pub struct DefaultControls(/* private fields */);Expand description
IL2CPP class: UnityEngine.UI.DefaultControls
Inherits: Object
Implementations§
Source§impl DefaultControls
impl DefaultControls
pub fn m_current_factory() -> DefaultControls_IFactoryControls
pub fn set_m_current_factory(value: DefaultControls_IFactoryControls)
pub fn k_width() -> f32
pub fn set_k_width(value: f32)
pub fn k_thick_height() -> f32
pub fn set_k_thick_height(value: f32)
pub fn k_thin_height() -> f32
pub fn set_k_thin_height(value: f32)
pub fn s_thick_element_size() -> Vector2
pub fn set_s_thick_element_size(value: Vector2)
pub fn s_thin_element_size() -> Vector2
pub fn set_s_thin_element_size(value: Vector2)
pub fn s_image_element_size() -> Vector2
pub fn set_s_image_element_size(value: Vector2)
pub fn s_default_selectable_color() -> Color
pub fn set_s_default_selectable_color(value: Color)
pub fn s_panel_color() -> Color
pub fn set_s_panel_color(value: Color)
pub fn s_text_color() -> Color
pub fn set_s_text_color(value: Color)
Source§impl DefaultControls
impl DefaultControls
Sourcepub fn get_factory() -> DefaultControls_IFactoryControls
pub fn get_factory() -> DefaultControls_IFactoryControls
get_factory() overload
Sourcepub fn create_ui_element_root(
name: impl Into<Il2CppString>,
size: impl Into<Vector2>,
components: impl Into<Array<SystemType>>,
) -> GameObject
pub fn create_ui_element_root( name: impl Into<Il2CppString>, size: impl Into<Vector2>, components: impl Into<Array<SystemType>>, ) -> GameObject
CreateUIElementRoot(::unity::Il2CppString, crate::unity_engine::vector2::Vector2, ::unity::Array<::unity::SystemType>) overload
Sourcepub fn create_ui_object(
name: impl Into<Il2CppString>,
parent: impl Into<GameObject>,
components: impl Into<Array<SystemType>>,
) -> GameObject
pub fn create_ui_object( name: impl Into<Il2CppString>, parent: impl Into<GameObject>, components: impl Into<Array<SystemType>>, ) -> GameObject
CreateUIObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, ::unity::Array<::unity::SystemType>) overload
Sourcepub fn set_default_text_values(lbl: impl Into<Text>)
pub fn set_default_text_values(lbl: impl Into<Text>)
SetDefaultTextValues(crate::unity_engine::ui::text::Text) overload
Sourcepub fn set_default_color_transition_values(slider: impl Into<Selectable>)
pub fn set_default_color_transition_values(slider: impl Into<Selectable>)
SetDefaultColorTransitionValues(crate::unity_engine::ui::selectable::Selectable) overload
Sourcepub fn set_parent_and_align(
child: impl Into<GameObject>,
parent: impl Into<GameObject>,
)
pub fn set_parent_and_align( child: impl Into<GameObject>, parent: impl Into<GameObject>, )
SetParentAndAlign(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) overload
Sourcepub fn set_layer_recursively(go: impl Into<GameObject>, layer: impl Into<i32>)
pub fn set_layer_recursively(go: impl Into<GameObject>, layer: impl Into<i32>)
SetLayerRecursively(crate::unity_engine::gameobject::GameObject, i32) overload
Sourcepub fn create_panel(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_panel( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreatePanel(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
CreateButton(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_text(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_text( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateText(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_image(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_image( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateImage(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_raw_image(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_raw_image( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateRawImage(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_slider(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_slider( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateSlider(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_scrollbar(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_scrollbar( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateScrollbar(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_toggle(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_toggle( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateToggle(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_input_field(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_input_field( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateInputField(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_dropdown(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_dropdown( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateDropdown(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Sourcepub fn create_scroll_view(
resources: impl Into<DefaultControls_Resources>,
) -> GameObject
pub fn create_scroll_view( resources: impl Into<DefaultControls_Resources>, ) -> GameObject
CreateScrollView(crate::unity_engine::ui::defaultcontrols::DefaultControls_Resources) overload
Source§impl DefaultControls
impl DefaultControls
pub fn get_factory_method_info() -> &'static MethodInfo
pub fn create_ui_element_root_method_info() -> &'static MethodInfo
pub fn create_ui_object_method_info() -> &'static MethodInfo
pub fn set_default_text_values_method_info() -> &'static MethodInfo
pub fn set_default_color_transition_values_method_info() -> &'static MethodInfo
pub fn set_parent_and_align_method_info() -> &'static MethodInfo
pub fn set_layer_recursively_method_info() -> &'static MethodInfo
pub fn create_panel_method_info() -> &'static MethodInfo
pub fn create_text_method_info() -> &'static MethodInfo
pub fn create_image_method_info() -> &'static MethodInfo
pub fn create_raw_image_method_info() -> &'static MethodInfo
pub fn create_slider_method_info() -> &'static MethodInfo
pub fn create_scrollbar_method_info() -> &'static MethodInfo
pub fn create_toggle_method_info() -> &'static MethodInfo
pub fn create_input_field_method_info() -> &'static MethodInfo
pub fn create_dropdown_method_info() -> &'static MethodInfo
pub fn create_scroll_view_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for DefaultControls
impl ClassIdentity for DefaultControls
Source§impl Clone for DefaultControls
impl Clone for DefaultControls
Source§fn clone(&self) -> DefaultControls
fn clone(&self) -> DefaultControls
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for DefaultControls
impl FromIlInstance for DefaultControls
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for DefaultControls
impl IDefaultControls for DefaultControls
impl IObject for DefaultControls
Auto Trait Implementations§
impl Freeze for DefaultControls
impl RefUnwindSafe for DefaultControls
impl !Send for DefaultControls
impl !Sync for DefaultControls
impl Unpin for DefaultControls
impl UnwindSafe for DefaultControls
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