pub trait IBattleRecordSetter: IMonoBehaviour {
Show 18 methods
// Provided methods
fn info_title(self) -> TextMeshProUGUI { ... }
fn set_info_title(self, value: TextMeshProUGUI) { ... }
fn records(self) -> GameObject { ... }
fn set_records(self, value: GameObject) { ... }
fn record_prefab(self) -> GameObject { ... }
fn set_record_prefab(self, value: GameObject) { ... }
fn m_scroll_time(self) -> f32 { ... }
fn set_m_scroll_time(self, value: f32) { ... }
fn m_start_pos(self) -> f32 { ... }
fn set_m_start_pos(self, value: f32) { ... }
fn m_record_length(self) -> f32 { ... }
fn set_m_record_length(self, value: f32) { ... }
fn m_scrolled_time(self) -> f32 { ... }
fn set_m_scrolled_time(self, value: f32) { ... }
fn m_record_list(self) -> List_1<RectTransform> { ... }
fn set_m_record_list(self, value: List_1<RectTransform>) { ... }
fn m_start_time(self) -> f64 { ... }
fn set_m_start_time(self, value: f64) { ... }
}Provided Methods§
fn info_title(self) -> TextMeshProUGUI
fn set_info_title(self, value: TextMeshProUGUI)
fn records(self) -> GameObject
fn set_records(self, value: GameObject)
fn record_prefab(self) -> GameObject
fn set_record_prefab(self, value: GameObject)
fn m_scroll_time(self) -> f32
fn set_m_scroll_time(self, value: f32)
fn m_start_pos(self) -> f32
fn set_m_start_pos(self, value: f32)
fn m_record_length(self) -> f32
fn set_m_record_length(self, value: f32)
fn m_scrolled_time(self) -> f32
fn set_m_scrolled_time(self, value: f32)
fn m_record_list(self) -> List_1<RectTransform>
fn set_m_record_list(self, value: List_1<RectTransform>)
fn m_start_time(self) -> f64
fn set_m_start_time(self, value: f64)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.