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IAIBattleSimulator

Trait IAIBattleSimulator 

Source
pub trait IAIBattleSimulator: IAISimulatorBase {
Show 26 methods // Provided methods fn m_a_indication(self) -> Array<AIBattleSimulator_Indication> { ... } fn set_m_a_indication(self, value: Array<AIBattleSimulator_Indication>) { ... } fn m_kill(self) -> f32 { ... } fn set_m_kill(self, value: f32) { ... } fn m_dead(self) -> f32 { ... } fn set_m_dead(self, value: f32) { ... } fn m_expectation(self) -> f32 { ... } fn set_m_expectation(self, value: f32) { ... } fn m_expectation_received(self) -> f32 { ... } fn set_m_expectation_received(self, value: f32) { ... } fn m_attack(self) -> f32 { ... } fn set_m_attack(self, value: f32) { ... } fn m_follow(self) -> f32 { ... } fn set_m_follow(self, value: f32) { ... } fn m_a_chain_attack_candidate( self, ) -> Array<AIBattleSimulator_ChainAttackCandidate> { ... } fn set_m_a_chain_attack_candidate( self, value: Array<AIBattleSimulator_ChainAttackCandidate>, ) { ... } fn m_chain_attack_expectation(self) -> f32 { ... } fn set_m_chain_attack_expectation(self, value: f32) { ... } fn m_a_break(self) -> Array<AIBattleSimulator_Break> { ... } fn set_m_a_break(self, value: Array<AIBattleSimulator_Break>) { ... } fn m_battle_sides(self) -> Array<i32> { ... } fn set_m_battle_sides(self, value: Array<i32>) { ... } fn m_offense_battle_times(self) -> i32 { ... } fn set_m_offense_battle_times(self, value: i32) { ... } fn m_defense_battle_times(self) -> i32 { ... } fn set_m_defense_battle_times(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§