pub trait IGmapPlayerUnit: ISingletonClass_1<GmapPlayerUnit> {
Show 22 methods
// Provided methods
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn ship_prefab_path(self) -> Il2CppString { ... }
fn set_ship_prefab_path(self, value: Il2CppString) { ... }
fn m_ship(self) -> GameObject { ... }
fn set_m_ship(self, value: GameObject) { ... }
fn collider_prefab_path(self) -> Il2CppString { ... }
fn set_collider_prefab_path(self, value: Il2CppString) { ... }
fn teleport_in_effect(self) -> Il2CppString { ... }
fn set_teleport_in_effect(self, value: Il2CppString) { ... }
fn teleport_out_effect(self) -> Il2CppString { ... }
fn set_teleport_out_effect(self, value: Il2CppString) { ... }
fn m_rotation(self) -> InterpolatorRotation { ... }
fn set_m_rotation(self, value: InterpolatorRotation) { ... }
fn m_ground_object_names(self) -> Array<Il2CppString> { ... }
fn set_m_ground_object_names(self, value: Array<Il2CppString>) { ... }
fn sea_object_names(self) -> Array<Il2CppString> { ... }
fn set_sea_object_names(self, value: Array<Il2CppString>) { ... }
fn ignore_object_names(self) -> Array<Il2CppString> { ... }
fn set_ignore_object_names(self, value: Array<Il2CppString>) { ... }
fn position_delta(self) -> Vector3 { ... }
fn set_position_delta(self, value: Vector3) { ... }
}Provided Methods§
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn ship_prefab_path(self) -> Il2CppString
fn set_ship_prefab_path(self, value: Il2CppString)
fn m_ship(self) -> GameObject
fn set_m_ship(self, value: GameObject)
fn collider_prefab_path(self) -> Il2CppString
fn set_collider_prefab_path(self, value: Il2CppString)
fn teleport_in_effect(self) -> Il2CppString
fn set_teleport_in_effect(self, value: Il2CppString)
fn teleport_out_effect(self) -> Il2CppString
fn set_teleport_out_effect(self, value: Il2CppString)
fn m_rotation(self) -> InterpolatorRotation
fn set_m_rotation(self, value: InterpolatorRotation)
fn m_ground_object_names(self) -> Array<Il2CppString>
fn set_m_ground_object_names(self, value: Array<Il2CppString>)
fn sea_object_names(self) -> Array<Il2CppString>
fn set_sea_object_names(self, value: Array<Il2CppString>)
fn ignore_object_names(self) -> Array<Il2CppString>
fn set_ignore_object_names(self, value: Array<Il2CppString>)
fn position_delta(self) -> Vector3
fn set_position_delta(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.