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IArenaOrderSequenceMethods

Trait IArenaOrderSequenceMethods 

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pub trait IArenaOrderSequenceMethods: IArenaOrderSequence {
Show 50 methods // Provided methods fn get_selectable_unit(self) -> List_1<Unit> { ... } fn set_selectable_unit(self, value: impl Into<List_1<Unit>>) { ... } fn get_selectable_god(self) -> List_1<ArenaOrderSequence_GodInfo> { ... } fn set_selectable_god( self, value: impl Into<List_1<ArenaOrderSequence_GodInfo>>, ) { ... } fn setup_selectable_god_list(self, unit: impl Into<Unit>) { ... } fn get_is_emblem_battle(self) -> bool { ... } fn set_is_emblem_battle(self, value: impl Into<bool>) { ... } fn get_is_special_battle(self) -> bool { ... } fn set_is_special_battle(self, value: impl Into<bool>) { ... } fn get_training_type(self) -> ArenaOrderSequence_TrainType { ... } fn set_training_type(self, value: impl Into<ArenaOrderSequence_TrainType>) { ... } fn get_training_unit(self) -> Unit { ... } fn set_training_unit(self, value: impl Into<Unit>) { ... } fn get_battle_unit(self) -> Unit { ... } fn set_battle_unit(self, value: impl Into<Unit>) { ... } fn get_battle_emblem(self) -> GodUnit { ... } fn set_battle_emblem(self, value: impl Into<GodUnit>) { ... } fn get_emblem_type(self) -> RingCleaningSequence_GodType { ... } fn set_emblem_type(self, value: impl Into<RingCleaningSequence_GodType>) { ... } fn get_bond_exp(self) -> i32 { ... } fn set_bond_exp(self, value: impl Into<i32>) { ... } fn get_calculator(self) -> BattleCalculator { ... } fn set_calculator(self, value: impl Into<BattleCalculator>) { ... } fn get_sim_calculator(self) -> BattleCalculator { ... } fn set_sim_calculator(self, value: impl Into<BattleCalculator>) { ... } fn load(self) -> IEnumerator { ... } fn unload(self) { ... } fn background_in(self) { ... } fn background_out(self) { ... } fn disp_title_bar(self) { ... } fn create_skill_inheritance(self) { ... } fn create_top_menu(self) { ... } fn create_exp_unit_select_menu(self) { ... } fn destroy_exp_unit_select_menu(self) { ... } fn create_bond_unit_select_menu(self) { ... } fn destroy_bond_unit_select_menu(self) { ... } fn create_bond_emblem_select_menu(self) { ... } fn destroy_bond_emblem_select_menu(self) { ... } fn create_bond_level_select_menu(self) { ... } fn destroy_bond_level_select_menu(self) { ... } fn setup_random_unit(self) { ... } fn setup_emblem( self, emblem: impl Into<GodUnit>, type: impl Into<RingCleaningSequence_GodType>, ) { ... } fn culculate(self) { ... } fn setup_training(self) { ... } fn start_training(self) { ... } fn finish_training(self) { ... } fn set_battle_unit_weapon(self, unit: impl Into<Unit>) { ... } fn set_emblem_weapon( self, unit: impl Into<Unit>, emblem: impl Into<GodUnit>, bond_level: impl Into<i32>, ) { ... } fn exit(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_selectable_unit(self) -> List_1<Unit>

get_SelectableUnit() overload

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fn set_selectable_unit(self, value: impl Into<List_1<Unit>>)

set_SelectableUnit(crate::system::collections::generic::list_1::List_1<crate::app::unit::Unit>) overload

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fn get_selectable_god(self) -> List_1<ArenaOrderSequence_GodInfo>

get_SelectableGod() overload

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fn set_selectable_god( self, value: impl Into<List_1<ArenaOrderSequence_GodInfo>>, )

set_SelectableGod(crate::system::collections::generic::list_1::List_1<crate::app::arenaordersequence::ArenaOrderSequence_GodInfo>) overload

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fn setup_selectable_god_list(self, unit: impl Into<Unit>)

SetupSelectableGodList(crate::app::unit::Unit) overload

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fn get_is_emblem_battle(self) -> bool

get_IsEmblemBattle() overload

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fn set_is_emblem_battle(self, value: impl Into<bool>)

set_IsEmblemBattle(bool) overload

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fn get_is_special_battle(self) -> bool

get_IsSpecialBattle() overload

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fn set_is_special_battle(self, value: impl Into<bool>)

set_IsSpecialBattle(bool) overload

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fn get_training_type(self) -> ArenaOrderSequence_TrainType

get_TrainingType() overload

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fn set_training_type(self, value: impl Into<ArenaOrderSequence_TrainType>)

set_TrainingType(crate::app::arenaordersequence::ArenaOrderSequence_TrainType) overload

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fn get_training_unit(self) -> Unit

get_TrainingUnit() overload

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fn set_training_unit(self, value: impl Into<Unit>)

set_TrainingUnit(crate::app::unit::Unit) overload

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fn get_battle_unit(self) -> Unit

get_BattleUnit() overload

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fn set_battle_unit(self, value: impl Into<Unit>)

set_BattleUnit(crate::app::unit::Unit) overload

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fn get_battle_emblem(self) -> GodUnit

get_BattleEmblem() overload

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fn set_battle_emblem(self, value: impl Into<GodUnit>)

set_BattleEmblem(crate::app::godunit::GodUnit) overload

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fn get_emblem_type(self) -> RingCleaningSequence_GodType

get_EmblemType() overload

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fn set_emblem_type(self, value: impl Into<RingCleaningSequence_GodType>)

set_EmblemType(crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload

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fn get_bond_exp(self) -> i32

get_BondExp() overload

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fn set_bond_exp(self, value: impl Into<i32>)

set_BondExp(i32) overload

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fn get_calculator(self) -> BattleCalculator

get_Calculator() overload

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fn set_calculator(self, value: impl Into<BattleCalculator>)

set_Calculator(crate::app::battlecalculator::BattleCalculator) overload

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fn get_sim_calculator(self) -> BattleCalculator

get_SimCalculator() overload

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fn set_sim_calculator(self, value: impl Into<BattleCalculator>)

set_SimCalculator(crate::app::battlecalculator::BattleCalculator) overload

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fn load(self) -> IEnumerator

Load() overload

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fn unload(self)

Unload() overload

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fn background_in(self)

BackgroundIn() overload

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fn background_out(self)

BackgroundOut() overload

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fn disp_title_bar(self)

DispTitleBar() overload

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fn create_skill_inheritance(self)

CreateSkillInheritance() overload

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fn create_top_menu(self)

CreateTopMenu() overload

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fn create_exp_unit_select_menu(self)

CreateExpUnitSelectMenu() overload

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fn destroy_exp_unit_select_menu(self)

DestroyExpUnitSelectMenu() overload

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fn create_bond_unit_select_menu(self)

CreateBondUnitSelectMenu() overload

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fn destroy_bond_unit_select_menu(self)

DestroyBondUnitSelectMenu() overload

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fn create_bond_emblem_select_menu(self)

CreateBondEmblemSelectMenu() overload

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fn destroy_bond_emblem_select_menu(self)

DestroyBondEmblemSelectMenu() overload

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fn create_bond_level_select_menu(self)

CreateBondLevelSelectMenu() overload

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fn destroy_bond_level_select_menu(self)

DestroyBondLevelSelectMenu() overload

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fn setup_random_unit(self)

SetupRandomUnit() overload

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fn setup_emblem( self, emblem: impl Into<GodUnit>, type: impl Into<RingCleaningSequence_GodType>, )

SetupEmblem(crate::app::godunit::GodUnit, crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload

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fn culculate(self)

Culculate() overload

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fn setup_training(self)

SetupTraining() overload

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fn start_training(self)

StartTraining() overload

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fn finish_training(self)

FinishTraining() overload

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fn set_battle_unit_weapon(self, unit: impl Into<Unit>)

SetBattleUnitWeapon(crate::app::unit::Unit) overload

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fn set_emblem_weapon( self, unit: impl Into<Unit>, emblem: impl Into<GodUnit>, bond_level: impl Into<i32>, )

SetEmblemWeapon(crate::app::unit::Unit, crate::app::godunit::GodUnit, i32) overload

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fn exit(self)

Exit() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IArenaOrderSequence> IArenaOrderSequenceMethods for __T

Available on crate feature app-arenaordersequence only.