pub trait IGameSound_Handle: IObject {
// Provided methods
fn m_sound_handle(self) -> SoundSystem_SoundHandle { ... }
fn set_m_sound_handle(self, value: SoundSystem_SoundHandle) { ... }
}Provided Methods§
fn m_sound_handle(self) -> SoundSystem_SoundHandle
fn set_m_sound_handle(self, value: SoundSystem_SoundHandle)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.