pub trait IShadow: IBaseMeshEffect {
// Provided methods
fn m_effect_color(self) -> Color { ... }
fn set_m_effect_color(self, value: Color) { ... }
fn m_effect_distance(self) -> Vector2 { ... }
fn set_m_effect_distance(self, value: Vector2) { ... }
fn m_use_graphic_alpha(self) -> bool { ... }
fn set_m_use_graphic_alpha(self, value: bool) { ... }
}Provided Methods§
fn m_effect_color(self) -> Color
fn set_m_effect_color(self, value: Color)
fn m_effect_distance(self) -> Vector2
fn set_m_effect_distance(self, value: Vector2)
fn m_use_graphic_alpha(self) -> bool
fn set_m_use_graphic_alpha(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.