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IDebugOverlapMethods

Trait IDebugOverlapMethods 

Source
pub trait IDebugOverlapMethods: IDebugOverlap {
    // Provided methods
    fn get_materials(self, render: impl Into<Renderer>) -> Array<Material> { ... }
    fn set_materials(
        self,
        render: impl Into<Renderer>,
        materials: impl Into<Array<Material>>,
    ) { ... }
    fn on_enable(self) { ... }
    fn on_disable(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_materials(self, render: impl Into<Renderer>) -> Array<Material>

GetMaterials(crate::unity_engine::renderer::Renderer) overload

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fn set_materials( self, render: impl Into<Renderer>, materials: impl Into<Array<Material>>, )

SetMaterials(crate::unity_engine::renderer::Renderer, ::unity::Array<crate::unity_engine::material::Material>) overload

Source

fn on_enable(self)

OnEnable() overload

Source

fn on_disable(self)

OnDisable() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDebugOverlap> IDebugOverlapMethods for __T

Available on crate feature app-debugoverlap only.