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IGrassManager

Trait IGrassManager 

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pub trait IGrassManager: IMonoBehaviour {
Show 58 methods // Provided methods fn m_grass_data(self) -> GrassData { ... } fn set_m_grass_data(self, value: GrassData) { ... } fn m_reference_transform(self) -> List_1<Transform> { ... } fn set_m_reference_transform(self, value: List_1<Transform>) { ... } fn m_grass_materials(self) -> List_1<Material> { ... } fn set_m_grass_materials(self, value: List_1<Material>) { ... } fn m_grass_texture(self) -> Texture { ... } fn set_m_grass_texture(self, value: Texture) { ... } fn m_enable_custom_ground_texture(self) -> bool { ... } fn set_m_enable_custom_ground_texture(self, value: bool) { ... } fn m_ground_textures(self) -> List_1<Texture2D> { ... } fn set_m_ground_textures(self, value: List_1<Texture2D>) { ... } fn m_cutoff(self) -> f32 { ... } fn set_m_cutoff(self, value: f32) { ... } fn m_draw_distance(self) -> f32 { ... } fn set_m_draw_distance(self, value: f32) { ... } fn m_is_distance_clip_scale_fading(self) -> bool { ... } fn set_m_is_distance_clip_scale_fading(self, value: bool) { ... } fn m_distance_clip_scale(self) -> Vector2 { ... } fn set_m_distance_clip_scale(self, value: Vector2) { ... } fn m_is_override_down_params(self) -> bool { ... } fn set_m_is_override_down_params(self, value: bool) { ... } fn m_near_clip_distance(self) -> f32 { ... } fn set_m_near_clip_distance(self, value: f32) { ... } fn m_near_down_distance(self) -> f32 { ... } fn set_m_near_down_distance(self, value: f32) { ... } fn m_near_down_offset(self) -> f32 { ... } fn set_m_near_down_offset(self, value: f32) { ... } fn m_ground_color_wind_ratio(self) -> f32 { ... } fn set_m_ground_color_wind_ratio(self, value: f32) { ... } fn m_wave_tint_color(self) -> Color { ... } fn set_m_wave_tint_color(self, value: Color) { ... } fn m_wave_speed(self) -> f32 { ... } fn set_m_wave_speed(self, value: f32) { ... } fn m_wave_size(self) -> f32 { ... } fn set_m_wave_size(self, value: f32) { ... } fn m_wave_blending(self) -> f32 { ... } fn set_m_wave_blending(self, value: f32) { ... } fn m_grass_brightness(self) -> f32 { ... } fn set_m_grass_brightness(self, value: f32) { ... } fn m_grass_tint_color(self) -> Color { ... } fn set_m_grass_tint_color(self, value: Color) { ... } fn m_ground_color_coefficient(self) -> f32 { ... } fn set_m_ground_color_coefficient(self, value: f32) { ... } fn m_ground_color_gradation_scale(self) -> f32 { ... } fn set_m_ground_color_gradation_scale(self, value: f32) { ... } fn m_ground_color_mix_type(self) -> GrassManager_MixType { ... } fn set_m_ground_color_mix_type(self, value: GrassManager_MixType) { ... } fn m_lighting_min(self) -> f32 { ... } fn set_m_lighting_min(self, value: f32) { ... } fn m_interaction_radius(self) -> f32 { ... } fn set_m_interaction_radius(self, value: f32) { ... } fn m_interaction_angle(self) -> i32 { ... } fn set_m_interaction_angle(self, value: i32) { ... } fn m_interaction_height_correction(self) -> f32 { ... } fn set_m_interaction_height_correction(self, value: f32) { ... } fn m_interaction_center_property_id(self) -> i32 { ... } fn set_m_interaction_center_property_id(self, value: i32) { ... }
}

Provided Methods§

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fn m_grass_data(self) -> GrassData

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fn set_m_grass_data(self, value: GrassData)

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fn m_reference_transform(self) -> List_1<Transform>

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fn set_m_reference_transform(self, value: List_1<Transform>)

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fn m_grass_materials(self) -> List_1<Material>

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fn set_m_grass_materials(self, value: List_1<Material>)

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fn m_grass_texture(self) -> Texture

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fn set_m_grass_texture(self, value: Texture)

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fn m_enable_custom_ground_texture(self) -> bool

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fn set_m_enable_custom_ground_texture(self, value: bool)

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fn m_ground_textures(self) -> List_1<Texture2D>

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fn set_m_ground_textures(self, value: List_1<Texture2D>)

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fn m_cutoff(self) -> f32

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fn set_m_cutoff(self, value: f32)

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fn m_draw_distance(self) -> f32

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fn set_m_draw_distance(self, value: f32)

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fn m_is_distance_clip_scale_fading(self) -> bool

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fn set_m_is_distance_clip_scale_fading(self, value: bool)

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fn m_distance_clip_scale(self) -> Vector2

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fn set_m_distance_clip_scale(self, value: Vector2)

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fn m_is_override_down_params(self) -> bool

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fn set_m_is_override_down_params(self, value: bool)

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fn m_near_clip_distance(self) -> f32

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fn set_m_near_clip_distance(self, value: f32)

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fn m_near_down_distance(self) -> f32

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fn set_m_near_down_distance(self, value: f32)

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fn m_near_down_offset(self) -> f32

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fn set_m_near_down_offset(self, value: f32)

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fn m_ground_color_wind_ratio(self) -> f32

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fn set_m_ground_color_wind_ratio(self, value: f32)

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fn m_wave_tint_color(self) -> Color

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fn set_m_wave_tint_color(self, value: Color)

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fn m_wave_speed(self) -> f32

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fn set_m_wave_speed(self, value: f32)

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fn m_wave_size(self) -> f32

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fn set_m_wave_size(self, value: f32)

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fn m_wave_blending(self) -> f32

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fn set_m_wave_blending(self, value: f32)

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fn m_grass_brightness(self) -> f32

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fn set_m_grass_brightness(self, value: f32)

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fn m_grass_tint_color(self) -> Color

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fn set_m_grass_tint_color(self, value: Color)

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fn m_ground_color_coefficient(self) -> f32

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fn set_m_ground_color_coefficient(self, value: f32)

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fn m_ground_color_gradation_scale(self) -> f32

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fn set_m_ground_color_gradation_scale(self, value: f32)

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fn m_ground_color_mix_type(self) -> GrassManager_MixType

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fn set_m_ground_color_mix_type(self, value: GrassManager_MixType)

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fn m_lighting_min(self) -> f32

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fn set_m_lighting_min(self, value: f32)

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fn m_interaction_radius(self) -> f32

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fn set_m_interaction_radius(self, value: f32)

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fn m_interaction_angle(self) -> i32

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fn set_m_interaction_angle(self, value: i32)

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fn m_interaction_height_correction(self) -> f32

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fn set_m_interaction_height_correction(self, value: f32)

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fn m_interaction_center_property_id(self) -> i32

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fn set_m_interaction_center_property_id(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§