pub trait IDebugOverlapMethods: IDebugOverlap {
// Provided methods
fn get_materials(self, render: impl Into<Renderer>) -> Array<Material> { ... }
fn set_materials(
self,
render: impl Into<Renderer>,
materials: impl Into<Array<Material>>,
) { ... }
fn on_enable(self) { ... }
fn on_disable(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_materials(self, render: impl Into<Renderer>) -> Array<Material>
fn get_materials(self, render: impl Into<Renderer>) -> Array<Material>
GetMaterials(crate::unity_engine::renderer::Renderer) overload
Sourcefn set_materials(
self,
render: impl Into<Renderer>,
materials: impl Into<Array<Material>>,
)
fn set_materials( self, render: impl Into<Renderer>, materials: impl Into<Array<Material>>, )
SetMaterials(crate::unity_engine::renderer::Renderer, ::unity::Array<crate::unity_engine::material::Material>) overload
Sourcefn on_disable(self)
fn on_disable(self)
OnDisable() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDebugOverlap> IDebugOverlapMethods for __T
Available on crate feature
app-debugoverlap only.