn gather_properties(
self,
director: impl Into<PlayableDirector>,
driver: impl Into<IPropertyCollector>,
)
fn gather_properties( self, director: impl Into<PlayableDirector>, driver: impl Into<IPropertyCollector>, )
GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector) overloadSource§fn get_game_object_binding(
self,
director: impl Into<PlayableDirector>,
) -> GameObject
fn get_game_object_binding( self, director: impl Into<PlayableDirector>, ) -> GameObject
GetGameObjectBinding(crate::unity_engine::playables::playabledirector::PlayableDirector) overloadSource§fn validate_clip_type(self, clip_type: impl Into<SystemType>) -> bool
fn validate_clip_type(self, clip_type: impl Into<SystemType>) -> bool
ValidateClipType(::unity::SystemType) overloadSource§fn on_create_clip(self, clip: impl Into<TimelineClip>)
fn on_create_clip(self, clip: impl Into<TimelineClip>)
OnCreateClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn update_duration(self)
fn update_duration(self)
UpdateDuration() overloadSource§fn calculate_items_hash(self) -> i32
fn calculate_items_hash(self) -> i32
CalculateItemsHash() overloadSource§fn create_playable_2(
self,
graph: impl Into<PlayableGraph>,
game_object: impl Into<GameObject>,
clip: impl Into<TimelineClip>,
) -> Playable
fn create_playable_2( self, graph: impl Into<PlayableGraph>, game_object: impl Into<GameObject>, clip: impl Into<TimelineClip>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, crate::unity_engine::timeline::timelineclip::TimelineClip) overloadSource§fn invalidate(self)
fn invalidate(self)
Invalidate() overloadSource§fn get_notification_duration(self) -> f64
fn get_notification_duration(self) -> f64
GetNotificationDuration() overloadSource§fn can_compile_clips(self) -> bool
fn can_compile_clips(self) -> bool
CanCompileClips() overloadSource§fn is_compilable(self) -> bool
fn is_compilable(self) -> bool
IsCompilable() overloadSource§fn update_child_track_cache(self)
fn update_child_track_cache(self)
UpdateChildTrackCache() overloadSource§fn get_clips_hash(self) -> i32
fn get_clips_hash(self) -> i32
GetClipsHash() overloadSource§fn has_notifications(self) -> bool
fn has_notifications(self) -> bool
HasNotifications() overloadSource§fn can_compile_notifications(self) -> bool
fn can_compile_notifications(self) -> bool
CanCompileNotifications() overloadSource§fn can_compile_clips_recursive(self) -> bool
fn can_compile_clips_recursive(self) -> bool
CanCompileClipsRecursive() overload