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IDragonRideCameraMethods

Trait IDragonRideCameraMethods 

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pub trait IDragonRideCameraMethods: IDragonRideCamera {
Show 91 methods // Provided methods fn get_is_ready_player_model(self) -> bool { ... } fn set_is_ready_player_model(self, value: impl Into<bool>) { ... } fn get_is_ready_assist_model(self) -> bool { ... } fn set_is_ready_assist_model(self, value: impl Into<bool>) { ... } fn get_camera_roatete_param_name(self) -> Il2CppString { ... } fn get_is_special_time(self) -> bool { ... } fn set_is_special_time(self, value: impl Into<bool>) { ... } fn get_is_rail_finished(self) -> bool { ... } fn set_is_rail_finished(self, value: impl Into<bool>) { ... } fn get_is_first_camera_event_finish(self) -> bool { ... } fn set_is_first_camera_event_finish(self, value: impl Into<bool>) { ... } fn get_is_event_camera(self) -> bool { ... } fn set_is_event_camera(self, value: impl Into<bool>) { ... } fn get_is_ready_event_camera(self) -> bool { ... } fn set_is_ready_event_camera(self, value: impl Into<bool>) { ... } fn get_last_event_time(self) -> f64 { ... } fn set_last_event_time(self, value: impl Into<f64>) { ... } fn get_last_controle_target_time(self) -> f64 { ... } fn set_last_controle_target_time(self, value: impl Into<f64>) { ... } fn get_last_fade_marker_time(self) -> f64 { ... } fn set_last_fade_marker_time(self, value: impl Into<f64>) { ... } fn get_is_need_assist_request(self) -> bool { ... } fn set_is_need_assist_request(self, value: impl Into<bool>) { ... } fn get_assist_level(self) -> i32 { ... } fn set_assist_level(self, value: impl Into<i32>) { ... } fn get_is_assist(self) -> bool { ... } fn get_is_play_special_se(self) -> bool { ... } fn set_is_play_special_se(self, value: impl Into<bool>) { ... } fn get_is_need_test_pattern_request(self) -> bool { ... } fn set_is_need_test_pattern_request(self, value: impl Into<bool>) { ... } fn get_test_pattern_request(self) -> Il2CppString { ... } fn set_test_pattern_request(self, value: impl Into<Il2CppString>) { ... } fn get_test_pattern_count(self) -> i32 { ... } fn set_test_pattern_count(self, value: impl Into<i32>) { ... } fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag { ... } fn set_target_show_hide_flag( self, value: impl Into<DragonRideCamera_TargetControleFlag>, ) { ... } fn get_is_pause_stop(self) -> bool { ... } fn set_is_pause_stop(self, value: impl Into<bool>) { ... } fn get_retire_game(self) -> bool { ... } fn set_retire_game(self, value: impl Into<bool>) { ... } fn on_enable(self) { ... } fn start(self) { ... } fn reset_cursol(self, is_reset_angle: impl Into<bool>) { ... } fn create_dragon_ride_character( self, app: impl Into<CharacterAppearance>, parent: impl Into<Transform>, invisible: impl Into<bool>, ) -> Character { ... } fn create_dragon_model(self) { ... } fn create_assist_model(self) { ... } fn initialize_camera_base(self) { ... } fn check_enable_cutin(self) -> bool { ... } fn open_cutin(self) { ... } fn close_cutin(self) { ... } fn finalize_camera_base(self) { ... } fn initialize_course_camera( self, course_id: impl Into<Il2CppString>, level: impl Into<i32>, ) { ... } fn init_fake(self) { ... } fn tick_fake(self) { ... } fn start_timeline(self) { ... } fn update_camera_param(self) { ... } fn update_camera_param_key(self) { ... } fn update_camera_param_gyro(self, is_reset: impl Into<bool>) { ... } fn commit_camera(self) { ... } fn commit_event_camera(self) { ... } fn update_shot(self) { ... } fn update_assist(self) { ... } fn get_forward_vec(self) -> Vector3 { ... } fn get_assist_shot_dot_rate(self) -> f32 { ... } fn get_assist_cut_in_dot_rate(self) -> f32 { ... } fn assist_shot( self, is_aiming: impl Into<bool>, aim_pos: impl Into<Vector3>, is_penetrate: impl Into<bool>, ) { ... } fn set_test_pattern( self, pattern_id: impl Into<Il2CppString>, num: impl Into<i32>, ) { ... } fn get_selected_test_pattern_num(self) -> i32 { ... } fn fixed_update(self) { ... } fn tick_main(self) { ... } fn tick_result(self) { ... } fn refresh_obj(self) -> GameObject { ... } fn finalize_course_camera(self) { ... } fn set_event_mode( self, flag: impl Into<bool>, time: impl Into<f64>, notify_obj: impl Into<GameObject>, ) { ... } fn play_one_shot_se(self, label: impl Into<Il2CppString>) { ... } fn finish_rail(self) { ... } fn set_show_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, ) { ... } fn set_hide_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, ) { ... } fn get_controle_group_list(self) -> Array<Il2CppString> { ... } fn set_result_mode(self) { ... } fn get_timeline_msec(self) -> f64 { ... } fn run_event_fade_in(self, type: impl Into<FadeType_2>) { ... } fn run_event_fade_out(self, type: impl Into<FadeType_2>) { ... } fn set_special_time(self) { ... } fn create_start_telop(self) { ... } fn create_finish_telop(self) { ... } fn stop_wind_line_effect(self) { ... } fn restart_wind_line_effect(self) { ... } fn play_special_burst_se(self) { ... } fn stop_special_burst_se(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_ready_player_model(self) -> bool

get_IsReadyPlayerModel() overload

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fn set_is_ready_player_model(self, value: impl Into<bool>)

set_IsReadyPlayerModel(bool) overload

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fn get_is_ready_assist_model(self) -> bool

get_IsReadyAssistModel() overload

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fn set_is_ready_assist_model(self, value: impl Into<bool>)

set_IsReadyAssistModel(bool) overload

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fn get_camera_roatete_param_name(self) -> Il2CppString

get_CameraRoateteParamName() overload

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fn get_is_special_time(self) -> bool

get_IsSpecialTime() overload

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fn set_is_special_time(self, value: impl Into<bool>)

set_IsSpecialTime(bool) overload

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fn get_is_rail_finished(self) -> bool

get_IsRailFinished() overload

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fn set_is_rail_finished(self, value: impl Into<bool>)

set_IsRailFinished(bool) overload

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fn get_is_first_camera_event_finish(self) -> bool

get_IsFirstCameraEventFinish() overload

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fn set_is_first_camera_event_finish(self, value: impl Into<bool>)

set_IsFirstCameraEventFinish(bool) overload

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fn get_is_event_camera(self) -> bool

get_IsEventCamera() overload

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fn set_is_event_camera(self, value: impl Into<bool>)

set_IsEventCamera(bool) overload

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fn get_is_ready_event_camera(self) -> bool

get_IsReadyEventCamera() overload

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fn set_is_ready_event_camera(self, value: impl Into<bool>)

set_IsReadyEventCamera(bool) overload

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fn get_last_event_time(self) -> f64

get_LastEventTime() overload

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fn set_last_event_time(self, value: impl Into<f64>)

set_LastEventTime(f64) overload

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fn get_last_controle_target_time(self) -> f64

get_LastControleTargetTime() overload

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fn set_last_controle_target_time(self, value: impl Into<f64>)

set_LastControleTargetTime(f64) overload

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fn get_last_fade_marker_time(self) -> f64

get_LastFadeMarkerTime() overload

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fn set_last_fade_marker_time(self, value: impl Into<f64>)

set_LastFadeMarkerTime(f64) overload

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fn get_is_need_assist_request(self) -> bool

get_IsNeedAssistRequest() overload

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fn set_is_need_assist_request(self, value: impl Into<bool>)

set_IsNeedAssistRequest(bool) overload

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fn get_assist_level(self) -> i32

get_AssistLevel() overload

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fn set_assist_level(self, value: impl Into<i32>)

set_AssistLevel(i32) overload

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fn get_is_assist(self) -> bool

get_IsAssist() overload

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fn get_is_play_special_se(self) -> bool

get_IsPlaySpecialSE() overload

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fn set_is_play_special_se(self, value: impl Into<bool>)

set_IsPlaySpecialSE(bool) overload

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fn get_is_need_test_pattern_request(self) -> bool

get_IsNeedTestPatternRequest() overload

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fn set_is_need_test_pattern_request(self, value: impl Into<bool>)

set_IsNeedTestPatternRequest(bool) overload

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fn get_test_pattern_request(self) -> Il2CppString

get_TestPatternRequest() overload

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fn set_test_pattern_request(self, value: impl Into<Il2CppString>)

set_TestPatternRequest(::unity::Il2CppString) overload

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fn get_test_pattern_count(self) -> i32

get_TestPatternCount() overload

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fn set_test_pattern_count(self, value: impl Into<i32>)

set_TestPatternCount(i32) overload

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fn get_target_show_hide_flag(self) -> DragonRideCamera_TargetControleFlag

get_TargetShowHideFlag() overload

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fn set_target_show_hide_flag( self, value: impl Into<DragonRideCamera_TargetControleFlag>, )

set_TargetShowHideFlag(crate::app::dragonridecamera::DragonRideCamera_TargetControleFlag) overload

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fn get_is_pause_stop(self) -> bool

get_IsPauseStop() overload

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fn set_is_pause_stop(self, value: impl Into<bool>)

set_IsPauseStop(bool) overload

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fn get_retire_game(self) -> bool

get_RetireGame() overload

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fn set_retire_game(self, value: impl Into<bool>)

set_RetireGame(bool) overload

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fn on_enable(self)

OnEnable() overload

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fn start(self)

Start() overload

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fn reset_cursol(self, is_reset_angle: impl Into<bool>)

ResetCursol(bool) overload

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fn create_dragon_ride_character( self, app: impl Into<CharacterAppearance>, parent: impl Into<Transform>, invisible: impl Into<bool>, ) -> Character

CreateDragonRideCharacter(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool) overload

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fn create_dragon_model(self)

CreateDragonModel() overload

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fn create_assist_model(self)

CreateAssistModel() overload

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fn initialize_camera_base(self)

InitializeCameraBase() overload

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fn check_enable_cutin(self) -> bool

CheckEnableCutin() overload

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fn open_cutin(self)

OpenCutin() overload

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fn close_cutin(self)

CloseCutin() overload

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fn finalize_camera_base(self)

FinalizeCameraBase() overload

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fn initialize_course_camera( self, course_id: impl Into<Il2CppString>, level: impl Into<i32>, )

InitializeCourseCamera(::unity::Il2CppString, i32) overload

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fn init_fake(self)

InitFake() overload

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fn tick_fake(self)

TickFake() overload

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fn start_timeline(self)

StartTimeline() overload

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fn update_camera_param(self)

UpdateCameraParam() overload

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fn update_camera_param_key(self)

UpdateCameraParam_Key() overload

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fn update_camera_param_gyro(self, is_reset: impl Into<bool>)

UpdateCameraParam_Gyro(bool) overload

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fn commit_camera(self)

CommitCamera() overload

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fn commit_event_camera(self)

CommitEventCamera() overload

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fn update_shot(self)

UpdateShot() overload

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fn update_assist(self)

UpdateAssist() overload

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fn get_forward_vec(self) -> Vector3

GetForwardVec() overload

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fn get_assist_shot_dot_rate(self) -> f32

GetAssistShotDotRate() overload

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fn get_assist_cut_in_dot_rate(self) -> f32

GetAssistCutInDotRate() overload

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fn assist_shot( self, is_aiming: impl Into<bool>, aim_pos: impl Into<Vector3>, is_penetrate: impl Into<bool>, )

AssistShot(bool, crate::unity_engine::vector3::Vector3, bool) overload

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fn set_test_pattern( self, pattern_id: impl Into<Il2CppString>, num: impl Into<i32>, )

SetTestPattern(::unity::Il2CppString, i32) overload

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fn get_selected_test_pattern_num(self) -> i32

GetSelectedTestPatternNum() overload

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fn fixed_update(self)

FixedUpdate() overload

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fn tick_main(self)

TickMain() overload

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fn tick_result(self)

TickResult() overload

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fn refresh_obj(self) -> GameObject

_RefreshObj(*mutcrate::unity_engine::gameobject::GameObject) overload

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fn finalize_course_camera(self)

FinalizeCourseCamera() overload

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fn set_event_mode( self, flag: impl Into<bool>, time: impl Into<f64>, notify_obj: impl Into<GameObject>, )

SetEventMode(bool, f64, crate::unity_engine::gameobject::GameObject) overload

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fn play_one_shot_se(self, label: impl Into<Il2CppString>)

PlayOneShotSE(::unity::Il2CppString) overload

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fn finish_rail(self)

FinishRail() overload

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fn set_show_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )

SetShowGroupList(::unity::Array<::unity::Il2CppString>, f64) overload

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fn set_hide_group_list( self, group_list: impl Into<Array<Il2CppString>>, time: impl Into<f64>, )

SetHideGroupList(::unity::Array<::unity::Il2CppString>, f64) overload

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fn get_controle_group_list(self) -> Array<Il2CppString>

GetControleGroupList(*mut::unity::Array<::unity::Il2CppString>) overload

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fn set_result_mode(self)

SetResultMode() overload

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fn get_timeline_msec(self) -> f64

GetTimelineMsec() overload

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fn run_event_fade_in(self, type: impl Into<FadeType_2>)

RunEventFadeIn(crate::app::dragon_ride::fadetype_2::FadeType_2) overload

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fn run_event_fade_out(self, type: impl Into<FadeType_2>)

RunEventFadeOut(crate::app::dragon_ride::fadetype_2::FadeType_2) overload

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fn set_special_time(self)

SetSpecialTime() overload

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fn create_start_telop(self)

CreateStartTelop() overload

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fn create_finish_telop(self)

CreateFinishTelop() overload

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fn stop_wind_line_effect(self)

StopWindLineEffect() overload

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fn restart_wind_line_effect(self)

RestartWindLineEffect() overload

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fn play_special_burst_se(self)

PlaySpecialBurstSE() overload

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fn stop_special_burst_se(self)

StopSpecialBurstSE() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IDragonRideCamera> IDragonRideCameraMethods for __T

Available on crate feature app-dragonridecamera only.