#[repr(C)]pub struct JobDataFields {Show 21 fields
pub parent: StructBaseFields,
pub jid: &'static Il2CppString,
pub name: &'static Il2CppString,
pub aid: &'static Il2CppString,
pub help: &'static Il2CppString,
pub unit_icon_id_m: Option<&'static Il2CppString>,
pub unit_icon_id_f: Option<&'static Il2CppString>,
pub unit_icon_weapon_id: &'static Il2CppString,
pub rank: i32,
pub style_name: &'static Il2CppString,
pub move_type: i32,
pub step_frame: i32,
pub max_level: u8,
pub internal_level: i8,
pub sort: u16,
pub flag: &'static JobDataFlag,
pub weapons: &'static mut Array<i8>,
pub max_weapon_level: &'static mut Array<&'static Il2CppString>,
pub weapon_levels: &'static mut Array<i32>,
pub learn_skill: Option<&'static Il2CppString>,
pub lunatic_skill: Option<&'static Il2CppString>,
/* private fields */
}
Expand description
Original structure with Fields appended to the name
Fields§
§parent: StructBaseFields
§jid: &'static Il2CppString
§name: &'static Il2CppString
§aid: &'static Il2CppString
§help: &'static Il2CppString
§unit_icon_id_m: Option<&'static Il2CppString>
§unit_icon_id_f: Option<&'static Il2CppString>
§unit_icon_weapon_id: &'static Il2CppString
§rank: i32
§style_name: &'static Il2CppString
0x4c
move_type: i32
§step_frame: i32
§max_level: u8
§internal_level: i8
§sort: u16
§flag: &'static JobDataFlag
§weapons: &'static mut Array<i8>
§max_weapon_level: &'static mut Array<&'static Il2CppString>
§weapon_levels: &'static mut Array<i32>
§learn_skill: Option<&'static Il2CppString>
§lunatic_skill: Option<&'static Il2CppString>