pub trait IBattleRecordSequence: ISingletonProcInst_1<BattleRecordSequence> {
// Provided methods
fn m_bgm_header(self) -> Il2CppString { ... }
fn set_m_bgm_header(self, value: Il2CppString) { ... }
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_setter(self) -> BattleRecordSetter { ... }
fn set_m_setter(self, value: BattleRecordSetter) { ... }
fn m_is_skipped(self) -> bool { ... }
fn set_m_is_skipped(self, value: bool) { ... }
}Provided Methods§
fn m_bgm_header(self) -> Il2CppString
fn set_m_bgm_header(self, value: Il2CppString)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_setter(self) -> BattleRecordSetter
fn set_m_setter(self, value: BattleRecordSetter)
fn m_is_skipped(self) -> bool
fn set_m_is_skipped(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.