pub trait IArenaOrderSequenceMethods: IArenaOrderSequence {
Show 50 methods
// Provided methods
fn get_selectable_unit(self) -> List_1<Unit> { ... }
fn set_selectable_unit(self, value: impl Into<List_1<Unit>>) { ... }
fn get_selectable_god(self) -> List_1<ArenaOrderSequence_GodInfo> { ... }
fn set_selectable_god(
self,
value: impl Into<List_1<ArenaOrderSequence_GodInfo>>,
) { ... }
fn setup_selectable_god_list(self, unit: impl Into<Unit>) { ... }
fn get_is_emblem_battle(self) -> bool { ... }
fn set_is_emblem_battle(self, value: impl Into<bool>) { ... }
fn get_is_special_battle(self) -> bool { ... }
fn set_is_special_battle(self, value: impl Into<bool>) { ... }
fn get_training_type(self) -> ArenaOrderSequence_TrainType { ... }
fn set_training_type(self, value: impl Into<ArenaOrderSequence_TrainType>) { ... }
fn get_training_unit(self) -> Unit { ... }
fn set_training_unit(self, value: impl Into<Unit>) { ... }
fn get_battle_unit(self) -> Unit { ... }
fn set_battle_unit(self, value: impl Into<Unit>) { ... }
fn get_battle_emblem(self) -> GodUnit { ... }
fn set_battle_emblem(self, value: impl Into<GodUnit>) { ... }
fn get_emblem_type(self) -> RingCleaningSequence_GodType { ... }
fn set_emblem_type(self, value: impl Into<RingCleaningSequence_GodType>) { ... }
fn get_bond_exp(self) -> i32 { ... }
fn set_bond_exp(self, value: impl Into<i32>) { ... }
fn get_calculator(self) -> BattleCalculator { ... }
fn set_calculator(self, value: impl Into<BattleCalculator>) { ... }
fn get_sim_calculator(self) -> BattleCalculator { ... }
fn set_sim_calculator(self, value: impl Into<BattleCalculator>) { ... }
fn load(self) -> IEnumerator { ... }
fn unload(self) { ... }
fn background_in(self) { ... }
fn background_out(self) { ... }
fn disp_title_bar(self) { ... }
fn create_skill_inheritance(self) { ... }
fn create_top_menu(self) { ... }
fn create_exp_unit_select_menu(self) { ... }
fn destroy_exp_unit_select_menu(self) { ... }
fn create_bond_unit_select_menu(self) { ... }
fn destroy_bond_unit_select_menu(self) { ... }
fn create_bond_emblem_select_menu(self) { ... }
fn destroy_bond_emblem_select_menu(self) { ... }
fn create_bond_level_select_menu(self) { ... }
fn destroy_bond_level_select_menu(self) { ... }
fn setup_random_unit(self) { ... }
fn setup_emblem(
self,
emblem: impl Into<GodUnit>,
type: impl Into<RingCleaningSequence_GodType>,
) { ... }
fn culculate(self) { ... }
fn setup_training(self) { ... }
fn start_training(self) { ... }
fn finish_training(self) { ... }
fn set_battle_unit_weapon(self, unit: impl Into<Unit>) { ... }
fn set_emblem_weapon(
self,
unit: impl Into<Unit>,
emblem: impl Into<GodUnit>,
bond_level: impl Into<i32>,
) { ... }
fn exit(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_selectable_unit(self) -> List_1<Unit>
fn get_selectable_unit(self) -> List_1<Unit>
get_SelectableUnit() overload
Sourcefn set_selectable_unit(self, value: impl Into<List_1<Unit>>)
fn set_selectable_unit(self, value: impl Into<List_1<Unit>>)
set_SelectableUnit(crate::system::collections::generic::list_1::List_1<crate::app::unit::Unit>) overload
Sourcefn get_selectable_god(self) -> List_1<ArenaOrderSequence_GodInfo>
fn get_selectable_god(self) -> List_1<ArenaOrderSequence_GodInfo>
get_SelectableGod() overload
Sourcefn set_selectable_god(
self,
value: impl Into<List_1<ArenaOrderSequence_GodInfo>>,
)
fn set_selectable_god( self, value: impl Into<List_1<ArenaOrderSequence_GodInfo>>, )
set_SelectableGod(crate::system::collections::generic::list_1::List_1<crate::app::arenaordersequence::ArenaOrderSequence_GodInfo>) overload
Sourcefn setup_selectable_god_list(self, unit: impl Into<Unit>)
fn setup_selectable_god_list(self, unit: impl Into<Unit>)
SetupSelectableGodList(crate::app::unit::Unit) overload
Sourcefn get_is_emblem_battle(self) -> bool
fn get_is_emblem_battle(self) -> bool
get_IsEmblemBattle() overload
Sourcefn set_is_emblem_battle(self, value: impl Into<bool>)
fn set_is_emblem_battle(self, value: impl Into<bool>)
set_IsEmblemBattle(bool) overload
Sourcefn get_is_special_battle(self) -> bool
fn get_is_special_battle(self) -> bool
get_IsSpecialBattle() overload
Sourcefn set_is_special_battle(self, value: impl Into<bool>)
fn set_is_special_battle(self, value: impl Into<bool>)
set_IsSpecialBattle(bool) overload
Sourcefn get_training_type(self) -> ArenaOrderSequence_TrainType
fn get_training_type(self) -> ArenaOrderSequence_TrainType
get_TrainingType() overload
Sourcefn set_training_type(self, value: impl Into<ArenaOrderSequence_TrainType>)
fn set_training_type(self, value: impl Into<ArenaOrderSequence_TrainType>)
set_TrainingType(crate::app::arenaordersequence::ArenaOrderSequence_TrainType) overload
Sourcefn get_training_unit(self) -> Unit
fn get_training_unit(self) -> Unit
get_TrainingUnit() overload
Sourcefn set_training_unit(self, value: impl Into<Unit>)
fn set_training_unit(self, value: impl Into<Unit>)
set_TrainingUnit(crate::app::unit::Unit) overload
Sourcefn get_battle_unit(self) -> Unit
fn get_battle_unit(self) -> Unit
get_BattleUnit() overload
Sourcefn set_battle_unit(self, value: impl Into<Unit>)
fn set_battle_unit(self, value: impl Into<Unit>)
set_BattleUnit(crate::app::unit::Unit) overload
Sourcefn get_battle_emblem(self) -> GodUnit
fn get_battle_emblem(self) -> GodUnit
get_BattleEmblem() overload
Sourcefn set_battle_emblem(self, value: impl Into<GodUnit>)
fn set_battle_emblem(self, value: impl Into<GodUnit>)
set_BattleEmblem(crate::app::godunit::GodUnit) overload
Sourcefn get_emblem_type(self) -> RingCleaningSequence_GodType
fn get_emblem_type(self) -> RingCleaningSequence_GodType
get_EmblemType() overload
Sourcefn set_emblem_type(self, value: impl Into<RingCleaningSequence_GodType>)
fn set_emblem_type(self, value: impl Into<RingCleaningSequence_GodType>)
set_EmblemType(crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload
Sourcefn get_bond_exp(self) -> i32
fn get_bond_exp(self) -> i32
get_BondExp() overload
Sourcefn set_bond_exp(self, value: impl Into<i32>)
fn set_bond_exp(self, value: impl Into<i32>)
set_BondExp(i32) overload
Sourcefn get_calculator(self) -> BattleCalculator
fn get_calculator(self) -> BattleCalculator
get_Calculator() overload
Sourcefn set_calculator(self, value: impl Into<BattleCalculator>)
fn set_calculator(self, value: impl Into<BattleCalculator>)
set_Calculator(crate::app::battlecalculator::BattleCalculator) overload
Sourcefn get_sim_calculator(self) -> BattleCalculator
fn get_sim_calculator(self) -> BattleCalculator
get_SimCalculator() overload
Sourcefn set_sim_calculator(self, value: impl Into<BattleCalculator>)
fn set_sim_calculator(self, value: impl Into<BattleCalculator>)
set_SimCalculator(crate::app::battlecalculator::BattleCalculator) overload
Sourcefn load(self) -> IEnumerator
fn load(self) -> IEnumerator
Load() overload
Sourcefn background_in(self)
fn background_in(self)
BackgroundIn() overload
Sourcefn background_out(self)
fn background_out(self)
BackgroundOut() overload
Sourcefn disp_title_bar(self)
fn disp_title_bar(self)
DispTitleBar() overload
Sourcefn create_skill_inheritance(self)
fn create_skill_inheritance(self)
CreateSkillInheritance() overload
CreateTopMenu() overload
CreateExpUnitSelectMenu() overload
DestroyExpUnitSelectMenu() overload
CreateBondUnitSelectMenu() overload
DestroyBondUnitSelectMenu() overload
CreateBondEmblemSelectMenu() overload
DestroyBondEmblemSelectMenu() overload
CreateBondLevelSelectMenu() overload
DestroyBondLevelSelectMenu() overload
Sourcefn setup_random_unit(self)
fn setup_random_unit(self)
SetupRandomUnit() overload
Sourcefn setup_emblem(
self,
emblem: impl Into<GodUnit>,
type: impl Into<RingCleaningSequence_GodType>,
)
fn setup_emblem( self, emblem: impl Into<GodUnit>, type: impl Into<RingCleaningSequence_GodType>, )
SetupEmblem(crate::app::godunit::GodUnit, crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload
Sourcefn setup_training(self)
fn setup_training(self)
SetupTraining() overload
Sourcefn start_training(self)
fn start_training(self)
StartTraining() overload
Sourcefn finish_training(self)
fn finish_training(self)
FinishTraining() overload
Sourcefn set_battle_unit_weapon(self, unit: impl Into<Unit>)
fn set_battle_unit_weapon(self, unit: impl Into<Unit>)
SetBattleUnitWeapon(crate::app::unit::Unit) overload
Sourcefn set_emblem_weapon(
self,
unit: impl Into<Unit>,
emblem: impl Into<GodUnit>,
bond_level: impl Into<i32>,
)
fn set_emblem_weapon( self, unit: impl Into<Unit>, emblem: impl Into<GodUnit>, bond_level: impl Into<i32>, )
SetEmblemWeapon(crate::app::unit::Unit, crate::app::godunit::GodUnit, i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IArenaOrderSequence> IArenaOrderSequenceMethods for __T
app-arenaordersequence only.