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IGmapPlayerUnit

Trait IGmapPlayerUnit 

Source
pub trait IGmapPlayerUnit: ISingletonClass_1<GmapPlayerUnit> {
Show 22 methods // Provided methods fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn ship_prefab_path(self) -> Il2CppString { ... } fn set_ship_prefab_path(self, value: Il2CppString) { ... } fn m_ship(self) -> GameObject { ... } fn set_m_ship(self, value: GameObject) { ... } fn collider_prefab_path(self) -> Il2CppString { ... } fn set_collider_prefab_path(self, value: Il2CppString) { ... } fn teleport_in_effect(self) -> Il2CppString { ... } fn set_teleport_in_effect(self, value: Il2CppString) { ... } fn teleport_out_effect(self) -> Il2CppString { ... } fn set_teleport_out_effect(self, value: Il2CppString) { ... } fn m_rotation(self) -> InterpolatorRotation { ... } fn set_m_rotation(self, value: InterpolatorRotation) { ... } fn m_ground_object_names(self) -> Array<Il2CppString> { ... } fn set_m_ground_object_names(self, value: Array<Il2CppString>) { ... } fn sea_object_names(self) -> Array<Il2CppString> { ... } fn set_sea_object_names(self, value: Array<Il2CppString>) { ... } fn ignore_object_names(self) -> Array<Il2CppString> { ... } fn set_ignore_object_names(self, value: Array<Il2CppString>) { ... } fn position_delta(self) -> Vector3 { ... } fn set_position_delta(self, value: Vector3) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§