#[repr(C)]pub struct UniversalRenderPipelineAssetFields {Show 16 fields
pub zuper: *const u8,
pub default_shader: *const u8,
pub renderers: *const u8,
pub asset_version: i32,
pub asset_previous_version: i32,
pub renderer_type: i32,
pub renderer_data: *const u8,
pub renderer_data_list: *const u8,
pub default_renderer_index: i32,
pub require_depth_texture: bool,
pub require_opaque_texture: bool,
pub opaque_downsampling: i32,
pub supports_terrain_holes: bool,
pub supports_hdr: bool,
pub msaa: i32,
pub render_scale: f32,
}
Expand description
Original structure with Fields appended to the name
Fields§
§zuper: *const u8
§default_shader: *const u8
§renderers: *const u8
§asset_version: i32
§asset_previous_version: i32
§renderer_type: i32
§renderer_data: *const u8
§renderer_data_list: *const u8
§default_renderer_index: i32
§require_depth_texture: bool
§require_opaque_texture: bool
§opaque_downsampling: i32
§supports_terrain_holes: bool
§supports_hdr: bool
§msaa: i32
§render_scale: f32