pub struct FishingConfig(/* private fields */);Expand description
IL2CPP class: App.FishingConfig
Inherits: MonoBehaviour
Implementations§
Source§impl FishingConfig
impl FishingConfig
pub fn base(self) -> MonoBehaviour
Source§impl FishingConfig
impl FishingConfig
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl FishingConfig
impl FishingConfig
Trait Implementations§
Source§impl ClassIdentity for FishingConfig
impl ClassIdentity for FishingConfig
Source§impl Clone for FishingConfig
impl Clone for FishingConfig
Source§fn clone(&self) -> FishingConfig
fn clone(&self) -> FishingConfig
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FishingConfig
impl FromIlInstance for FishingConfig
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFishingConfig for FishingConfig
impl IFishingConfig for FishingConfig
fn open_base(self) -> bool
fn set_open_base(self, value: bool)
fn open_camera(self) -> bool
fn set_open_camera(self, value: bool)
fn open_battle(self) -> bool
fn set_open_battle(self, value: bool)
fn m_player_base_pos(self) -> Vector3
fn set_m_player_base_pos(self, value: Vector3)
fn m_player_base_rot(self) -> Vector3
fn set_m_player_base_rot(self, value: Vector3)
fn m_sola_base_pos(self) -> Vector3
fn set_m_sola_base_pos(self, value: Vector3)
fn m_sola_base_rot(self) -> Vector3
fn set_m_sola_base_rot(self, value: Vector3)
fn m_sola_defeat_rot(self) -> Vector3
fn set_m_sola_defeat_rot(self, value: Vector3)
fn m_camera_rotate_speed(self) -> f32
fn set_m_camera_rotate_speed(self, value: f32)
fn m_distance_move_speed(self) -> f32
fn set_m_distance_move_speed(self, value: f32)
fn m_lure_height_diff(self) -> f32
fn set_m_lure_height_diff(self, value: f32)
fn m_rotate_minimum(self) -> f32
fn set_m_rotate_minimum(self, value: f32)
fn m_rotate_max(self) -> f32
fn set_m_rotate_max(self, value: f32)
fn m_distance_minimum(self) -> f32
fn set_m_distance_minimum(self, value: f32)
fn m_distance_max(self) -> f32
fn set_m_distance_max(self, value: f32)
fn m_water_surface_height(self) -> f32
fn set_m_water_surface_height(self, value: f32)
fn m_throw_in_show_lure_time(self) -> f32
fn set_m_throw_in_show_lure_time(self, value: f32)
fn m_throw_in_time(self) -> f32
fn set_m_throw_in_time(self, value: f32)
fn m_throw_se_play_sec(self) -> f32
fn set_m_throw_se_play_sec(self, value: f32)
fn m_throw_camera_change_sec(self) -> f32
fn set_m_throw_camera_change_sec(self, value: f32)
fn m_throw_in_sink_sec(self) -> f32
fn set_m_throw_in_sink_sec(self, value: f32)
fn m_result_time(self) -> f32
fn set_m_result_time(self, value: f32)
fn m_fish_change_appear_time(self) -> f32
fn set_m_fish_change_appear_time(self, value: f32)
fn m_fish_change_percentage(self) -> f32
fn set_m_fish_change_percentage(self, value: f32)
fn m_fish_faint_percentage(self) -> f32
fn set_m_fish_faint_percentage(self, value: f32)
fn m_fish_faint_max_count(self) -> i32
fn set_m_fish_faint_max_count(self, value: i32)
fn m_fish_catching_time_max(self) -> f32
fn set_m_fish_catching_time_max(self, value: f32)
fn ripples_interval(self) -> f32
fn set_ripples_interval(self, value: f32)
fn ripples_pos_list(self) -> Array<Vector3>
fn set_ripples_pos_list(self, value: Array<Vector3>)
fn ripples_random_range(self) -> f32
fn set_ripples_random_range(self, value: f32)
fn m_normal_fov(self) -> f32
fn set_m_normal_fov(self, value: f32)
fn m_wait_fov(self) -> f32
fn set_m_wait_fov(self, value: f32)
fn m_camera_distance(self) -> f32
fn set_m_camera_distance(self, value: f32)
fn m_camera_height(self) -> f32
fn set_m_camera_height(self, value: f32)
fn m_camera_offset(self) -> Vector3
fn set_m_camera_offset(self, value: Vector3)
fn m_rod_select_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_rod_select_camera(self, value: FishingConfig_FixCameraConfig)
fn m_lure_camera_diff(self) -> Vector3
fn set_m_lure_camera_diff(self, value: Vector3)
fn m_lure_camera_rot(self) -> Vector3
fn set_m_lure_camera_rot(self, value: Vector3)
fn m_lure_set_fall_height(self) -> f32
fn set_m_lure_set_fall_height(self, value: f32)
fn m_lure_fall_first_speed(self) -> f32
fn set_m_lure_fall_first_speed(self, value: f32)
fn m_lure_dump_depth(self) -> f32
fn set_m_lure_dump_depth(self, value: f32)
fn m_lure_dump_msec(self) -> f32
fn set_m_lure_dump_msec(self, value: f32)
fn m_battle_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_battle_camera(self, value: FishingConfig_FixCameraConfig)
fn m_battle_camera_angle_border(self) -> Array<f32>
fn set_m_battle_camera_angle_border(self, value: Array<f32>)
fn m_battle_camera_angle_limit(self) -> Array<f32>
fn set_m_battle_camera_angle_limit(self, value: Array<f32>)
fn m_battle_camera_lerp_count(self) -> i32
fn set_m_battle_camera_lerp_count(self, value: i32)
fn m_battle_camera_reverse_lerp_count(self) -> i32
fn set_m_battle_camera_reverse_lerp_count(self, value: i32)
fn m_defeat_fade_out_type(self) -> FadeType
fn set_m_defeat_fade_out_type(self, value: FadeType)
fn m_defeat_anime_frame(self) -> f32
fn set_m_defeat_anime_frame(self, value: f32)
fn m_defeat_fade_start_frame(self) -> f32
fn set_m_defeat_fade_start_frame(self, value: f32)
fn m_result_fade_in_type(self) -> FadeType
fn set_m_result_fade_in_type(self, value: FadeType)
fn m_result_camera(self) -> FishingConfig_FixCameraConfig
fn set_m_result_camera(self, value: FishingConfig_FixCameraConfig)
fn m_result_player_rot_y(self) -> f32
fn set_m_result_player_rot_y(self, value: f32)
fn m_hit_popup_time_second(self) -> f32
fn set_m_hit_popup_time_second(self, value: f32)
fn m_lethal_time_second(self) -> f32
fn set_m_lethal_time_second(self, value: f32)
fn m_lethal_increase(self) -> f32
fn set_m_lethal_increase(self, value: f32)
fn m_lethal_decrease(self) -> f32
fn set_m_lethal_decrease(self, value: f32)
fn m_smash_stick_speed(self) -> f32
fn set_m_smash_stick_speed(self, value: f32)
fn m_attack_power(self) -> f32
fn set_m_attack_power(self, value: f32)
fn m_stick_wait_frame_at_attack(self) -> f32
fn set_m_stick_wait_frame_at_attack(self, value: f32)
fn m_at_attack_wait_frame_at_stick(self) -> f32
fn set_m_at_attack_wait_frame_at_stick(self, value: f32)
fn m_angle_border(self) -> FishingConfig_AngleBorder
fn set_m_angle_border(self, value: FishingConfig_AngleBorder)
fn m_radar_angle(self) -> f32
fn set_m_radar_angle(self, value: f32)
fn m_radar_shadow_scale(self) -> f32
fn set_m_radar_shadow_scale(self, value: f32)
fn m_radar_distance_max(self) -> f32
fn set_m_radar_distance_max(self, value: f32)
fn m_radar_distance_min(self) -> f32
fn set_m_radar_distance_min(self, value: f32)
fn m_radar_escape_rate(self) -> f32
fn set_m_radar_escape_rate(self, value: f32)
fn m_radar_stop_counter_rate(self) -> f32
fn set_m_radar_stop_counter_rate(self, value: f32)
fn m_fish_escape_sec(self) -> f32
fn set_m_fish_escape_sec(self, value: f32)
fn m_min_fish_counter_time(self) -> f32
fn set_m_min_fish_counter_time(self, value: f32)
fn m_lethal_recovery_hp_percent(self) -> f32
fn set_m_lethal_recovery_hp_percent(self, value: f32)
fn m_hp_gauge_move_wait(self) -> f32
fn set_m_hp_gauge_move_wait(self, value: f32)
fn m_hp_gauge_move_speed(self) -> f32
fn set_m_hp_gauge_move_speed(self, value: f32)
fn m_first_attack_damage_rate(self) -> f32
fn set_m_first_attack_damage_rate(self, value: f32)
fn m_assist_show_sec(self) -> f32
fn set_m_assist_show_sec(self, value: f32)
fn m_battle_splash_interval(self) -> f32
fn set_m_battle_splash_interval(self, value: f32)
fn m_battle_counter_splash_interval(self) -> f32
fn set_m_battle_counter_splash_interval(self, value: f32)
Source§impl IObject_2 for FishingConfig
impl IObject_2 for FishingConfig
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for FishingConfig
impl IBehaviour for FishingConfig
impl IComponent for FishingConfig
impl IMonoBehaviour for FishingConfig
impl IObject for FishingConfig
Auto Trait Implementations§
impl Freeze for FishingConfig
impl RefUnwindSafe for FishingConfig
impl !Send for FishingConfig
impl !Sync for FishingConfig
impl Unpin for FishingConfig
impl UnwindSafe for FishingConfig
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload