pub struct FieldBgmManager(/* private fields */);Expand description
IL2CPP class: App.FieldBgmManager
Inherits: Object
Implementations§
Source§impl FieldBgmManager
impl FieldBgmManager
pub fn game_object_name() -> Il2CppString
pub fn set_game_object_name(value: Il2CppString)
pub fn fade_in_msec_change_bgm() -> i32
pub fn set_fade_in_msec_change_bgm(value: i32)
pub fn fade_out_msec_change_bgm() -> i32
pub fn set_fade_out_msec_change_bgm(value: i32)
pub fn fade_in_msec_return_to_normal_bgm() -> i32
pub fn set_fade_in_msec_return_to_normal_bgm(value: i32)
pub fn fade_in_msec_special_battle_bgm() -> i32
pub fn set_fade_in_msec_special_battle_bgm(value: i32)
pub fn fade_out_msec_special_battle_bgm() -> i32
pub fn set_fade_out_msec_special_battle_bgm(value: i32)
pub fn special_battle_bgm_continue_turn_max() -> i32
pub fn set_special_battle_bgm_continue_turn_max(value: i32)
pub fn now_stream_version() -> i32
pub fn set_now_stream_version(value: i32)
Source§impl FieldBgmManager
impl FieldBgmManager
pub fn ctor_method_info() -> &'static MethodInfo
pub fn is_set_phase_bgm_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn final_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn start_special_battle_bgm_continue_turn_method_info() -> &'static MethodInfo
pub fn set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static MethodInfo
pub fn set_phase_bgm_method_info() -> &'static MethodInfo
pub fn restore_phase_bgm_method_info() -> &'static MethodInfo
pub fn set_phase_bgm_2_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn play_bgm_method_info() -> &'static MethodInfo
pub fn stop_bgm_method_info() -> &'static MethodInfo
pub fn pause_bgm_method_info() -> &'static MethodInfo
pub fn resume_bgm_method_info() -> &'static MethodInfo
pub fn set_bgm_volume_method_info() -> &'static MethodInfo
pub fn change_force_type_method_info() -> &'static MethodInfo
pub fn change_force_type_imm_method_info() -> &'static MethodInfo
pub fn play_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn pause_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn stop_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn is_special_battle_bgm_exist_method_info() -> &'static MethodInfo
pub fn set_war_situation_param_method_info() -> &'static MethodInfo
pub fn restore_war_situation_param_method_info() -> &'static MethodInfo
pub fn set_first_played_flag_method_info() -> &'static MethodInfo
pub fn clear_bgm_method_info() -> &'static MethodInfo
pub fn get_state_group_name_method_info() -> &'static MethodInfo
pub fn play_bgm_2_method_info() -> &'static MethodInfo
pub fn stop_bgm_2_method_info() -> &'static MethodInfo
pub fn pause_bgm_2_method_info() -> &'static MethodInfo
pub fn resume_bgm_2_method_info() -> &'static MethodInfo
Source§impl FieldBgmManager
impl FieldBgmManager
Sourcepub fn new(snd_mgr: SoundManager) -> Self
pub fn new(snd_mgr: SoundManager) -> Self
.ctor(crate::app::soundmanager::SoundManager) — overload selector
Trait Implementations§
Source§impl ClassIdentity for FieldBgmManager
impl ClassIdentity for FieldBgmManager
Source§impl Clone for FieldBgmManager
impl Clone for FieldBgmManager
Source§fn clone(&self) -> FieldBgmManager
fn clone(&self) -> FieldBgmManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FieldBgmManager
impl FromIlInstance for FieldBgmManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFieldBgmManager for FieldBgmManager
impl IFieldBgmManager for FieldBgmManager
fn m_is_set_phase_bgm(self) -> bool
fn set_m_is_set_phase_bgm(self, value: bool)
fn m_is_first_phase_changed(self) -> Array<bool>
fn set_m_is_first_phase_changed(self, value: Array<bool>)
fn m_snd_mgr(self) -> SoundManager
fn set_m_snd_mgr(self, value: SoundManager)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_handle_name_array(self) -> Array<Il2CppString>
fn set_m_handle_name_array(self, value: Array<Il2CppString>)
fn m_prev_bgm_handle_name(self) -> Il2CppString
fn set_m_prev_bgm_handle_name(self, value: Il2CppString)
fn m_cur_bgm_handle_name(self) -> Il2CppString
fn set_m_cur_bgm_handle_name(self, value: Il2CppString)
fn m_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>
fn set_m_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )
fn m_special_combat_bgm_handle_list( self, ) -> Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>
fn set_m_special_combat_bgm_handle_list( self, value: Dictionary_2<Il2CppString, FieldBgmManager_BgmHandle>, )
fn m_war_situation_state_name(self) -> Il2CppString
fn set_m_war_situation_state_name(self, value: Il2CppString)
fn m_volume(self) -> FieldBgmManager_VolumeFader
fn set_m_volume(self, value: FieldBgmManager_VolumeFader)
fn m_restore_event_name_array(self) -> Array<Il2CppString>
fn set_m_restore_event_name_array(self, value: Array<Il2CppString>)
fn m_restore_war_situation_state_name(self) -> Il2CppString
fn set_m_restore_war_situation_state_name(self, value: Il2CppString)
fn m_battle_bgm_continue_turn(self) -> i32
fn set_m_battle_bgm_continue_turn(self, value: i32)
impl Copy for FieldBgmManager
impl IObject for FieldBgmManager
Auto Trait Implementations§
impl Freeze for FieldBgmManager
impl RefUnwindSafe for FieldBgmManager
impl !Send for FieldBgmManager
impl !Sync for FieldBgmManager
impl Unpin for FieldBgmManager
impl UnwindSafe for FieldBgmManager
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Source§impl<__T> IFieldBgmManagerMethods for __Twhere
__T: IFieldBgmManager,
impl<__T> IFieldBgmManagerMethods for __Twhere
__T: IFieldBgmManager,
Source§fn ctor(self, snd_mgr: impl Into<SoundManager>)
fn ctor(self, snd_mgr: impl Into<SoundManager>)
.ctor(crate::app::soundmanager::SoundManager) overloadSource§fn is_set_phase_bgm(self) -> bool
fn is_set_phase_bgm(self) -> bool
IsSetPhaseBgm() overloadSource§fn reset(
self,
fade_msec: impl Into<i32>,
is_reset_restore_data: impl Into<bool>,
)
fn reset( self, fade_msec: impl Into<i32>, is_reset_restore_data: impl Into<bool>, )
Reset(i32, bool) overloadSource§fn start_special_battle_bgm_continue_turn(self)
fn start_special_battle_bgm_continue_turn(self)
StartSpecialBattleBgmContinueTurn() overloadSource§fn set_special_battle_bgm_continue_turn_for_rewind(self, turn: impl Into<i32>)
fn set_special_battle_bgm_continue_turn_for_rewind(self, turn: impl Into<i32>)
SetSpecialBattleBgmContinueTurnForRewind(i32) overloadSource§fn set_phase_bgm(
self,
chapter: impl Into<ChapterData>,
is_encount: impl Into<bool>,
)
fn set_phase_bgm( self, chapter: impl Into<ChapterData>, is_encount: impl Into<bool>, )
SetPhaseBgm(crate::app::chapterdata::ChapterData, bool) overloadSource§fn restore_phase_bgm(self)
fn restore_phase_bgm(self)
RestorePhaseBgm() overloadSource§fn set_phase_bgm_2(
self,
player_bgm_event_name: impl Into<Il2CppString>,
enemy_bgm_event_name: impl Into<Il2CppString>,
ally_bgm_event_name: impl Into<Il2CppString>,
) -> bool
fn set_phase_bgm_2( self, player_bgm_event_name: impl Into<Il2CppString>, enemy_bgm_event_name: impl Into<Il2CppString>, ally_bgm_event_name: impl Into<Il2CppString>, ) -> bool
SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn serialize(self, stream: impl Into<Stream_2>)
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fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overloadSource§fn play_bgm(self, force_type: impl Into<Force_Type>)
fn play_bgm(self, force_type: impl Into<Force_Type>)
PlayBgm(crate::app::force::Force_Type) overloadSource§fn resume_bgm(self, fade_msec: impl Into<i32>)
fn resume_bgm(self, fade_msec: impl Into<i32>)
ResumeBgm(i32) overloadSource§fn set_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetBgmVolume(f32, i32) overloadSource§fn change_force_type(
self,
force_type: impl Into<Force_Type>,
super_: impl Into<ProcInst>,
is_turn_elapsed: impl Into<bool>,
)
fn change_force_type( self, force_type: impl Into<Force_Type>, super_: impl Into<ProcInst>, is_turn_elapsed: impl Into<bool>, )
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ChangeForceTypeImm(crate::app::force::Force_Type) overloadSource§fn play_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
fn play_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
PlaySpecialBattleBgm(::unity::Il2CppString) overloadSource§fn pause_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
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StopSpecialBattleBgm(::unity::Il2CppString) overloadSource§fn is_special_battle_bgm_exist(
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IsSpecialBattleBgmExist(::unity::Il2CppString) overloadSource§fn set_war_situation_param(self, value_name: impl Into<Il2CppString>)
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RestoreWarSituationParam() overloadSource§fn set_first_played_flag(self)
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Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload