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ICommonRewardSequence

Trait ICommonRewardSequence 

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pub trait ICommonRewardSequence: IProcInst {
Show 18 methods // Provided methods fn m_bg(self) -> MenuBg { ... } fn set_m_bg(self, value: MenuBg) { ... } fn m_reward_exp_list(self) -> Dictionary_2<Unit, i32> { ... } fn set_m_reward_exp_list(self, value: Dictionary_2<Unit, i32>) { ... } fn m_reward_item_list(self) -> List_1<ItemData> { ... } fn set_m_reward_item_list(self, value: List_1<ItemData>) { ... } fn m_reward_money(self) -> i32 { ... } fn set_m_reward_money(self, value: i32) { ... } fn m_is_discard(self) -> bool { ... } fn set_m_is_discard(self, value: bool) { ... } fn m_is_create_bg(self) -> bool { ... } fn set_m_is_create_bg(self, value: bool) { ... } fn m_is_clear(self) -> bool { ... } fn set_m_is_clear(self, value: bool) { ... } fn title_mid(self) -> Il2CppString { ... } fn set_title_mid(self, value: Il2CppString) { ... } fn m_level_up_unit_list(self) -> Dictionary_2<Unit, i32> { ... } fn set_m_level_up_unit_list(self, value: Dictionary_2<Unit, i32>) { ... }
}

Provided Methods§

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fn m_bg(self) -> MenuBg

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fn set_m_bg(self, value: MenuBg)

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fn m_reward_exp_list(self) -> Dictionary_2<Unit, i32>

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fn set_m_reward_exp_list(self, value: Dictionary_2<Unit, i32>)

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fn m_reward_item_list(self) -> List_1<ItemData>

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fn set_m_reward_item_list(self, value: List_1<ItemData>)

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fn m_reward_money(self) -> i32

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fn set_m_reward_money(self, value: i32)

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fn m_is_discard(self) -> bool

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fn set_m_is_discard(self, value: bool)

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fn m_is_create_bg(self) -> bool

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fn set_m_is_create_bg(self, value: bool)

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fn m_is_clear(self) -> bool

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fn set_m_is_clear(self, value: bool)

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fn title_mid(self) -> Il2CppString

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fn set_title_mid(self, value: Il2CppString)

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fn m_level_up_unit_list(self) -> Dictionary_2<Unit, i32>

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fn set_m_level_up_unit_list(self, value: Dictionary_2<Unit, i32>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§