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GrassManagerWithoutTerrain

Struct GrassManagerWithoutTerrain 

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pub struct GrassManagerWithoutTerrain(/* private fields */);
Expand description

IL2CPP class: App.GrassManagerWithoutTerrain Inherits: GrassManager

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impl GrassManagerWithoutTerrain

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pub fn base(self) -> GrassManager

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impl GrassManagerWithoutTerrain

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impl GrassManagerWithoutTerrain

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pub unsafe fn get_has_terrain(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to GrassManagerWithoutTerrain’s own get_HasTerrain. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_grass_mesh_parent_transform( this: impl Into<IlInstance>, parent: Transform, mesh_index: i32, ) -> Transform

Direct (non-virtual) call to GrassManagerWithoutTerrain’s own FindGrassMeshParentTransform. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn calc_reference_transform_num(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to GrassManagerWithoutTerrain’s own CalcReferenceTransformNum. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_field_size_offset( this: impl Into<IlInstance>, size: *mut Vector3, offset: *mut Vector3, ) -> bool

Direct (non-virtual) call to GrassManagerWithoutTerrain’s own GetFieldSizeOffset. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn find_ground_texture( this: impl Into<IlInstance>, mesh_index: i32, ) -> Texture2D

Direct (non-virtual) call to GrassManagerWithoutTerrain’s own FindGroundTexture. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl GrassManagerWithoutTerrain

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for GrassManagerWithoutTerrain

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "GrassManagerWithoutTerrain"

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fn class() -> Class

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impl Clone for GrassManagerWithoutTerrain

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fn clone(&self) -> GrassManagerWithoutTerrain

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for GrassManagerWithoutTerrain

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IGrassManager for GrassManagerWithoutTerrain

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fn m_grass_data(self) -> GrassData

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fn set_m_grass_data(self, value: GrassData)

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fn m_reference_transform(self) -> List_1<Transform>

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fn set_m_reference_transform(self, value: List_1<Transform>)

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fn m_grass_materials(self) -> List_1<Material>

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fn set_m_grass_materials(self, value: List_1<Material>)

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fn m_grass_texture(self) -> Texture

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fn set_m_grass_texture(self, value: Texture)

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fn m_enable_custom_ground_texture(self) -> bool

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fn set_m_enable_custom_ground_texture(self, value: bool)

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fn m_ground_textures(self) -> List_1<Texture2D>

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fn set_m_ground_textures(self, value: List_1<Texture2D>)

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fn m_cutoff(self) -> f32

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fn set_m_cutoff(self, value: f32)

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fn m_draw_distance(self) -> f32

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fn set_m_draw_distance(self, value: f32)

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fn m_is_distance_clip_scale_fading(self) -> bool

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fn set_m_is_distance_clip_scale_fading(self, value: bool)

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fn m_distance_clip_scale(self) -> Vector2

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fn set_m_distance_clip_scale(self, value: Vector2)

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fn m_is_override_down_params(self) -> bool

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fn set_m_is_override_down_params(self, value: bool)

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fn m_near_clip_distance(self) -> f32

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fn set_m_near_clip_distance(self, value: f32)

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fn m_near_down_distance(self) -> f32

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fn set_m_near_down_distance(self, value: f32)

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fn m_near_down_offset(self) -> f32

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fn set_m_near_down_offset(self, value: f32)

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fn m_ground_color_wind_ratio(self) -> f32

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fn set_m_ground_color_wind_ratio(self, value: f32)

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fn m_wave_tint_color(self) -> Color

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fn set_m_wave_tint_color(self, value: Color)

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fn m_wave_speed(self) -> f32

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fn set_m_wave_speed(self, value: f32)

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fn m_wave_size(self) -> f32

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fn set_m_wave_size(self, value: f32)

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fn m_wave_blending(self) -> f32

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fn set_m_wave_blending(self, value: f32)

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fn m_grass_brightness(self) -> f32

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fn set_m_grass_brightness(self, value: f32)

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fn m_grass_tint_color(self) -> Color

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fn set_m_grass_tint_color(self, value: Color)

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fn m_ground_color_coefficient(self) -> f32

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fn set_m_ground_color_coefficient(self, value: f32)

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fn m_ground_color_gradation_scale(self) -> f32

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fn set_m_ground_color_gradation_scale(self, value: f32)

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fn m_ground_color_mix_type(self) -> GrassManager_MixType

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fn set_m_ground_color_mix_type(self, value: GrassManager_MixType)

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fn m_lighting_min(self) -> f32

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fn set_m_lighting_min(self, value: f32)

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fn m_interaction_radius(self) -> f32

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fn set_m_interaction_radius(self, value: f32)

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fn m_interaction_angle(self) -> i32

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fn set_m_interaction_angle(self, value: i32)

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fn m_interaction_height_correction(self) -> f32

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fn set_m_interaction_height_correction(self, value: f32)

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fn m_interaction_center_property_id(self) -> i32

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fn set_m_interaction_center_property_id(self, value: i32)

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impl IObject_2 for GrassManagerWithoutTerrain

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impl IlType for GrassManagerWithoutTerrain

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fn il_type() -> &'static Il2CppType

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impl Copy for GrassManagerWithoutTerrain

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impl IBehaviour for GrassManagerWithoutTerrain

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impl IComponent for GrassManagerWithoutTerrain

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impl IGrassManagerWithoutTerrain for GrassManagerWithoutTerrain

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impl IMonoBehaviour for GrassManagerWithoutTerrain

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impl IObject for GrassManagerWithoutTerrain

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impl<__T> IBehaviourMethods for __T
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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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GetComponentInParent(::unity::SystemType) overload
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GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_tag(self) -> Il2CppString

get_tag() overload
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set_tag(::unity::Il2CppString) overload
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CompareTag(::unity::Il2CppString) overload
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.ctor() overload
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<__T> IGrassManagerMethods for __T
where __T: IGrassManager,

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fn get_reference_transform_num(self) -> i32

get_ReferenceTransformNum() overload
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fn set_grass_data(self, value: impl Into<GrassData>)

set_GrassData(crate::app::grassdata::GrassData) overload
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fn get_grass_data(self) -> GrassData

get_GrassData() overload
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fn get_has_terrain(self) -> bool

get_HasTerrain() overload
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fn awake(self)

Awake() overload
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fn on_enable(self)

OnEnable() overload
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fn get_material(self, index: impl Into<i32>) -> Material

GetMaterial(i32) overload
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fn get_texture(self, index: impl Into<i32>) -> Texture2D

GetTexture(i32) overload
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fn set_interaction_center(self, position: impl Into<Vector3>)

SetInteractionCenter(crate::unity_engine::vector3::Vector3) overload
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fn setup(self)

Setup() overload
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fn setup_material(self)

SetupMaterial() overload
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fn update_material_parameter(self)

UpdateMaterialParameter() overload
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fn update_material_parameter_2(self, mesh_index: impl Into<i32>)

UpdateMaterialParameter(i32) overload
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fn update_lightmap(self)

UpdateLightmap() overload
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fn update_lightmap_2(self, mesh_index: impl Into<i32>)

UpdateLightmap(i32) overload
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fn set_material_to_children_all(self)

SetMaterialToChildrenAll() overload
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fn set_material_to_children( self, parent: impl Into<Transform>, mesh_index: impl Into<i32>, )

SetMaterialToChildren(crate::unity_engine::transform::Transform, i32) overload
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fn set_not_editable_to_children(self)

SetNotEditableToChildren() overload
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fn set_editable_to_children(self)

SetEditableToChildren() overload
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fn set_grass_material_keyword( self, material_index: impl Into<i32>, keyword: impl Into<Il2CppString>, enabled: impl Into<bool>, )

SetGrassMaterialKeyword(i32, ::unity::Il2CppString, bool) overload
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fn find_grass_mesh_parent_transform( self, parent: impl Into<Transform>, mesh_index: impl Into<i32>, ) -> Transform

FindGrassMeshParentTransform(crate::unity_engine::transform::Transform, i32) overload
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fn init_refrence_transform(self)

InitRefrenceTransform() overload
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fn calc_reference_transform_num(self) -> i32

CalcReferenceTransformNum() overload
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fn find_ground_transform_index( self, search_target_transform: impl Into<Transform>, ) -> i32

FindGroundTransformIndex(crate::unity_engine::transform::Transform) overload
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fn get_field_size_offset(self) -> (bool, Vector3, Vector3)

GetFieldSizeOffset(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn get_lightmap_data(self, mesh_index: impl Into<i32>) -> (bool, i32, Vector4)

GetLightmapData(i32, *muti32, *mutcrate::unity_engine::vector4::Vector4) overload
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fn find_ground_texture(self, mesh_index: impl Into<i32>) -> Texture2D

FindGroundTexture(i32) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IGrassManagerWithoutTerrainMethods for __T

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fn get_has_terrain(self) -> bool

get_HasTerrain() overload
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fn find_grass_mesh_parent_transform( self, parent: impl Into<Transform>, mesh_index: impl Into<i32>, ) -> Transform

FindGrassMeshParentTransform(crate::unity_engine::transform::Transform, i32) overload
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fn calc_reference_transform_num(self) -> i32

CalcReferenceTransformNum() overload
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fn get_field_size_offset(self) -> (bool, Vector3, Vector3)

GetFieldSizeOffset(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3) overload
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fn find_ground_texture(self, mesh_index: impl Into<i32>) -> Texture2D

FindGroundTexture(i32) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.