#[repr(C)]pub struct SpriteBone {
pub m_name: Il2CppString,
pub m_position: Vector3,
pub m_rotation: Quaternion,
pub m_length: f32,
pub m_parent_id: i32,
}Expand description
Fields§
§m_name: Il2CppString§m_position: Vector3§m_rotation: Quaternion§m_length: f32§m_parent_id: i32Trait Implementations§
Source§impl ClassIdentity for SpriteBone
impl ClassIdentity for SpriteBone
Source§impl Clone for SpriteBone
impl Clone for SpriteBone
Source§fn clone(&self) -> SpriteBone
fn clone(&self) -> SpriteBone
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SpriteBone
Auto Trait Implementations§
impl Freeze for SpriteBone
impl RefUnwindSafe for SpriteBone
impl !Send for SpriteBone
impl !Sync for SpriteBone
impl Unpin for SpriteBone
impl UnwindSafe for SpriteBone
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)