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IBattleRecordSequence

Trait IBattleRecordSequence 

Source
pub trait IBattleRecordSequence: ISingletonProcInst_1<BattleRecordSequence> {
    // Provided methods
    fn m_bgm_header(self) -> Il2CppString { ... }
    fn set_m_bgm_header(self, value: Il2CppString) { ... }
    fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
    fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
    fn m_setter(self) -> BattleRecordSetter { ... }
    fn set_m_setter(self, value: BattleRecordSetter) { ... }
    fn m_is_skipped(self) -> bool { ... }
    fn set_m_is_skipped(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§