pub trait IDragonRideCameraMethods: IDragonRideCamera {
Show 91 methods
// Provided methods
fn get_is_ready_player_model(self) -> bool { ... }
fn set_is_ready_player_model(self, value: impl Into<bool>) { ... }
fn get_is_ready_assist_model(self) -> bool { ... }
fn set_is_ready_assist_model(self, value: impl Into<bool>) { ... }
fn get_camera_roatete_param_name(self) -> Il2CppString { ... }
fn get_is_special_time(self) -> bool { ... }
fn set_is_special_time(self, value: impl Into<bool>) { ... }
fn get_is_rail_finished(self) -> bool { ... }
fn set_is_rail_finished(self, value: impl Into<bool>) { ... }
fn get_is_first_camera_event_finish(self) -> bool { ... }
fn set_is_first_camera_event_finish(self, value: impl Into<bool>) { ... }
fn get_is_event_camera(self) -> bool { ... }
fn set_is_event_camera(self, value: impl Into<bool>) { ... }
fn get_is_ready_event_camera(self) -> bool { ... }
fn set_is_ready_event_camera(self, value: impl Into<bool>) { ... }
fn get_last_event_time(self) -> f64 { ... }
fn set_last_event_time(self, value: impl Into<f64>) { ... }
fn get_last_controle_target_time(self) -> f64 { ... }
fn set_last_controle_target_time(self, value: impl Into<f64>) { ... }
fn get_last_fade_marker_time(self) -> f64 { ... }
fn set_last_fade_marker_time(self, value: impl Into<f64>) { ... }
fn get_is_need_assist_request(self) -> bool { ... }
fn set_is_need_assist_request(self, value: impl Into<bool>) { ... }
fn get_assist_level(self) -> i32 { ... }
fn set_assist_level(self, value: impl Into<i32>) { ... }
fn get_is_assist(self) -> bool { ... }
fn get_is_play_special_se(self) -> bool { ... }
fn set_is_play_special_se(self, value: impl Into<bool>) { ... }
fn get_is_need_test_pattern_request(self) -> bool { ... }
fn set_is_need_test_pattern_request(self, value: impl Into<bool>) { ... }
fn get_test_pattern_request(self) -> Il2CppString { ... }
fn set_test_pattern_request(self, value: impl Into<Il2CppString>) { ... }
fn get_test_pattern_count(self) -> i32 { ... }
fn set_test_pattern_count(self, value: impl Into<i32>) { ... }
fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag { ... }
fn set_target_show_hide_flag(
self,
value: impl Into<DragonRideCamera_TargetControleFlag>,
) { ... }
fn get_is_pause_stop(self) -> bool { ... }
fn set_is_pause_stop(self, value: impl Into<bool>) { ... }
fn get_retire_game(self) -> bool { ... }
fn set_retire_game(self, value: impl Into<bool>) { ... }
fn on_enable(self) { ... }
fn start(self) { ... }
fn reset_cursol(self, is_reset_angle: impl Into<bool>) { ... }
fn create_dragon_ride_character(
self,
app: impl Into<CharacterAppearance>,
parent: impl Into<Transform>,
invisible: impl Into<bool>,
) -> Character { ... }
fn create_dragon_model(self) { ... }
fn create_assist_model(self) { ... }
fn initialize_camera_base(self) { ... }
fn check_enable_cutin(self) -> bool { ... }
fn open_cutin(self) { ... }
fn close_cutin(self) { ... }
fn finalize_camera_base(self) { ... }
fn initialize_course_camera(
self,
course_id: impl Into<Il2CppString>,
level: impl Into<i32>,
) { ... }
fn init_fake(self) { ... }
fn tick_fake(self) { ... }
fn start_timeline(self) { ... }
fn update_camera_param(self) { ... }
fn update_camera_param_key(self) { ... }
fn update_camera_param_gyro(self, is_reset: impl Into<bool>) { ... }
fn commit_camera(self) { ... }
fn commit_event_camera(self) { ... }
fn update_shot(self) { ... }
fn update_assist(self) { ... }
fn get_forward_vec(self) -> Vector3 { ... }
fn get_assist_shot_dot_rate(self) -> f32 { ... }
fn get_assist_cut_in_dot_rate(self) -> f32 { ... }
fn assist_shot(
self,
is_aiming: impl Into<bool>,
aim_pos: impl Into<Vector3>,
is_penetrate: impl Into<bool>,
) { ... }
fn set_test_pattern(
self,
pattern_id: impl Into<Il2CppString>,
num: impl Into<i32>,
) { ... }
fn get_selected_test_pattern_num(self) -> i32 { ... }
fn fixed_update(self) { ... }
fn tick_main(self) { ... }
fn tick_result(self) { ... }
fn refresh_obj(self) -> GameObject { ... }
fn finalize_course_camera(self) { ... }
fn set_event_mode(
self,
flag: impl Into<bool>,
time: impl Into<f64>,
notify_obj: impl Into<GameObject>,
) { ... }
fn play_one_shot_se(self, label: impl Into<Il2CppString>) { ... }
fn finish_rail(self) { ... }
fn set_show_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
) { ... }
fn set_hide_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
) { ... }
fn get_controle_group_list(self) -> Array<Il2CppString> { ... }
fn set_result_mode(self) { ... }
fn get_timeline_msec(self) -> f64 { ... }
fn run_event_fade_in(self, type: impl Into<FadeType_2>) { ... }
fn run_event_fade_out(self, type: impl Into<FadeType_2>) { ... }
fn set_special_time(self) { ... }
fn create_start_telop(self) { ... }
fn create_finish_telop(self) { ... }
fn stop_wind_line_effect(self) { ... }
fn restart_wind_line_effect(self) { ... }
fn play_special_burst_se(self) { ... }
fn stop_special_burst_se(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_ready_player_model(self) -> bool
fn get_is_ready_player_model(self) -> bool
get_IsReadyPlayerModel() overload
Sourcefn set_is_ready_player_model(self, value: impl Into<bool>)
fn set_is_ready_player_model(self, value: impl Into<bool>)
set_IsReadyPlayerModel(bool) overload
Sourcefn get_is_ready_assist_model(self) -> bool
fn get_is_ready_assist_model(self) -> bool
get_IsReadyAssistModel() overload
Sourcefn set_is_ready_assist_model(self, value: impl Into<bool>)
fn set_is_ready_assist_model(self, value: impl Into<bool>)
set_IsReadyAssistModel(bool) overload
Sourcefn get_camera_roatete_param_name(self) -> Il2CppString
fn get_camera_roatete_param_name(self) -> Il2CppString
get_CameraRoateteParamName() overload
Sourcefn get_is_special_time(self) -> bool
fn get_is_special_time(self) -> bool
get_IsSpecialTime() overload
Sourcefn set_is_special_time(self, value: impl Into<bool>)
fn set_is_special_time(self, value: impl Into<bool>)
set_IsSpecialTime(bool) overload
Sourcefn get_is_rail_finished(self) -> bool
fn get_is_rail_finished(self) -> bool
get_IsRailFinished() overload
Sourcefn set_is_rail_finished(self, value: impl Into<bool>)
fn set_is_rail_finished(self, value: impl Into<bool>)
set_IsRailFinished(bool) overload
Sourcefn get_is_first_camera_event_finish(self) -> bool
fn get_is_first_camera_event_finish(self) -> bool
get_IsFirstCameraEventFinish() overload
Sourcefn set_is_first_camera_event_finish(self, value: impl Into<bool>)
fn set_is_first_camera_event_finish(self, value: impl Into<bool>)
set_IsFirstCameraEventFinish(bool) overload
Sourcefn get_is_event_camera(self) -> bool
fn get_is_event_camera(self) -> bool
get_IsEventCamera() overload
Sourcefn set_is_event_camera(self, value: impl Into<bool>)
fn set_is_event_camera(self, value: impl Into<bool>)
set_IsEventCamera(bool) overload
Sourcefn get_is_ready_event_camera(self) -> bool
fn get_is_ready_event_camera(self) -> bool
get_IsReadyEventCamera() overload
Sourcefn set_is_ready_event_camera(self, value: impl Into<bool>)
fn set_is_ready_event_camera(self, value: impl Into<bool>)
set_IsReadyEventCamera(bool) overload
Sourcefn get_last_event_time(self) -> f64
fn get_last_event_time(self) -> f64
get_LastEventTime() overload
Sourcefn set_last_event_time(self, value: impl Into<f64>)
fn set_last_event_time(self, value: impl Into<f64>)
set_LastEventTime(f64) overload
Sourcefn get_last_controle_target_time(self) -> f64
fn get_last_controle_target_time(self) -> f64
get_LastControleTargetTime() overload
Sourcefn set_last_controle_target_time(self, value: impl Into<f64>)
fn set_last_controle_target_time(self, value: impl Into<f64>)
set_LastControleTargetTime(f64) overload
Sourcefn get_last_fade_marker_time(self) -> f64
fn get_last_fade_marker_time(self) -> f64
get_LastFadeMarkerTime() overload
Sourcefn set_last_fade_marker_time(self, value: impl Into<f64>)
fn set_last_fade_marker_time(self, value: impl Into<f64>)
set_LastFadeMarkerTime(f64) overload
Sourcefn get_is_need_assist_request(self) -> bool
fn get_is_need_assist_request(self) -> bool
get_IsNeedAssistRequest() overload
Sourcefn set_is_need_assist_request(self, value: impl Into<bool>)
fn set_is_need_assist_request(self, value: impl Into<bool>)
set_IsNeedAssistRequest(bool) overload
Sourcefn get_assist_level(self) -> i32
fn get_assist_level(self) -> i32
get_AssistLevel() overload
Sourcefn set_assist_level(self, value: impl Into<i32>)
fn set_assist_level(self, value: impl Into<i32>)
set_AssistLevel(i32) overload
Sourcefn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overload
Sourcefn get_is_play_special_se(self) -> bool
fn get_is_play_special_se(self) -> bool
get_IsPlaySpecialSE() overload
Sourcefn set_is_play_special_se(self, value: impl Into<bool>)
fn set_is_play_special_se(self, value: impl Into<bool>)
set_IsPlaySpecialSE(bool) overload
Sourcefn get_is_need_test_pattern_request(self) -> bool
fn get_is_need_test_pattern_request(self) -> bool
get_IsNeedTestPatternRequest() overload
Sourcefn set_is_need_test_pattern_request(self, value: impl Into<bool>)
fn set_is_need_test_pattern_request(self, value: impl Into<bool>)
set_IsNeedTestPatternRequest(bool) overload
Sourcefn get_test_pattern_request(self) -> Il2CppString
fn get_test_pattern_request(self) -> Il2CppString
get_TestPatternRequest() overload
Sourcefn set_test_pattern_request(self, value: impl Into<Il2CppString>)
fn set_test_pattern_request(self, value: impl Into<Il2CppString>)
set_TestPatternRequest(::unity::Il2CppString) overload
Sourcefn get_test_pattern_count(self) -> i32
fn get_test_pattern_count(self) -> i32
get_TestPatternCount() overload
Sourcefn set_test_pattern_count(self, value: impl Into<i32>)
fn set_test_pattern_count(self, value: impl Into<i32>)
set_TestPatternCount(i32) overload
Sourcefn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag
fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag
get_TargetShowHideFlag() overload
Sourcefn set_target_show_hide_flag(
self,
value: impl Into<DragonRideCamera_TargetControleFlag>,
)
fn set_target_show_hide_flag( self, value: impl Into<DragonRideCamera_TargetControleFlag>, )
set_TargetShowHideFlag(crate::app::dragonridecamera::DragonRideCamera_TargetControleFlag) overload
Sourcefn get_is_pause_stop(self) -> bool
fn get_is_pause_stop(self) -> bool
get_IsPauseStop() overload
Sourcefn set_is_pause_stop(self, value: impl Into<bool>)
fn set_is_pause_stop(self, value: impl Into<bool>)
set_IsPauseStop(bool) overload
Sourcefn get_retire_game(self) -> bool
fn get_retire_game(self) -> bool
get_RetireGame() overload
Sourcefn set_retire_game(self, value: impl Into<bool>)
fn set_retire_game(self, value: impl Into<bool>)
set_RetireGame(bool) overload
Sourcefn reset_cursol(self, is_reset_angle: impl Into<bool>)
fn reset_cursol(self, is_reset_angle: impl Into<bool>)
ResetCursol(bool) overload
Sourcefn create_dragon_ride_character(
self,
app: impl Into<CharacterAppearance>,
parent: impl Into<Transform>,
invisible: impl Into<bool>,
) -> Character
fn create_dragon_ride_character( self, app: impl Into<CharacterAppearance>, parent: impl Into<Transform>, invisible: impl Into<bool>, ) -> Character
CreateDragonRideCharacter(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool) overload
Sourcefn create_dragon_model(self)
fn create_dragon_model(self)
CreateDragonModel() overload
Sourcefn create_assist_model(self)
fn create_assist_model(self)
CreateAssistModel() overload
Sourcefn initialize_camera_base(self)
fn initialize_camera_base(self)
InitializeCameraBase() overload
Sourcefn check_enable_cutin(self) -> bool
fn check_enable_cutin(self) -> bool
CheckEnableCutin() overload
Sourcefn open_cutin(self)
fn open_cutin(self)
OpenCutin() overload
Sourcefn close_cutin(self)
fn close_cutin(self)
CloseCutin() overload
Sourcefn finalize_camera_base(self)
fn finalize_camera_base(self)
FinalizeCameraBase() overload
Sourcefn initialize_course_camera(
self,
course_id: impl Into<Il2CppString>,
level: impl Into<i32>,
)
fn initialize_course_camera( self, course_id: impl Into<Il2CppString>, level: impl Into<i32>, )
InitializeCourseCamera(::unity::Il2CppString, i32) overload
Sourcefn start_timeline(self)
fn start_timeline(self)
StartTimeline() overload
Sourcefn update_camera_param(self)
fn update_camera_param(self)
UpdateCameraParam() overload
Sourcefn update_camera_param_key(self)
fn update_camera_param_key(self)
UpdateCameraParam_Key() overload
Sourcefn update_camera_param_gyro(self, is_reset: impl Into<bool>)
fn update_camera_param_gyro(self, is_reset: impl Into<bool>)
UpdateCameraParam_Gyro(bool) overload
Sourcefn commit_camera(self)
fn commit_camera(self)
CommitCamera() overload
Sourcefn commit_event_camera(self)
fn commit_event_camera(self)
CommitEventCamera() overload
Sourcefn update_shot(self)
fn update_shot(self)
UpdateShot() overload
Sourcefn update_assist(self)
fn update_assist(self)
UpdateAssist() overload
Sourcefn get_forward_vec(self) -> Vector3
fn get_forward_vec(self) -> Vector3
GetForwardVec() overload
Sourcefn get_assist_shot_dot_rate(self) -> f32
fn get_assist_shot_dot_rate(self) -> f32
GetAssistShotDotRate() overload
Sourcefn get_assist_cut_in_dot_rate(self) -> f32
fn get_assist_cut_in_dot_rate(self) -> f32
GetAssistCutInDotRate() overload
Sourcefn assist_shot(
self,
is_aiming: impl Into<bool>,
aim_pos: impl Into<Vector3>,
is_penetrate: impl Into<bool>,
)
fn assist_shot( self, is_aiming: impl Into<bool>, aim_pos: impl Into<Vector3>, is_penetrate: impl Into<bool>, )
AssistShot(bool, crate::unity_engine::vector3::Vector3, bool) overload
Sourcefn set_test_pattern(
self,
pattern_id: impl Into<Il2CppString>,
num: impl Into<i32>,
)
fn set_test_pattern( self, pattern_id: impl Into<Il2CppString>, num: impl Into<i32>, )
SetTestPattern(::unity::Il2CppString, i32) overload
Sourcefn get_selected_test_pattern_num(self) -> i32
fn get_selected_test_pattern_num(self) -> i32
GetSelectedTestPatternNum() overload
Sourcefn fixed_update(self)
fn fixed_update(self)
FixedUpdate() overload
Sourcefn tick_result(self)
fn tick_result(self)
TickResult() overload
Sourcefn refresh_obj(self) -> GameObject
fn refresh_obj(self) -> GameObject
_RefreshObj(*mutcrate::unity_engine::gameobject::GameObject) overload
Sourcefn finalize_course_camera(self)
fn finalize_course_camera(self)
FinalizeCourseCamera() overload
Sourcefn set_event_mode(
self,
flag: impl Into<bool>,
time: impl Into<f64>,
notify_obj: impl Into<GameObject>,
)
fn set_event_mode( self, flag: impl Into<bool>, time: impl Into<f64>, notify_obj: impl Into<GameObject>, )
SetEventMode(bool, f64, crate::unity_engine::gameobject::GameObject) overload
Sourcefn play_one_shot_se(self, label: impl Into<Il2CppString>)
fn play_one_shot_se(self, label: impl Into<Il2CppString>)
PlayOneShotSE(::unity::Il2CppString) overload
Sourcefn finish_rail(self)
fn finish_rail(self)
FinishRail() overload
Sourcefn set_show_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
)
fn set_show_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )
SetShowGroupList(::unity::Array<::unity::Il2CppString>, f64) overload
Sourcefn set_hide_group_list(
self,
group_list: impl Into<Array<Il2CppString>>,
time: impl Into<f64>,
)
fn set_hide_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )
SetHideGroupList(::unity::Array<::unity::Il2CppString>, f64) overload
Sourcefn get_controle_group_list(self) -> Array<Il2CppString>
fn get_controle_group_list(self) -> Array<Il2CppString>
GetControleGroupList(*mut::unity::Array<::unity::Il2CppString>) overload
Sourcefn set_result_mode(self)
fn set_result_mode(self)
SetResultMode() overload
Sourcefn get_timeline_msec(self) -> f64
fn get_timeline_msec(self) -> f64
GetTimelineMsec() overload
Sourcefn run_event_fade_in(self, type: impl Into<FadeType_2>)
fn run_event_fade_in(self, type: impl Into<FadeType_2>)
RunEventFadeIn(crate::app::dragon_ride::fadetype_2::FadeType_2) overload
Sourcefn run_event_fade_out(self, type: impl Into<FadeType_2>)
fn run_event_fade_out(self, type: impl Into<FadeType_2>)
RunEventFadeOut(crate::app::dragon_ride::fadetype_2::FadeType_2) overload
Sourcefn set_special_time(self)
fn set_special_time(self)
SetSpecialTime() overload
Sourcefn create_start_telop(self)
fn create_start_telop(self)
CreateStartTelop() overload
Sourcefn create_finish_telop(self)
fn create_finish_telop(self)
CreateFinishTelop() overload
Sourcefn stop_wind_line_effect(self)
fn stop_wind_line_effect(self)
StopWindLineEffect() overload
Sourcefn restart_wind_line_effect(self)
fn restart_wind_line_effect(self)
RestartWindLineEffect() overload
Sourcefn play_special_burst_se(self)
fn play_special_burst_se(self)
PlaySpecialBurstSE() overload
Sourcefn stop_special_burst_se(self)
fn stop_special_burst_se(self)
StopSpecialBurstSE() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDragonRideCamera> IDragonRideCameraMethods for __T
app-dragonridecamera only.