pub trait IEventDemoSequence_CharacterWorkMethods: IEventDemoSequence_CharacterWork {
Show 26 methods
// Provided methods
fn get_pid(self) -> Il2CppString { ... }
fn set_pid(self, value: impl Into<Il2CppString>) { ... }
fn get_pid_for_create(self) -> Il2CppString { ... }
fn set_pid_for_create(self, value: impl Into<Il2CppString>) { ... }
fn get_character(self) -> Character { ... }
fn set_character(self, value: impl Into<Character>) { ... }
fn get_appearance(self) -> CharacterAppearance { ... }
fn set_appearance(self, value: impl Into<CharacterAppearance>) { ... }
fn get_position_locater(self) -> GameObject { ... }
fn set_position_locater(self, value: impl Into<GameObject>) { ... }
fn get_rotate_fader(self) -> EventDemoSequence_RotateFader { ... }
fn set_rotate_fader(self, value: impl Into<EventDemoSequence_RotateFader>) { ... }
fn get_rotate_y_to(self) -> f32 { ... }
fn set_rotate_y_to(self, value: impl Into<f32>) { ... }
fn get_anim_statehash(self) -> i32 { ... }
fn set_anim_statehash(self, value: impl Into<i32>) { ... }
fn get_equip_weapon_asset(self) -> CharacterAsset { ... }
fn set_equip_weapon_asset(self, value: impl Into<CharacterAsset>) { ... }
fn get_animator_resource_handle(self) -> ResourceHandle_2 { ... }
fn set_animator_resource_handle(self, value: impl Into<ResourceHandle_2>) { ... }
fn get_fishing_rod_resource_handle(self) -> ResourceHandle_2 { ... }
fn set_fishing_rod_resource_handle(self, value: impl Into<ResourceHandle_2>) { ... }
fn get_fishing_rod_object(self) -> GameObject { ... }
fn set_fishing_rod_object(self, value: impl Into<GameObject>) { ... }
fn ctor(
self,
pid: impl Into<Il2CppString>,
pid_for_create: impl Into<Il2CppString>,
appearance: impl Into<CharacterAppearance>,
) { ... }
fn tick(self) { ... }
}Provided Methods§
Sourcefn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overload
Sourcefn set_pid(self, value: impl Into<Il2CppString>)
fn set_pid(self, value: impl Into<Il2CppString>)
set_Pid(::unity::Il2CppString) overload
Sourcefn get_pid_for_create(self) -> Il2CppString
fn get_pid_for_create(self) -> Il2CppString
get_PidForCreate() overload
Sourcefn set_pid_for_create(self, value: impl Into<Il2CppString>)
fn set_pid_for_create(self, value: impl Into<Il2CppString>)
set_PidForCreate(::unity::Il2CppString) overload
Sourcefn get_character(self) -> Character
fn get_character(self) -> Character
get_Character() overload
Sourcefn set_character(self, value: impl Into<Character>)
fn set_character(self, value: impl Into<Character>)
set_Character(crate::combat::character::Character) overload
Sourcefn get_appearance(self) -> CharacterAppearance
fn get_appearance(self) -> CharacterAppearance
get_Appearance() overload
Sourcefn set_appearance(self, value: impl Into<CharacterAppearance>)
fn set_appearance(self, value: impl Into<CharacterAppearance>)
set_Appearance(crate::combat::characterappearance::CharacterAppearance) overload
Sourcefn get_position_locater(self) -> GameObject
fn get_position_locater(self) -> GameObject
get_PositionLocater() overload
Sourcefn set_position_locater(self, value: impl Into<GameObject>)
fn set_position_locater(self, value: impl Into<GameObject>)
set_PositionLocater(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_rotate_fader(self) -> EventDemoSequence_RotateFader
fn get_rotate_fader(self) -> EventDemoSequence_RotateFader
get_RotateFader() overload
Sourcefn set_rotate_fader(self, value: impl Into<EventDemoSequence_RotateFader>)
fn set_rotate_fader(self, value: impl Into<EventDemoSequence_RotateFader>)
set_RotateFader(crate::app::eventdemosequence::EventDemoSequence_RotateFader) overload
Sourcefn get_rotate_y_to(self) -> f32
fn get_rotate_y_to(self) -> f32
get_RotateYTo() overload
Sourcefn set_rotate_y_to(self, value: impl Into<f32>)
fn set_rotate_y_to(self, value: impl Into<f32>)
set_RotateYTo(f32) overload
Sourcefn get_anim_statehash(self) -> i32
fn get_anim_statehash(self) -> i32
get_AnimStatehash() overload
Sourcefn set_anim_statehash(self, value: impl Into<i32>)
fn set_anim_statehash(self, value: impl Into<i32>)
set_AnimStatehash(i32) overload
Sourcefn get_equip_weapon_asset(self) -> CharacterAsset
fn get_equip_weapon_asset(self) -> CharacterAsset
get_EquipWeaponAsset() overload
Sourcefn set_equip_weapon_asset(self, value: impl Into<CharacterAsset>)
fn set_equip_weapon_asset(self, value: impl Into<CharacterAsset>)
set_EquipWeaponAsset(crate::combat::characterasset::CharacterAsset) overload
Sourcefn get_animator_resource_handle(self) -> ResourceHandle_2
fn get_animator_resource_handle(self) -> ResourceHandle_2
get_AnimatorResourceHandle() overload
Sourcefn set_animator_resource_handle(self, value: impl Into<ResourceHandle_2>)
fn set_animator_resource_handle(self, value: impl Into<ResourceHandle_2>)
set_AnimatorResourceHandle(crate::app::resourcehandle_2::ResourceHandle_2) overload
Sourcefn get_fishing_rod_resource_handle(self) -> ResourceHandle_2
fn get_fishing_rod_resource_handle(self) -> ResourceHandle_2
get_FishingRodResourceHandle() overload
Sourcefn set_fishing_rod_resource_handle(self, value: impl Into<ResourceHandle_2>)
fn set_fishing_rod_resource_handle(self, value: impl Into<ResourceHandle_2>)
set_FishingRodResourceHandle(crate::app::resourcehandle_2::ResourceHandle_2) overload
Sourcefn get_fishing_rod_object(self) -> GameObject
fn get_fishing_rod_object(self) -> GameObject
get_FishingRodObject() overload
Sourcefn set_fishing_rod_object(self, value: impl Into<GameObject>)
fn set_fishing_rod_object(self, value: impl Into<GameObject>)
set_FishingRodObject(crate::unity_engine::gameobject::GameObject) overload
Sourcefn ctor(
self,
pid: impl Into<Il2CppString>,
pid_for_create: impl Into<Il2CppString>,
appearance: impl Into<CharacterAppearance>,
)
fn ctor( self, pid: impl Into<Il2CppString>, pid_for_create: impl Into<Il2CppString>, appearance: impl Into<CharacterAppearance>, )
.ctor(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventDemoSequence_CharacterWork> IEventDemoSequence_CharacterWorkMethods for __T
app-eventdemosequence only.