pub trait IArenaOrderSequence: ISingletonProcInst_1<ArenaOrderSequence> {
Show 18 methods
// Provided methods
fn m_exp_unit_select_root(self) -> ArenaExpUnitSelectRoot { ... }
fn set_m_exp_unit_select_root(self, value: ArenaExpUnitSelectRoot) { ... }
fn m_bond_unit_select_root(self) -> ArenaBondUnitSelectRoot { ... }
fn set_m_bond_unit_select_root(self, value: ArenaBondUnitSelectRoot) { ... }
fn m_bond_emblem_select_root(self) -> ArenaBondGodSelectRoot { ... }
fn set_m_bond_emblem_select_root(self, value: ArenaBondGodSelectRoot) { ... }
fn m_bond_level_select_root(self) -> ArenaBondLevelSelectRoot { ... }
fn set_m_bond_level_select_root(self, value: ArenaBondLevelSelectRoot) { ... }
fn m_next_label(self) -> ArenaOrderSequence_Label { ... }
fn set_m_next_label(self, value: ArenaOrderSequence_Label) { ... }
fn m_is_back_bond_select_emblem(self) -> bool { ... }
fn set_m_is_back_bond_select_emblem(self, value: bool) { ... }
fn m_arena_objects(self) -> List_1<GameObject> { ... }
fn set_m_arena_objects(self, value: List_1<GameObject>) { ... }
fn m_god_unit(self) -> GodUnit { ... }
fn set_m_god_unit(self, value: GodUnit) { ... }
fn m_ring(self) -> UnitRing { ... }
fn set_m_ring(self, value: UnitRing) { ... }
}Provided Methods§
fn m_exp_unit_select_root(self) -> ArenaExpUnitSelectRoot
fn set_m_exp_unit_select_root(self, value: ArenaExpUnitSelectRoot)
fn m_bond_unit_select_root(self) -> ArenaBondUnitSelectRoot
fn set_m_bond_unit_select_root(self, value: ArenaBondUnitSelectRoot)
fn m_bond_emblem_select_root(self) -> ArenaBondGodSelectRoot
fn set_m_bond_emblem_select_root(self, value: ArenaBondGodSelectRoot)
fn m_bond_level_select_root(self) -> ArenaBondLevelSelectRoot
fn set_m_bond_level_select_root(self, value: ArenaBondLevelSelectRoot)
fn m_next_label(self) -> ArenaOrderSequence_Label
fn set_m_next_label(self, value: ArenaOrderSequence_Label)
fn m_is_back_bond_select_emblem(self) -> bool
fn set_m_is_back_bond_select_emblem(self, value: bool)
fn m_arena_objects(self) -> List_1<GameObject>
fn set_m_arena_objects(self, value: List_1<GameObject>)
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
fn m_ring(self) -> UnitRing
fn set_m_ring(self, value: UnitRing)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.