pub trait IAIBattleSimulator: IAISimulatorBase {
Show 26 methods
// Provided methods
fn m_a_indication(self) -> Array<AIBattleSimulator_Indication> { ... }
fn set_m_a_indication(self, value: Array<AIBattleSimulator_Indication>) { ... }
fn m_kill(self) -> f32 { ... }
fn set_m_kill(self, value: f32) { ... }
fn m_dead(self) -> f32 { ... }
fn set_m_dead(self, value: f32) { ... }
fn m_expectation(self) -> f32 { ... }
fn set_m_expectation(self, value: f32) { ... }
fn m_expectation_received(self) -> f32 { ... }
fn set_m_expectation_received(self, value: f32) { ... }
fn m_attack(self) -> f32 { ... }
fn set_m_attack(self, value: f32) { ... }
fn m_follow(self) -> f32 { ... }
fn set_m_follow(self, value: f32) { ... }
fn m_a_chain_attack_candidate(
self,
) -> Array<AIBattleSimulator_ChainAttackCandidate> { ... }
fn set_m_a_chain_attack_candidate(
self,
value: Array<AIBattleSimulator_ChainAttackCandidate>,
) { ... }
fn m_chain_attack_expectation(self) -> f32 { ... }
fn set_m_chain_attack_expectation(self, value: f32) { ... }
fn m_a_break(self) -> Array<AIBattleSimulator_Break> { ... }
fn set_m_a_break(self, value: Array<AIBattleSimulator_Break>) { ... }
fn m_battle_sides(self) -> Array<i32> { ... }
fn set_m_battle_sides(self, value: Array<i32>) { ... }
fn m_offense_battle_times(self) -> i32 { ... }
fn set_m_offense_battle_times(self, value: i32) { ... }
fn m_defense_battle_times(self) -> i32 { ... }
fn set_m_defense_battle_times(self, value: i32) { ... }
}Provided Methods§
fn m_a_indication(self) -> Array<AIBattleSimulator_Indication>
fn set_m_a_indication(self, value: Array<AIBattleSimulator_Indication>)
fn m_kill(self) -> f32
fn set_m_kill(self, value: f32)
fn m_dead(self) -> f32
fn set_m_dead(self, value: f32)
fn m_expectation(self) -> f32
fn set_m_expectation(self, value: f32)
fn m_expectation_received(self) -> f32
fn set_m_expectation_received(self, value: f32)
fn m_attack(self) -> f32
fn set_m_attack(self, value: f32)
fn m_follow(self) -> f32
fn set_m_follow(self, value: f32)
fn m_a_chain_attack_candidate( self, ) -> Array<AIBattleSimulator_ChainAttackCandidate>
fn set_m_a_chain_attack_candidate( self, value: Array<AIBattleSimulator_ChainAttackCandidate>, )
fn m_chain_attack_expectation(self) -> f32
fn set_m_chain_attack_expectation(self, value: f32)
fn m_a_break(self) -> Array<AIBattleSimulator_Break>
fn set_m_a_break(self, value: Array<AIBattleSimulator_Break>)
fn m_battle_sides(self) -> Array<i32>
fn set_m_battle_sides(self, value: Array<i32>)
fn m_offense_battle_times(self) -> i32
fn set_m_offense_battle_times(self, value: i32)
fn m_defense_battle_times(self) -> i32
fn set_m_defense_battle_times(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.