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IFortuneTellingResultMenu

Trait IFortuneTellingResultMenu 

Source
pub trait IFortuneTellingResultMenu: IMonoBehaviour {
Show 20 methods // Provided methods fn m_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_unit_name(self, value: TextMeshProUGUI) { ... } fn m_card_root(self) -> GameObject { ... } fn set_m_card_root(self, value: GameObject) { ... } fn m_result0_title(self) -> TextMeshProUGUI { ... } fn set_m_result0_title(self, value: TextMeshProUGUI) { ... } fn m_result0_text(self) -> TextMeshProUGUI { ... } fn set_m_result0_text(self, value: TextMeshProUGUI) { ... } fn m_result1_title(self) -> TextMeshProUGUI { ... } fn set_m_result1_title(self, value: TextMeshProUGUI) { ... } fn m_result1_text(self) -> TextMeshProUGUI { ... } fn set_m_result1_text(self, value: TextMeshProUGUI) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_card_kind(self) -> i32 { ... } fn set_m_card_kind(self, value: i32) { ... } fn m_b_card_positive(self) -> bool { ... } fn set_m_b_card_positive(self, value: bool) { ... } fn m_card_animator(self) -> Animator { ... } fn set_m_card_animator(self, value: Animator) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§