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IEventDemoSequenceMethods

Trait IEventDemoSequenceMethods 

Source
pub trait IEventDemoSequenceMethods: IEventDemoSequence {
Show 102 methods // Provided methods fn analysis_cmd_text( self, cmd_texts: impl Into<Il2CppString>, ) -> Array<EventDemoSequence_CmdInfo> { ... } fn get_cmd_info_from_cmd_lines( self, cmd_line: impl Into<Il2CppString>, ) -> EventDemoSequence_CmdInfo { ... } fn exec_event_cmd( self, cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>, cmd_info_index: impl Into<i32>, ) -> EventDemoSequence_EventCmdResult { ... } fn exec_event_cmd_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_label( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_jump( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_wait( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_variant( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>) { ... } fn get_sky_box_material_name_auto( self, base_name: impl Into<Il2CppString>, ) -> Il2CppString { ... } fn func_set_back_ground( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_set_back_ground_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn disable_cameras(self) { ... } fn create_current_camera( self, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera { ... } fn create_camera( self, camera_name: impl Into<Il2CppString>, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera { ... } fn get_src_camera( self, src_camera_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Camera { ... } fn create_parent_object_of_camera( self, camera: impl Into<Camera>, ) -> GameObject { ... } fn set_camera_for_chara( self, camera: impl Into<Camera>, character: impl Into<Character>, ) { ... } fn get_character_camera_adjust_object( self, character: impl Into<Character>, ) -> GameObject { ... } fn init_character_camera_adjust_transform( self, character: impl Into<Character>, ) { ... } fn set_camera_for_scene(self, camera: impl Into<Camera>) { ... } fn func_camera_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_chara_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_camera_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_scene_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn get_split_view_work( self, split_view_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_SplitViewWork { ... } fn func_split_view_begin_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_end_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_set_active( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_play_anim( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_split_view_wait_anim_end( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn disable_lights(self) { ... } fn setup_light( self, light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>, ) { ... } fn func_light_setup( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_light_setup_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_light_common( self, light_name: impl Into<Il2CppString>, rot_offset: impl Into<Vector3>, ) { ... } fn func_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_white_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_white_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn fade_in_out_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, color: impl Into<Color>, is_fade_in: impl Into<bool>, ) -> EventDemoSequence_EventCmdResult { ... } fn get_character_work( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_CharacterWork { ... } fn get_character_appearance( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> CharacterAppearance { ... } fn get_character_locator( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> GameObject { ... } fn get_character( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Character { ... } fn find_character_locator( self, pos_string: impl Into<Il2CppString>, ) -> GameObject { ... } fn play_character_anim( self, character: impl Into<Character>, facial_anim_name: impl Into<Il2CppString>, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, ) { ... } fn get_asset_table( self, pid: impl Into<Il2CppString>, cloth_type: impl Into<EventDemoSequence_ClothType>, ) -> AssetTable_Result { ... } fn func_character_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_delete( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_adjust_pos( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_show_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_set_animator( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_play_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_wait_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_character_angle( self, character_self: impl Into<Character>, character_eye_target: impl Into<Character>, character_head_target: impl Into<Character>, ) { ... } fn func_character_set_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_character_angle_2( self, self_pid: impl Into<Il2CppString>, eye_target_pid: impl Into<Il2CppString>, head_target_pid: impl Into<Il2CppString>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_reset_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_set_rotate( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn set_character_rotate( self, character: impl Into<Character>, character_work: impl Into<EventDemoSequence_CharacterWork>, rotate_y: impl Into<f32>, sec: impl Into<f32>, ) { ... } fn func_character_equip_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_equip_no_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_equip_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_character_equip_no_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn get_effect_work( self, effect_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_EffectWork { ... } fn func_create_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_delete_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn delete_telop_effect(self) { ... } fn func_create_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_delete_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_pause_puppet_talk( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_message_load( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_talk_face_begin( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_picture_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_picture_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_chapter_title_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn func_sound_event( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult { ... } fn setup_commnads(self) { ... } fn ctor( self, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, ) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn is_skip(self) -> bool { ... } fn is_hero_female(self) -> bool { ... } fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool { ... } fn is_loading(self) -> bool { ... } fn push_fade(self) { ... } fn pop_fade(self) { ... } fn init(self) { ... } fn end(self) { ... } fn load_event_cmd(self) { ... } fn unload_event_cmd(self) { ... } fn load_demo_scene(self) { ... } fn unload_demo_scene(self) { ... } fn init_after_load_scene(self) { ... } fn tick(self) { ... } fn tick_impl(self, label: impl Into<Il2CppString>) -> bool { ... } fn persistent(self) { ... } fn on_shutdown(self) { ... }
}

Provided Methods§

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fn analysis_cmd_text( self, cmd_texts: impl Into<Il2CppString>, ) -> Array<EventDemoSequence_CmdInfo>

AnalysisCmdText(::unity::Il2CppString) overload

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fn get_cmd_info_from_cmd_lines( self, cmd_line: impl Into<Il2CppString>, ) -> EventDemoSequence_CmdInfo

GetCmdInfoFromCmdLines(::unity::Il2CppString) overload

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fn exec_event_cmd( self, cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>, cmd_info_index: impl Into<i32>, ) -> EventDemoSequence_EventCmdResult

ExecEventCmd(::unity::Array<crate::app::eventdemosequence::EventDemoSequence_CmdInfo>, i32) overload

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fn exec_event_cmd_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

ExecEventCmdImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_label( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLabel(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_jump( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncJump(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_wait( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWait(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_variant( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncVariant(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)

SetBackGround(::unity::Il2CppString) overload

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fn get_sky_box_material_name_auto( self, base_name: impl Into<Il2CppString>, ) -> Il2CppString

GetSkyBoxMaterialNameAuto(::unity::Il2CppString) overload

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fn func_set_back_ground( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSetBackGround(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_set_back_ground_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSetBackGroundAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn disable_cameras(self)

DisableCameras() overload

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fn create_current_camera( self, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera

CreateCurrentCamera(::unity::Il2CppString, bool, bool) overload

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fn create_camera( self, camera_name: impl Into<Il2CppString>, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera

CreateCamera(::unity::Il2CppString, ::unity::Il2CppString, bool, bool) overload

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fn get_src_camera( self, src_camera_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Camera

GetSrcCamera(::unity::Il2CppString, bool) overload

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fn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject

CreateParentObjectOfCamera(crate::unity_engine::camera::Camera) overload

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fn set_camera_for_chara( self, camera: impl Into<Camera>, character: impl Into<Character>, )

SetCameraForChara(crate::unity_engine::camera::Camera, crate::combat::character::Character) overload

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fn get_character_camera_adjust_object( self, character: impl Into<Character>, ) -> GameObject

GetCharacterCameraAdjustObject(crate::combat::character::Character) overload

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fn init_character_camera_adjust_transform(self, character: impl Into<Character>)

InitCharacterCameraAdjustTransform(crate::combat::character::Character) overload

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fn set_camera_for_scene(self, camera: impl Into<Camera>)

SetCameraForScene(crate::unity_engine::camera::Camera) overload

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fn func_camera_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCameraSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_chara_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

SetCharaCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_camera_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCameraSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_scene_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

SetSceneCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn get_split_view_work( self, split_view_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_SplitViewWork

GetSplitViewWork(::unity::Il2CppString, bool) overload

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fn func_split_view_begin_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewBeginSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_end_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewEndSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_set_active( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetActive(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_play_anim( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewPlayAnim(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_split_view_wait_anim_end( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewWaitAnimEnd(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn disable_lights(self)

DisableLights() overload

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fn setup_light( self, light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>, )

SetupLight(crate::app::eventdemosequence::EventDemoSequence_LightSetupInfo) overload

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fn func_light_setup( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLightSetup(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_light_setup_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLightSetupAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_light_common( self, light_name: impl Into<Il2CppString>, rot_offset: impl Into<Vector3>, )

SetLightCommon(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload

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fn func_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_white_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWhiteFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_white_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWhiteFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn fade_in_out_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, color: impl Into<Color>, is_fade_in: impl Into<bool>, ) -> EventDemoSequence_EventCmdResult

FadeInOutImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo, crate::unity_engine::color::Color, bool) overload

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fn get_character_work( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_CharacterWork

GetCharacterWork(::unity::Il2CppString, bool) overload

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fn get_character_appearance( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> CharacterAppearance

GetCharacterAppearance(::unity::Il2CppString, bool) overload

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fn get_character_locator( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> GameObject

GetCharacterLocator(::unity::Il2CppString, bool) overload

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fn get_character( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Character

GetCharacter(::unity::Il2CppString, bool) overload

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fn find_character_locator( self, pos_string: impl Into<Il2CppString>, ) -> GameObject

FindCharacterLocator(::unity::Il2CppString) overload

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fn play_character_anim( self, character: impl Into<Character>, facial_anim_name: impl Into<Il2CppString>, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )

PlayCharacterAnim(crate::combat::character::Character, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload

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fn get_asset_table( self, pid: impl Into<Il2CppString>, cloth_type: impl Into<EventDemoSequence_ClothType>, ) -> AssetTable_Result

GetAssetTable(::unity::Il2CppString, crate::app::eventdemosequence::EventDemoSequence_ClothType) overload

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fn func_character_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_delete( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterDelete(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_adjust_pos( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterAdjustPos(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_show_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterShowHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_set_animator( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetAnimator(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_play_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterPlayMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_wait_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterWaitMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_character_angle( self, character_self: impl Into<Character>, character_eye_target: impl Into<Character>, character_head_target: impl Into<Character>, )

SetCharacterAngle(crate::combat::character::Character, crate::combat::character::Character, crate::combat::character::Character) overload

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fn func_character_set_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_character_angle_2( self, self_pid: impl Into<Il2CppString>, eye_target_pid: impl Into<Il2CppString>, head_target_pid: impl Into<Il2CppString>, ) -> EventDemoSequence_EventCmdResult

SetCharacterAngle(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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fn func_character_reset_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterResetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_set_rotate( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetRotate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn set_character_rotate( self, character: impl Into<Character>, character_work: impl Into<EventDemoSequence_CharacterWork>, rotate_y: impl Into<f32>, sec: impl Into<f32>, )

SetCharacterRotate(crate::combat::character::Character, crate::app::eventdemosequence::EventDemoSequence_CharacterWork, f32, f32) overload

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fn func_character_equip_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_equip_no_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipNoWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_equip_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_character_equip_no_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipNoFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn get_effect_work( self, effect_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_EffectWork

GetEffectWork(::unity::Il2CppString, bool) overload

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fn func_create_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCreateEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_delete_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncDeleteEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn delete_telop_effect(self)

DeleteTelopEffect() overload

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fn func_create_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCreateTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_delete_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncDeleteTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_pause_puppet_talk( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPausePuppetTalk(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_message_load( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncMessageLoad(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_talk_face_begin( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncTalkFaceBegin(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_picture_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPictureShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_picture_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPictureHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_chapter_title_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncChapterTitleShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn func_sound_event( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSoundEvent(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload

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fn setup_commnads(self)

SetupCommnads() overload

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fn ctor( self, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )

.ctor(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn is_skip(self) -> bool

IsSkip() overload

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fn is_hero_female(self) -> bool

IsHeroFemale() overload

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fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool

IsPidHero(::unity::Il2CppString) overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn push_fade(self)

PushFade() overload

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fn pop_fade(self)

PopFade() overload

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fn init(self)

Init() overload

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fn end(self)

End() overload

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fn load_event_cmd(self)

LoadEventCmd() overload

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fn unload_event_cmd(self)

UnloadEventCmd() overload

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fn load_demo_scene(self)

LoadDemoScene() overload

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fn unload_demo_scene(self)

UnloadDemoScene() overload

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fn init_after_load_scene(self)

InitAfterLoadScene() overload

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fn tick(self)

Tick() overload

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fn tick_impl(self, label: impl Into<Il2CppString>) -> bool

TickImpl(::unity::Il2CppString) overload

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fn persistent(self)

Persistent() overload

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fn on_shutdown(self)

OnShutdown() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IEventDemoSequence> IEventDemoSequenceMethods for __T

Available on crate feature app-eventdemosequence only.