unity::engine::rendering::universal

Struct UniversalRenderPipelineAssetFields

source
#[repr(C)]
pub struct UniversalRenderPipelineAssetFields {
Show 16 fields pub zuper: *const u8, pub default_shader: *const u8, pub renderers: *const u8, pub asset_version: i32, pub asset_previous_version: i32, pub renderer_type: i32, pub renderer_data: *const u8, pub renderer_data_list: *const u8, pub default_renderer_index: i32, pub require_depth_texture: bool, pub require_opaque_texture: bool, pub opaque_downsampling: i32, pub supports_terrain_holes: bool, pub supports_hdr: bool, pub msaa: i32, pub render_scale: f32,
}
Expand description

Original structure with Fields appended to the name

Fields§

§zuper: *const u8§default_shader: *const u8§renderers: *const u8§asset_version: i32§asset_previous_version: i32§renderer_type: i32§renderer_data: *const u8§renderer_data_list: *const u8§default_renderer_index: i32§require_depth_texture: bool§require_opaque_texture: bool§opaque_downsampling: i32§supports_terrain_holes: bool§supports_hdr: bool§msaa: i32§render_scale: f32

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