pub trait ICommonRewardSequence: IProcInst {
Show 18 methods
// Provided methods
fn m_bg(self) -> MenuBg { ... }
fn set_m_bg(self, value: MenuBg) { ... }
fn m_reward_exp_list(self) -> Dictionary_2<Unit, i32> { ... }
fn set_m_reward_exp_list(self, value: Dictionary_2<Unit, i32>) { ... }
fn m_reward_item_list(self) -> List_1<ItemData> { ... }
fn set_m_reward_item_list(self, value: List_1<ItemData>) { ... }
fn m_reward_money(self) -> i32 { ... }
fn set_m_reward_money(self, value: i32) { ... }
fn m_is_discard(self) -> bool { ... }
fn set_m_is_discard(self, value: bool) { ... }
fn m_is_create_bg(self) -> bool { ... }
fn set_m_is_create_bg(self, value: bool) { ... }
fn m_is_clear(self) -> bool { ... }
fn set_m_is_clear(self, value: bool) { ... }
fn title_mid(self) -> Il2CppString { ... }
fn set_title_mid(self, value: Il2CppString) { ... }
fn m_level_up_unit_list(self) -> Dictionary_2<Unit, i32> { ... }
fn set_m_level_up_unit_list(self, value: Dictionary_2<Unit, i32>) { ... }
}Provided Methods§
fn m_bg(self) -> MenuBg
fn set_m_bg(self, value: MenuBg)
fn m_reward_exp_list(self) -> Dictionary_2<Unit, i32>
fn set_m_reward_exp_list(self, value: Dictionary_2<Unit, i32>)
fn m_reward_item_list(self) -> List_1<ItemData>
fn set_m_reward_item_list(self, value: List_1<ItemData>)
fn m_reward_money(self) -> i32
fn set_m_reward_money(self, value: i32)
fn m_is_discard(self) -> bool
fn set_m_is_discard(self, value: bool)
fn m_is_create_bg(self) -> bool
fn set_m_is_create_bg(self, value: bool)
fn m_is_clear(self) -> bool
fn set_m_is_clear(self, value: bool)
fn title_mid(self) -> Il2CppString
fn set_title_mid(self, value: Il2CppString)
fn m_level_up_unit_list(self) -> Dictionary_2<Unit, i32>
fn set_m_level_up_unit_list(self, value: Dictionary_2<Unit, i32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.