pub trait IFortuneTellingResultMenu: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_card_root(self) -> GameObject { ... }
fn set_m_card_root(self, value: GameObject) { ... }
fn m_result0_title(self) -> TextMeshProUGUI { ... }
fn set_m_result0_title(self, value: TextMeshProUGUI) { ... }
fn m_result0_text(self) -> TextMeshProUGUI { ... }
fn set_m_result0_text(self, value: TextMeshProUGUI) { ... }
fn m_result1_title(self) -> TextMeshProUGUI { ... }
fn set_m_result1_title(self, value: TextMeshProUGUI) { ... }
fn m_result1_text(self) -> TextMeshProUGUI { ... }
fn set_m_result1_text(self, value: TextMeshProUGUI) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_card_kind(self) -> i32 { ... }
fn set_m_card_kind(self, value: i32) { ... }
fn m_b_card_positive(self) -> bool { ... }
fn set_m_b_card_positive(self, value: bool) { ... }
fn m_card_animator(self) -> Animator { ... }
fn set_m_card_animator(self, value: Animator) { ... }
}Provided Methods§
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_card_root(self) -> GameObject
fn set_m_card_root(self, value: GameObject)
fn m_result0_title(self) -> TextMeshProUGUI
fn set_m_result0_title(self, value: TextMeshProUGUI)
fn m_result0_text(self) -> TextMeshProUGUI
fn set_m_result0_text(self, value: TextMeshProUGUI)
fn m_result1_title(self) -> TextMeshProUGUI
fn set_m_result1_title(self, value: TextMeshProUGUI)
fn m_result1_text(self) -> TextMeshProUGUI
fn set_m_result1_text(self, value: TextMeshProUGUI)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_card_kind(self) -> i32
fn set_m_card_kind(self, value: i32)
fn m_b_card_positive(self) -> bool
fn set_m_b_card_positive(self, value: bool)
fn m_card_animator(self) -> Animator
fn set_m_card_animator(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.