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ILayoutRebuilderMethods

Trait ILayoutRebuilderMethods 

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pub trait ILayoutRebuilderMethods: ILayoutRebuilder {
Show 13 methods // Provided methods fn initialize(self, controller: impl Into<RectTransform>) { ... } fn clear(self) { ... } fn get_transform(self) -> Transform { ... } fn is_destroyed(self) -> bool { ... } fn rebuild(self, executing: impl Into<CanvasUpdate>) { ... } fn perform_layout_control( self, rect: impl Into<RectTransform>, action: impl Into<UnityAction_1<Component>>, ) { ... } fn perform_layout_calculation( self, rect: impl Into<RectTransform>, action: impl Into<UnityAction_1<Component>>, ) { ... } fn layout_complete(self) { ... } fn graphic_update_complete(self) { ... } fn get_hash_code(self) -> i32 { ... } fn equals(self, obj: impl Into<Object>) -> bool { ... } fn to_string(self) -> Il2CppString { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn initialize(self, controller: impl Into<RectTransform>)

Initialize(crate::unity_engine::recttransform::RectTransform) overload

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fn clear(self)

Clear() overload

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fn get_transform(self) -> Transform

get_transform() overload

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fn is_destroyed(self) -> bool

IsDestroyed() overload

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fn rebuild(self, executing: impl Into<CanvasUpdate>)

Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overload

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fn perform_layout_control( self, rect: impl Into<RectTransform>, action: impl Into<UnityAction_1<Component>>, )

PerformLayoutControl(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::events::unityaction_1::UnityAction_1<crate::unity_engine::component::Component>) overload

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fn perform_layout_calculation( self, rect: impl Into<RectTransform>, action: impl Into<UnityAction_1<Component>>, )

PerformLayoutCalculation(crate::unity_engine::recttransform::RectTransform, crate::unity_engine::events::unityaction_1::UnityAction_1<crate::unity_engine::component::Component>) overload

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fn layout_complete(self)

LayoutComplete() overload

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fn graphic_update_complete(self)

GraphicUpdateComplete() overload

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fn get_hash_code(self) -> i32

GetHashCode() overload

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload

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fn to_string(self) -> Il2CppString

ToString() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ILayoutRebuilder> ILayoutRebuilderMethods for __T

Available on crate feature unity_engine-ui-layoutrebuilder only.