#[repr(C)]pub struct JobDataFields {Show 36 fields
pub parent: StructBaseFields,
pub jid: &'static Il2CppString,
pub name: &'static Il2CppString,
pub aid: &'static Il2CppString,
pub help: &'static Il2CppString,
pub unit_icon_id_m: Option<&'static Il2CppString>,
pub unit_icon_id_f: Option<&'static Il2CppString>,
pub unit_icon_weapon_id: &'static Il2CppString,
pub rank: i32,
pub style_name: Option<&'static Il2CppString>,
pub move_type: i32,
pub step_frame: i32,
pub max_level: u8,
pub internal_level: i8,
pub sort: u16,
pub flag: &'static JobDataFlag,
pub style: i32,
pub weapons: &'static mut Array<i8>,
pub max_weapon_level: &'static mut Array<&'static Il2CppString>,
pub weapon_levels: &'static mut Array<i32>,
pub weapon_mask_plus: &'static WeaponMask,
pub high_jobs: &'static Array<&'static Il2CppString>,
pub low_job: Option<&'static Il2CppString>,
pub base: &'static Capability,
pub limit: &'static Capability,
pub base_grow: &'static CapabilitySbyte,
pub diff_grow: &'static CapabilitySbyte,
pub diff_grow_normal: &'static CapabilitySbyte,
pub diff_grow_hard: &'static CapabilitySbyte,
pub diff_grow_lunatic: &'static CapabilitySbyte,
pub short_name: &'static Il2CppString,
pub skills: Option<&'static Array<&'static Il2CppString>>,
pub learn_skill: Option<&'static Il2CppString>,
pub lunatic_skill: Option<&'static Il2CppString>,
pub attrs: i32,
pub mask_skills: &'static SkillArray,
/* private fields */
}Expand description
Original structure with Fields appended to the name
Fields§
§parent: StructBaseFields§jid: &'static Il2CppString§name: &'static Il2CppString§aid: &'static Il2CppString§help: &'static Il2CppString§unit_icon_id_m: Option<&'static Il2CppString>§unit_icon_id_f: Option<&'static Il2CppString>§unit_icon_weapon_id: &'static Il2CppString§rank: i32§style_name: Option<&'static Il2CppString>§move_type: i32§step_frame: i32§max_level: u8§internal_level: i8§sort: u16§flag: &'static JobDataFlag§style: i32§weapons: &'static mut Array<i8>§max_weapon_level: &'static mut Array<&'static Il2CppString>§weapon_levels: &'static mut Array<i32>§weapon_mask_plus: &'static WeaponMask§high_jobs: &'static Array<&'static Il2CppString>§low_job: Option<&'static Il2CppString>§base: &'static Capability§limit: &'static Capability§base_grow: &'static CapabilitySbyte§diff_grow: &'static CapabilitySbyte§diff_grow_normal: &'static CapabilitySbyte§diff_grow_hard: &'static CapabilitySbyte§diff_grow_lunatic: &'static CapabilitySbyte§short_name: &'static Il2CppString§skills: Option<&'static Array<&'static Il2CppString>>§learn_skill: Option<&'static Il2CppString>§lunatic_skill: Option<&'static Il2CppString>§attrs: i32§mask_skills: &'static SkillArray