pub struct AIBattleSimulator(/* private fields */);Expand description
IL2CPP class: App.AIBattleSimulator
Inherits: AISimulatorBase
Implementations§
Source§impl AIBattleSimulator
impl AIBattleSimulator
pub fn base(self) -> AISimulatorBase
Source§impl AIBattleSimulator
impl AIBattleSimulator
pub fn max_scene_times() -> i32
pub fn set_max_scene_times(value: i32)
pub fn battle_side_of() -> i32
pub fn set_battle_side_of(value: i32)
pub fn battle_side_df() -> i32
pub fn set_battle_side_df(value: i32)
Source§impl AIBattleSimulator
impl AIBattleSimulator
pub fn get_kill_method_info() -> &'static MethodInfo
pub fn get_dead_method_info() -> &'static MethodInfo
pub fn get_expectation_method_info() -> &'static MethodInfo
pub fn get_attack_method_info() -> &'static MethodInfo
pub fn get_follow_method_info() -> &'static MethodInfo
pub fn get_power_method_info() -> &'static MethodInfo
pub fn get_hit_method_info() -> &'static MethodInfo
pub fn get_offense_battle_times_method_info() -> &'static MethodInfo
pub fn get_defense_battle_times_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn calculate_method_info() -> &'static MethodInfo
pub fn is_power0_attack_method_info() -> &'static MethodInfo
pub fn calculate_battle_info_method_info() -> &'static MethodInfo
pub fn calculate_indication_method_info() -> &'static MethodInfo
pub fn calculate_kill_probability_without_interference_method_info() -> &'static MethodInfo
pub fn calculate_kill_probability_without_interference2_method_info() -> &'static MethodInfo
pub fn calculate_kill_probability_without_interference3_method_info() -> &'static MethodInfo
pub fn get_scene_side_method_info() -> &'static MethodInfo
pub fn calculate_chain_indication_method_info() -> &'static MethodInfo
pub fn calculate_chain_attack_indication_method_info() -> &'static MethodInfo
pub fn calculate_score_method_info() -> &'static MethodInfo
pub fn kill_score_normalize_method_info() -> &'static MethodInfo
pub fn expectation_score_normalize_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for AIBattleSimulator
impl ClassIdentity for AIBattleSimulator
Source§impl Clone for AIBattleSimulator
impl Clone for AIBattleSimulator
Source§fn clone(&self) -> AIBattleSimulator
fn clone(&self) -> AIBattleSimulator
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AIBattleSimulator
impl FromIlInstance for AIBattleSimulator
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAIBattleSimulator for AIBattleSimulator
impl IAIBattleSimulator for AIBattleSimulator
fn m_a_indication(self) -> Array<AIBattleSimulator_Indication>
fn set_m_a_indication(self, value: Array<AIBattleSimulator_Indication>)
fn m_kill(self) -> f32
fn set_m_kill(self, value: f32)
fn m_dead(self) -> f32
fn set_m_dead(self, value: f32)
fn m_expectation(self) -> f32
fn set_m_expectation(self, value: f32)
fn m_expectation_received(self) -> f32
fn set_m_expectation_received(self, value: f32)
fn m_attack(self) -> f32
fn set_m_attack(self, value: f32)
fn m_follow(self) -> f32
fn set_m_follow(self, value: f32)
fn m_a_chain_attack_candidate( self, ) -> Array<AIBattleSimulator_ChainAttackCandidate>
fn set_m_a_chain_attack_candidate( self, value: Array<AIBattleSimulator_ChainAttackCandidate>, )
fn m_chain_attack_expectation(self) -> f32
fn set_m_chain_attack_expectation(self, value: f32)
fn m_a_break(self) -> Array<AIBattleSimulator_Break>
fn set_m_a_break(self, value: Array<AIBattleSimulator_Break>)
fn m_battle_sides(self) -> Array<i32>
fn set_m_battle_sides(self, value: Array<i32>)
fn m_offense_battle_times(self) -> i32
fn set_m_offense_battle_times(self, value: i32)
fn m_defense_battle_times(self) -> i32
fn set_m_defense_battle_times(self, value: i32)
Source§impl IAISimulatorBase for AIBattleSimulator
impl IAISimulatorBase for AIBattleSimulator
fn m_offense(self) -> Unit
fn set_m_offense(self, value: Unit)
fn m_offense_index(self) -> i32
fn set_m_offense_index(self, value: i32)
fn m_defense(self) -> Unit
fn set_m_defense(self, value: Unit)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_score(self) -> u32
fn set_m_score(self, value: u32)
impl Copy for AIBattleSimulator
impl IObject for AIBattleSimulator
Auto Trait Implementations§
impl Freeze for AIBattleSimulator
impl RefUnwindSafe for AIBattleSimulator
impl !Send for AIBattleSimulator
impl !Sync for AIBattleSimulator
impl Unpin for AIBattleSimulator
impl UnwindSafe for AIBattleSimulator
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
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impl<T> Borrow<T> for Twhere
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
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fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
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T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAIBattleSimulatorMethods for __Twhere
__T: IAIBattleSimulator,
impl<__T> IAIBattleSimulatorMethods for __Twhere
__T: IAIBattleSimulator,
Source§fn get_expectation(self) -> f32
fn get_expectation(self) -> f32
get_Expectation() overloadSource§fn get_attack(self) -> f32
fn get_attack(self) -> f32
get_Attack() overloadSource§fn get_follow(self) -> f32
fn get_follow(self) -> f32
get_Follow() overloadSource§fn get_offense_battle_times(self) -> i32
fn get_offense_battle_times(self) -> i32
get_OffenseBattleTimes() overloadSource§fn get_defense_battle_times(self) -> i32
fn get_defense_battle_times(self) -> i32
get_DefenseBattleTimes() overloadSource§fn calculate(
self,
offense: impl Into<Unit>,
defense: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
range: impl Into<i32>,
item_index: impl Into<i32>,
skill: impl Into<SkillData>,
defense_x: impl Into<i32>,
defense_z: impl Into<i32>,
is_remove: impl Into<bool>,
battle_count: impl Into<i32>,
)
fn calculate( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, item_index: impl Into<i32>, skill: impl Into<SkillData>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, is_remove: impl Into<bool>, battle_count: impl Into<i32>, )
Calculate(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, i32, crate::app::skilldata::SkillData, i32, i32, bool, i32) overloadSource§fn is_power0_attack(self) -> bool
fn is_power0_attack(self) -> bool
IsPower0Attack() overloadSource§fn calculate_battle_info(
self,
offense: impl Into<Unit>,
defense: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
range: impl Into<i32>,
unit_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
defense_x: impl Into<i32>,
defense_z: impl Into<i32>,
battle_count: impl Into<i32>,
)
fn calculate_battle_info( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, battle_count: impl Into<i32>, )
CalculateBattleInfo(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData, i32, i32, i32) overloadSource§fn calculate_indication(self, side: impl Into<BattleSide_Type>)
fn calculate_indication(self, side: impl Into<BattleSide_Type>)
CalculateIndication(crate::app::battleside::BattleSide_Type) overloadSource§fn calculate_kill_probability_without_interference(
self,
side: impl Into<BattleSide_Type>,
)
fn calculate_kill_probability_without_interference( self, side: impl Into<BattleSide_Type>, )
CalculateKillProbabilityWithoutInterference(crate::app::battleside::BattleSide_Type) overloadSource§fn calculate_kill_probability_without_interference2(
self,
side: impl Into<BattleSide_Type>,
count: impl Into<i32>,
times: impl Into<i32>,
now_probability: impl Into<f32>,
rest_hp: impl Into<i32>,
)
fn calculate_kill_probability_without_interference2( self, side: impl Into<BattleSide_Type>, count: impl Into<i32>, times: impl Into<i32>, now_probability: impl Into<f32>, rest_hp: impl Into<i32>, )
CalculateKillProbabilityWithoutInterference2(crate::app::battleside::BattleSide_Type, i32, i32, f32, i32) overloadSource§fn calculate_kill_probability_without_interference3(
self,
side: impl Into<BattleSide_Type>,
count: impl Into<i32>,
times: impl Into<i32>,
now_probability: impl Into<f32>,
rest_hp: impl Into<i32>,
damage: impl Into<i32>,
)
fn calculate_kill_probability_without_interference3( self, side: impl Into<BattleSide_Type>, count: impl Into<i32>, times: impl Into<i32>, now_probability: impl Into<f32>, rest_hp: impl Into<i32>, damage: impl Into<i32>, )
CalculateKillProbabilityWithoutInterference3(crate::app::battleside::BattleSide_Type, i32, i32, f32, i32, i32) overloadSource§fn get_scene_side(self, side: impl Into<BattleSide_Type>) -> BattleSide_Type
fn get_scene_side(self, side: impl Into<BattleSide_Type>) -> BattleSide_Type
GetSceneSide(crate::app::battleside::BattleSide_Type) overloadSource§fn calculate_chain_indication(self)
fn calculate_chain_indication(self)
CalculateChainIndication() overloadSource§fn calculate_chain_attack_indication(
self,
current: impl Into<BattleInfoSide>,
reverse: impl Into<BattleInfoSide>,
)
fn calculate_chain_attack_indication( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, )
CalculateChainAttackIndication(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overloadSource§fn calculate_score(self, is_remove: impl Into<bool>)
fn calculate_score(self, is_remove: impl Into<bool>)
CalculateScore(bool) overloadSource§fn kill_score_normalize(self, kill: impl Into<f32>) -> u32
fn kill_score_normalize(self, kill: impl Into<f32>) -> u32
KillScoreNormalize(f32) overloadSource§fn expectation_score_normalize(
self,
expectation: impl Into<f32>,
bit: impl Into<i32>,
max: impl Into<i32>,
) -> u32
fn expectation_score_normalize( self, expectation: impl Into<f32>, bit: impl Into<i32>, max: impl Into<i32>, ) -> u32
ExpectationScoreNormalize(f32, i32, i32) overloadSource§impl<__T> IAISimulatorBaseMethods for __Twhere
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field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload