pub trait IBattleCalculator: IObject {
Show 22 methods
// Provided methods
fn m_mode(self) -> BattleCalculator_Mode { ... }
fn set_m_mode(self, value: BattleCalculator_Mode) { ... }
fn m_info(self) -> BattleInfo { ... }
fn set_m_info(self, value: BattleInfo) { ... }
fn m_flag(self) -> BattleCalculator_FlagField { ... }
fn set_m_flag(self, value: BattleCalculator_FlagField) { ... }
fn m_scene_list(self) -> BattleSceneList { ... }
fn set_m_scene_list(self, value: BattleSceneList) { ... }
fn m_orders(self) -> BattleCalculator_OrderList { ... }
fn set_m_orders(self, value: BattleCalculator_OrderList) { ... }
fn m_next_order_index(self) -> i32 { ... }
fn set_m_next_order_index(self, value: i32) { ... }
fn m_equip_skill(self) -> SkillData { ... }
fn set_m_equip_skill(self, value: SkillData) { ... }
fn m_chain_offenses(self) -> List_1<BattleInfoSide> { ... }
fn set_m_chain_offenses(self, value: List_1<BattleInfoSide>) { ... }
fn m_chain_defenses(self) -> List_1<BattleInfoSide> { ... }
fn set_m_chain_defenses(self, value: List_1<BattleInfoSide>) { ... }
fn m_hit_skill_pool(self) -> BattleCalculator_HitSkillPool { ... }
fn set_m_hit_skill_pool(self, value: BattleCalculator_HitSkillPool) { ... }
fn m_commit_skill_units(self) -> HashSet_1<i32> { ... }
fn set_m_commit_skill_units(self, value: HashSet_1<i32>) { ... }
}Provided Methods§
fn m_mode(self) -> BattleCalculator_Mode
fn set_m_mode(self, value: BattleCalculator_Mode)
fn m_info(self) -> BattleInfo
fn set_m_info(self, value: BattleInfo)
fn m_flag(self) -> BattleCalculator_FlagField
fn set_m_flag(self, value: BattleCalculator_FlagField)
fn m_scene_list(self) -> BattleSceneList
fn set_m_scene_list(self, value: BattleSceneList)
fn m_orders(self) -> BattleCalculator_OrderList
fn set_m_orders(self, value: BattleCalculator_OrderList)
fn m_next_order_index(self) -> i32
fn set_m_next_order_index(self, value: i32)
fn m_equip_skill(self) -> SkillData
fn set_m_equip_skill(self, value: SkillData)
fn m_chain_offenses(self) -> List_1<BattleInfoSide>
fn set_m_chain_offenses(self, value: List_1<BattleInfoSide>)
fn m_chain_defenses(self) -> List_1<BattleInfoSide>
fn set_m_chain_defenses(self, value: List_1<BattleInfoSide>)
fn m_hit_skill_pool(self) -> BattleCalculator_HitSkillPool
fn set_m_hit_skill_pool(self, value: BattleCalculator_HitSkillPool)
fn m_commit_skill_units(self) -> HashSet_1<i32>
fn set_m_commit_skill_units(self, value: HashSet_1<i32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.