pub trait IPhysicMaterialMethods: IPhysicMaterial {
Show 22 methods
// Provided methods
fn ctor(self) { ... }
fn ctor_2(self, name: impl Into<Il2CppString>) { ... }
fn get_bounciness(self) -> f32 { ... }
fn set_bounciness(self, value: impl Into<f32>) { ... }
fn get_dynamic_friction(self) -> f32 { ... }
fn set_dynamic_friction(self, value: impl Into<f32>) { ... }
fn get_static_friction(self) -> f32 { ... }
fn set_static_friction(self, value: impl Into<f32>) { ... }
fn get_friction_combine(self) -> PhysicMaterialCombine { ... }
fn set_friction_combine(self, value: impl Into<PhysicMaterialCombine>) { ... }
fn get_bounce_combine(self) -> PhysicMaterialCombine { ... }
fn set_bounce_combine(self, value: impl Into<PhysicMaterialCombine>) { ... }
fn get_bouncyness(self) -> f32 { ... }
fn set_bouncyness(self, value: impl Into<f32>) { ... }
fn get_friction_direction2(self) -> Vector3 { ... }
fn set_friction_direction2(self, value: impl Into<Vector3>) { ... }
fn get_dynamic_friction2(self) -> f32 { ... }
fn set_dynamic_friction2(self, value: impl Into<f32>) { ... }
fn get_static_friction2(self) -> f32 { ... }
fn set_static_friction2(self, value: impl Into<f32>) { ... }
fn get_friction_direction(self) -> Vector3 { ... }
fn set_friction_direction(self, value: impl Into<Vector3>) { ... }
}Provided Methods§
Sourcefn ctor_2(self, name: impl Into<Il2CppString>)
fn ctor_2(self, name: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overload
Sourcefn get_bounciness(self) -> f32
fn get_bounciness(self) -> f32
get_bounciness() overload
Sourcefn set_bounciness(self, value: impl Into<f32>)
fn set_bounciness(self, value: impl Into<f32>)
set_bounciness(f32) overload
Sourcefn get_dynamic_friction(self) -> f32
fn get_dynamic_friction(self) -> f32
get_dynamicFriction() overload
Sourcefn set_dynamic_friction(self, value: impl Into<f32>)
fn set_dynamic_friction(self, value: impl Into<f32>)
set_dynamicFriction(f32) overload
Sourcefn get_static_friction(self) -> f32
fn get_static_friction(self) -> f32
get_staticFriction() overload
Sourcefn set_static_friction(self, value: impl Into<f32>)
fn set_static_friction(self, value: impl Into<f32>)
set_staticFriction(f32) overload
Sourcefn get_friction_combine(self) -> PhysicMaterialCombine
fn get_friction_combine(self) -> PhysicMaterialCombine
get_frictionCombine() overload
Sourcefn set_friction_combine(self, value: impl Into<PhysicMaterialCombine>)
fn set_friction_combine(self, value: impl Into<PhysicMaterialCombine>)
set_frictionCombine(crate::unity_engine::physicmaterialcombine::PhysicMaterialCombine) overload
Sourcefn get_bounce_combine(self) -> PhysicMaterialCombine
fn get_bounce_combine(self) -> PhysicMaterialCombine
get_bounceCombine() overload
Sourcefn set_bounce_combine(self, value: impl Into<PhysicMaterialCombine>)
fn set_bounce_combine(self, value: impl Into<PhysicMaterialCombine>)
set_bounceCombine(crate::unity_engine::physicmaterialcombine::PhysicMaterialCombine) overload
Sourcefn get_bouncyness(self) -> f32
fn get_bouncyness(self) -> f32
get_bouncyness() overload
Sourcefn set_bouncyness(self, value: impl Into<f32>)
fn set_bouncyness(self, value: impl Into<f32>)
set_bouncyness(f32) overload
Sourcefn get_friction_direction2(self) -> Vector3
fn get_friction_direction2(self) -> Vector3
get_frictionDirection2() overload
Sourcefn set_friction_direction2(self, value: impl Into<Vector3>)
fn set_friction_direction2(self, value: impl Into<Vector3>)
set_frictionDirection2(crate::unity_engine::vector3::Vector3) overload
Sourcefn get_dynamic_friction2(self) -> f32
fn get_dynamic_friction2(self) -> f32
get_dynamicFriction2() overload
Sourcefn set_dynamic_friction2(self, value: impl Into<f32>)
fn set_dynamic_friction2(self, value: impl Into<f32>)
set_dynamicFriction2(f32) overload
Sourcefn get_static_friction2(self) -> f32
fn get_static_friction2(self) -> f32
get_staticFriction2() overload
Sourcefn set_static_friction2(self, value: impl Into<f32>)
fn set_static_friction2(self, value: impl Into<f32>)
set_staticFriction2(f32) overload
Sourcefn get_friction_direction(self) -> Vector3
fn get_friction_direction(self) -> Vector3
get_frictionDirection() overload
Sourcefn set_friction_direction(self, value: impl Into<Vector3>)
fn set_friction_direction(self, value: impl Into<Vector3>)
set_frictionDirection(crate::unity_engine::vector3::Vector3) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IPhysicMaterial> IPhysicMaterialMethods for __T
unity_engine-physicmaterial only.