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IGameSound_Handle

Trait IGameSound_Handle 

Source
pub trait IGameSound_Handle: IObject {
    // Provided methods
    fn m_sound_handle(self) -> SoundSystem_SoundHandle { ... }
    fn set_m_sound_handle(self, value: SoundSystem_SoundHandle) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§