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IBattleRecordSetter

Trait IBattleRecordSetter 

Source
pub trait IBattleRecordSetter: IMonoBehaviour {
Show 18 methods // Provided methods fn info_title(self) -> TextMeshProUGUI { ... } fn set_info_title(self, value: TextMeshProUGUI) { ... } fn records(self) -> GameObject { ... } fn set_records(self, value: GameObject) { ... } fn record_prefab(self) -> GameObject { ... } fn set_record_prefab(self, value: GameObject) { ... } fn m_scroll_time(self) -> f32 { ... } fn set_m_scroll_time(self, value: f32) { ... } fn m_start_pos(self) -> f32 { ... } fn set_m_start_pos(self, value: f32) { ... } fn m_record_length(self) -> f32 { ... } fn set_m_record_length(self, value: f32) { ... } fn m_scrolled_time(self) -> f32 { ... } fn set_m_scrolled_time(self, value: f32) { ... } fn m_record_list(self) -> List_1<RectTransform> { ... } fn set_m_record_list(self, value: List_1<RectTransform>) { ... } fn m_start_time(self) -> f64 { ... } fn set_m_start_time(self, value: f64) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§