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IEventDemoSequence_CharacterWorkMethods

Trait IEventDemoSequence_CharacterWorkMethods 

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pub trait IEventDemoSequence_CharacterWorkMethods: IEventDemoSequence_CharacterWork {
Show 26 methods // Provided methods fn get_pid(self) -> Il2CppString { ... } fn set_pid(self, value: impl Into<Il2CppString>) { ... } fn get_pid_for_create(self) -> Il2CppString { ... } fn set_pid_for_create(self, value: impl Into<Il2CppString>) { ... } fn get_character(self) -> Character { ... } fn set_character(self, value: impl Into<Character>) { ... } fn get_appearance(self) -> CharacterAppearance { ... } fn set_appearance(self, value: impl Into<CharacterAppearance>) { ... } fn get_position_locater(self) -> GameObject { ... } fn set_position_locater(self, value: impl Into<GameObject>) { ... } fn get_rotate_fader(self) -> EventDemoSequence_RotateFader { ... } fn set_rotate_fader(self, value: impl Into<EventDemoSequence_RotateFader>) { ... } fn get_rotate_y_to(self) -> f32 { ... } fn set_rotate_y_to(self, value: impl Into<f32>) { ... } fn get_anim_statehash(self) -> i32 { ... } fn set_anim_statehash(self, value: impl Into<i32>) { ... } fn get_equip_weapon_asset(self) -> CharacterAsset { ... } fn set_equip_weapon_asset(self, value: impl Into<CharacterAsset>) { ... } fn get_animator_resource_handle(self) -> ResourceHandle_2 { ... } fn set_animator_resource_handle(self, value: impl Into<ResourceHandle_2>) { ... } fn get_fishing_rod_resource_handle(self) -> ResourceHandle_2 { ... } fn set_fishing_rod_resource_handle(self, value: impl Into<ResourceHandle_2>) { ... } fn get_fishing_rod_object(self) -> GameObject { ... } fn set_fishing_rod_object(self, value: impl Into<GameObject>) { ... } fn ctor( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, ) { ... } fn tick(self) { ... }
}

Provided Methods§

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fn get_pid(self) -> Il2CppString

get_Pid() overload

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fn set_pid(self, value: impl Into<Il2CppString>)

set_Pid(::unity::Il2CppString) overload

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fn get_pid_for_create(self) -> Il2CppString

get_PidForCreate() overload

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fn set_pid_for_create(self, value: impl Into<Il2CppString>)

set_PidForCreate(::unity::Il2CppString) overload

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fn get_character(self) -> Character

get_Character() overload

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fn set_character(self, value: impl Into<Character>)

set_Character(crate::combat::character::Character) overload

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fn get_appearance(self) -> CharacterAppearance

get_Appearance() overload

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fn set_appearance(self, value: impl Into<CharacterAppearance>)

set_Appearance(crate::combat::characterappearance::CharacterAppearance) overload

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fn get_position_locater(self) -> GameObject

get_PositionLocater() overload

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fn set_position_locater(self, value: impl Into<GameObject>)

set_PositionLocater(crate::unity_engine::gameobject::GameObject) overload

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fn get_rotate_fader(self) -> EventDemoSequence_RotateFader

get_RotateFader() overload

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fn set_rotate_fader(self, value: impl Into<EventDemoSequence_RotateFader>)

set_RotateFader(crate::app::eventdemosequence::EventDemoSequence_RotateFader) overload

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fn get_rotate_y_to(self) -> f32

get_RotateYTo() overload

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fn set_rotate_y_to(self, value: impl Into<f32>)

set_RotateYTo(f32) overload

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fn get_anim_statehash(self) -> i32

get_AnimStatehash() overload

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fn set_anim_statehash(self, value: impl Into<i32>)

set_AnimStatehash(i32) overload

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fn get_equip_weapon_asset(self) -> CharacterAsset

get_EquipWeaponAsset() overload

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fn set_equip_weapon_asset(self, value: impl Into<CharacterAsset>)

set_EquipWeaponAsset(crate::combat::characterasset::CharacterAsset) overload

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fn get_animator_resource_handle(self) -> ResourceHandle_2

get_AnimatorResourceHandle() overload

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fn set_animator_resource_handle(self, value: impl Into<ResourceHandle_2>)

set_AnimatorResourceHandle(crate::app::resourcehandle_2::ResourceHandle_2) overload

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fn get_fishing_rod_resource_handle(self) -> ResourceHandle_2

get_FishingRodResourceHandle() overload

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fn set_fishing_rod_resource_handle(self, value: impl Into<ResourceHandle_2>)

set_FishingRodResourceHandle(crate::app::resourcehandle_2::ResourceHandle_2) overload

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fn get_fishing_rod_object(self) -> GameObject

get_FishingRodObject() overload

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fn set_fishing_rod_object(self, value: impl Into<GameObject>)

set_FishingRodObject(crate::unity_engine::gameobject::GameObject) overload

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fn ctor( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, )

.ctor(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance) overload

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fn tick(self)

Tick() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IEventDemoSequence_CharacterWork> IEventDemoSequence_CharacterWorkMethods for __T

Available on crate feature app-eventdemosequence only.