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IBattleCalculator

Trait IBattleCalculator 

Source
pub trait IBattleCalculator: IObject {
Show 22 methods // Provided methods fn m_mode(self) -> BattleCalculator_Mode { ... } fn set_m_mode(self, value: BattleCalculator_Mode) { ... } fn m_info(self) -> BattleInfo { ... } fn set_m_info(self, value: BattleInfo) { ... } fn m_flag(self) -> BattleCalculator_FlagField { ... } fn set_m_flag(self, value: BattleCalculator_FlagField) { ... } fn m_scene_list(self) -> BattleSceneList { ... } fn set_m_scene_list(self, value: BattleSceneList) { ... } fn m_orders(self) -> BattleCalculator_OrderList { ... } fn set_m_orders(self, value: BattleCalculator_OrderList) { ... } fn m_next_order_index(self) -> i32 { ... } fn set_m_next_order_index(self, value: i32) { ... } fn m_equip_skill(self) -> SkillData { ... } fn set_m_equip_skill(self, value: SkillData) { ... } fn m_chain_offenses(self) -> List_1<BattleInfoSide> { ... } fn set_m_chain_offenses(self, value: List_1<BattleInfoSide>) { ... } fn m_chain_defenses(self) -> List_1<BattleInfoSide> { ... } fn set_m_chain_defenses(self, value: List_1<BattleInfoSide>) { ... } fn m_hit_skill_pool(self) -> BattleCalculator_HitSkillPool { ... } fn set_m_hit_skill_pool(self, value: BattleCalculator_HitSkillPool) { ... } fn m_commit_skill_units(self) -> HashSet_1<i32> { ... } fn set_m_commit_skill_units(self, value: HashSet_1<i32>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§